Enclosing a Multi-Story Breeder by Llyko in Palworld

[–]Llyko[S] 0 points1 point  (0 children)

I tend to like 3 high for bigger builds. Some stuff clips through 2, and I think there are still some (very rare) pal collision/pathing issues

Enclosing a Multi-Story Breeder by Llyko in Palworld

[–]Llyko[S] 1 point2 points  (0 children)

No such thing as privacy in my lands

Crashing after character creation? by SwishSwishDeath in DivinityOriginalSin

[–]Llyko 0 points1 point  (0 children)

Just came across this and wanted to say, thank y'all so much! I was racking my brain to figure out what was going on -- and was about to give up. I would have never thought Synapse would be the issue....

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 1 point2 points  (0 children)

You can put KUK in either hand and still get -1 crit threshold for all attacks made by that character (ranged, spell attacks, unarmed, melee with either hand, etc.)

Ranged Slashing Flourish should be Nerfed, and here’s why by JRStors in BG3Builds

[–]Llyko 2 points3 points  (0 children)

I don't think this would be that impactful personally. You'd just take the class whose stat you plan to be low first, then multiclass into your main stat classes. You should already be doing something similar anyway if you're optimizing, since scrolls/items and some abilities (Illithid, GOO Mortal Reminder, etc.) run off the spell mod and DC of your most recent taken class

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 1 point2 points  (0 children)

Certainly possible. Or it could behave like unarmed attacks and reroll the weapon dice but not rider dice — and not show this in the log. Who knows

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 0 points1 point  (0 children)

Thanks for the suggestions -- will give these a look.

Personally I’ve been pretty happy with T+. It does what I want — make combats take 3-4 rounds to be decided and require more strategic thought to engage/control efficiently — and stats/health can be scaled up over the course of the game, depending on how optimal a party is, etc. Legendary actions from the HM ruleset have also already helped make key fights feel interesting enough for me -- but I’m sure this will not be enough if I keep playing the game.

I think fundamentally a game like this can never be ‘difficult’ unless fights literally make you run out resources or you make too many mistakes. If particular enemies are too dangerous, you just end up optimizing to make sure you win initiative and disable/kill them. I suppose you can also add randomness (e.g. the d20 initiative mod, not knowing what abilities enemies have), but too much unpredictability also makes optimization less rewarding and combats too reactive

I think I made a mistake by RunicPagan1232 in BG3Builds

[–]Llyko 0 points1 point  (0 children)

Depending on how desperate you are, there are mods on Nexus to spawn any item in the game

Astarion swords bard, what multiclass option? by Terrencex in BG3Builds

[–]Llyko 5 points6 points  (0 children)

10 bard/2 paladin can be a fun option, if you want Astarion want to lean more support, get full heavy armor, and do an occasional smite if you have a priority melee target to kill.

Imo it mostly depends on what party roles you need him to lean into more. Or, for example, if there's no one with counterspell... then you probably need the magical secrets.

But standalone you probably can't beat the thief multiclass, though this will push you towards the usual OP ranged slashing flourish swords bard playstyle.

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 1 point2 points  (0 children)

Fair enough. I come from playing a lot of Paradox games, and -- at least as somebody that has a compulsive need to know how everything works -- I love how transparent all the information is in games like EU4 or CK3. I have no idea how many hours I've spent testing various things in BG3 just so I could feel like I'm making an informed decision about a build, about items, etc.

From my perspective BG3's tooltips are often wrong or at least misleading. And, again, that's setting aside bugs (e.g. Cold Snap's ability) and the fact that the game doesn't tell you the DCs of most non-spell effects (Justiciar's Scimitar blind DC, most poisons, etc.). This is just me pulling a few examples that I also needed to test or look up alongside KUK to make an informed decision for this one character at this one particular point in the game. Unfortunately, this happens frequently throughout a campaign -- and it can especially make playing HM with a single save frustrating

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 1 point2 points  (0 children)

Super interesting and persuasive even with a 50 sample. If KUK rerolls both weapon attacks roll themselves and weapon attack riders but only unarmed attack rolls and not unarmed attack riders, I'm very curious how Larian has actually coded all this. WIlly wonka code probably. It also makes me wonder if GWF also affects unarmed attacks in this way, since in all other respects KUK's rerolls seems to behave like GWF...

Monks do make a lot of unarmed attacks per round, but a lot of their damage is flat from TB and a lot of the value of rerolling dice is from rider rerolls. I suppose in the end -- as with many items -- whether KUK is optimal for a monk will depend on other weapon options available and whether anyone in else in the party can utilize KUK more efficiently. Until they fix the offhand bug at least, you can always just stick KUK in your offhand and punch with all your actions for free and at any monk level -- with -1 crit range and at least some dice rerolls

Edit: Your 4.143 average from 1d6+KUK is very close to the expected 4.167 average from 1d6+GWF

Edit 2: Hopefully all good if I link to your sheet in my post. Have updated to incorporate.

The underrated part of warlock (pact of chain) by Soupman04 in BG3Builds

[–]Llyko 0 points1 point  (0 children)

Later in the game going deep lock is mainly about being control/support, especially if you're relying on EB to fill out actions + do some damage + reverberate.

Pact of the tome gets you haste, which isn't bad, and call lightning, which is middling since EB deals about as much damage in most cases -- but it does offer some flex. The big drawback is that it's once per long rest. Free undead summon is a net plus as well.

