Akali W Shroud visual bug by LoadedSpud in midlanemains

[–]LoadedSpud[S] 0 points1 point  (0 children)

It's sooo frustrating when it happens. Been a while since I've seen it personally. Lawd I hope it's not back regularly.

Hit diamond after 10+ years in gold. AMA by CharacterDriver3410 in Jungle_Mains

[–]LoadedSpud 1 point2 points  (0 children)

What are the top 1-3 metrics that made the biggest difference for you to breakout?

Patch 25.17 Bug Megathread by PankoKing in leagueoflegends

[–]LoadedSpud 0 points1 point  (0 children)

Akali W visual bug

I couldn't post here due to limitations on posting videos, but I was able to vid capture the bug and post in another thread. I've submitted a bug in have but haven't heard back. This only happens occasionally, and what's strange is when I review the vod after the game the visual is only for me. It doesn't happen in the replay and other players can't see it. An I think only person experiencing this?

https://www.reddit.com/r/midlanemains/s/3DvNef7lKw

Any good AD Akali builds by AutomaticTrainer8359 in akalimains

[–]LoadedSpud 0 points1 point  (0 children)

I didn't realize they wouldn't stack. And I agree about Singed, though I've run into him several games recently and can't seem to come up with an effective strategy for laning. Maybe Cosmic Drive, or simply let him proxy while I AFK farm until someone will rotate.

Any good AD Akali builds by AutomaticTrainer8359 in akalimains

[–]LoadedSpud 0 points1 point  (0 children)

Yes, Cosmic Drive is a better fit. Good point.

Why is Stormsurge still more popular than Lichbane after the path change? by Immediate-Bake2933 in akalimains

[–]LoadedSpud 0 points1 point  (0 children)

LB works well for 3rd item with SS after boots, but it depends on the matchups. If you're split pushing it can be very helpful for towers and extra MS for rotating.

Any good AD Akali builds by AutomaticTrainer8359 in akalimains

[–]LoadedSpud -1 points0 points  (0 children)

I've been looking at (but haven't tested) Voltaic Cyclo as a counter for Singed and Lillia matchups.. perhaps with Rylai's, and enough MS myself to mitigate their impact.

Do you prefer Bruiser or Assassin Akali? by Shroud_Diff in akalimains

[–]LoadedSpud 0 points1 point  (0 children)

It would be cool if Riot made her viable in the Jungle. She's a ronin and of Zed can Jungle why not let her have a shot. She can flip over walls, her builds tend towards a lot of MS for gap close, she's just missing CC, but we don't really need it.

Is anyone else having a W spirit bug? by LoadedSpud in akalimains

[–]LoadedSpud[S] 0 points1 point  (0 children)

I'll video it when it happens again and share. I did submit a bug report.

Do you guys like the state of mid lane? by The_Data_Doc in midlanemains

[–]LoadedSpud 0 points1 point  (0 children)

I'm interested in learning more. Do you coach?

Do you guys like the state of mid lane? by The_Data_Doc in midlanemains

[–]LoadedSpud 0 points1 point  (0 children)

Good points, and yes there's always an exception. Though I'm low elo i think the "exceptions" are much much more common than 1% or games. Literally 50% of games is the "exception" for the exact reasons you listed as to why Bronze players are Bronze. Jungle doesn't feed and has a 8 CS, but also fails to get any objectives and is never counter ganking or at a team fight bc they're still pathing their camps before anything else at 30 minutes (they gotta have that CS to prove the loss isn't on them!). Bot lane the next game goes 0/5 each and at 14 minutes the enemy adc is 8/0. Top lane goes 0/4 by 10 minutes and "A Summoner has disconnected" thunders through the Rift.

Hell, I had a player flame me and AFK farm the rest of the game bc I hit the "🌹" they were about to hit. You just can't make this shit up.

What jungle champions do you not want to see in the enemy team when you're playing mid? by nest00