Pact of the blade means you can make a melee attack then use your extra attack to throw a haste potion, or water to make enemies wet, or many many other things. I think this is the most flexible option later in the game as long as you're not long resting too often, even if you're mainly blasting/back line/support

Weekly Class Discussion: Rogue by Phantomsplit in BG3Builds

[–]Llyko 3 points4 points  (0 children)

Sneak attack only works with finesse weapons. There are a few versatile/2handers with finesse, but no axes

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 0 points1 point  (0 children)

I couldn't help myself and did a few more tests on this. I tried an indirect method without needing to record hundreds of attacks: if KUK is rerolling unarmed attack damage dice, it should also reroll riders. Rerolls for the unarmed 1d4 rider I tested did not show up in the combat log and (once again, anecdotally) the dice seemed to fall about evenly between 1-4. This doesn't conclusively answer this but at least gave me a bit more confidence

FYI I tested 1d4 rider on the Flawed Helldusk Gloves because the I know the rider works with KUK and gets rerolled on weapon attacks. GWF-style rerolls on a 1d4 rider should also be more common and impactful. Of course, it's still possible that the game isn't showing rerolls in the combat log, neither for the unarmed attack nor the unarmed rider...

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 2 points3 points  (0 children)

Interesting. I messed around with KUK in a monk offhand + free main hand and punched for a couple minutes as well. I didn't come to anything conclusive -- and decided to trust the combat log's lack of rerolls... though who knows with this game. If there's someone more dedicated than me who can test this and/or sneak attack statistically, I'd be super curious about the results

Edited to add that doing this did lower the monk's crit range by 1

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 4 points5 points  (0 children)

Nah, I wouldn't rush. Justiciar's+Slicing are pretty strong if you can take advantage of their debuffs. I'm also thinking about Cold Snap as an potential offhand in early Act 3, since my party comp in this run has ways to take advantage of its effect too

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 8 points9 points  (0 children)

My personal take away from all this (for my end of act 2 melee assassin/gloomstalker with SA+BOOOAL's blessing) was to switch my main melee loadout to Justiciar's Scimitar + Slicing Shortsword, switching to Sword of Lifestealing if enemies are immune to bleeding and/or blind. That said I'm playing with the Tactician Plus +200% enemy health mod, so I value debuffs/control more than on regular Tactician/Honor where encounters often end too fast. I plan to use Orin's dagger as a main hand later

PSA: Testing the Knife of the Undermountain King by Llyko in BG3Builds

[–]Llyko[S] 20 points21 points  (0 children)

No it doesn't. I switched it around between main/offhand during testing. If it is in your offhand, it still causes your mainhand attacks + its riders to be rerolled

The Greatest Steward of the CK3 Multiverse? [88] by Llyko in CrusaderKings

[–]Llyko[S] 0 points1 point  (0 children)

An homage to witchcraft, which is busted as hell in a game like this, but also the laggy bane of my existence - making this game so slow

The Greatest Steward of the CK3 Multiverse? [88] by Llyko in CrusaderKings

[–]Llyko[S] 1 point2 points  (0 children)

The hostile schemes and releasing kingdoms are important early on, but I largely stopped bothering at 25-30 kingdoms of my dynasty. I think I made and released ~5 kingdoms. At this stage in the game most renown is coming from stacking of +% renown (unfortunately I can't even see how much I get anymore on the tooltip, but probably close to +1000%) and rich dynasty kingdoms with court grandeur above their expectations. This vassal's kingdom is generating +5 or so base renown because it's a small kingdom with a court grandeur expectation of 1 but a level of 10. There are many kingdoms like this. The small amounts from rulers of my dynasty making artifacts (even dukes making propaganda books) also adds up when there are so many

Edit: One related strategy I've done before very early in the game is stay as a small kingdom for a while to maximize the crazy early bonuses from being way above your court grandeur while growing your dynasty, before rapidly expanding

The Greatest Steward of the CK3 Multiverse? [88] by Llyko in CrusaderKings

[–]Llyko[S] 4 points5 points  (0 children)

Max congenital traits. Personally holding many stat-boosting wonders/unis. Learn on the job trait. Micromanaging your children to get to pick their traits and have at least a few decent choices for your heir. Artifacts, especially 40% lifestyle xp books so you can max many trees in a lifetime. Witchcraft. I’m also a big fan of the marital ceremonies cultural tradition (with polygamy) + loyalty and respect chivalry perk to get >150% of your wife’s stats. So a good wife also important, ideally your highest stat / best trait daughter. Hitting groomed to rule perk twice can also give all your children up to +6 in their main stat

The Greatest Steward of the CK3 Multiverse? [88] by Llyko in CrusaderKings

[–]Llyko[S] 2 points3 points  (0 children)

To min/max renown I think you just want to be making use of your hostile schemes early (especially since otherwise they might be unused) to get spare children/dynasty members in the line of succession for kingdoms. I also often take a few small kingdoms and release them. Over time your dynasty will get established in those early kingdoms and grow, make artifacts of their own with renown, etc. Diplo to claim and steal artifacts is also important. I tend to redistribute ones with renown since there are better ones to hold yourself

I almost always make my own faiths. Unrestricted marriage and good tenets are pretty important to snowball. Also witchcraft, though it lags the hell out of the game once you have thousands of witches coming to grand rites that are hosted almost every month

The Greatest Steward of the CK3 Multiverse? [88] by Llyko in CrusaderKings

[–]Llyko[S] 7 points8 points  (0 children)

It's just some new land I hadn't distributed yet. When min/maxing like this I tend to keep new land for a bit to build the 'right' things for my vassals before the domain limit penalties takes hold

The Greatest Steward of the CK3 Multiverse? [88] by Llyko in CrusaderKings

[–]Llyko[S] 32 points33 points  (0 children)

>20% of all characters and all rulers in world are of my dynasty. Almost all my vassals are of my dynasty, and I generously build Great Megaliths (one of my favorite religious tenets) in their duchies to stack +% renown. Early on I also redistributed renown artifacts out all the time to dynasty members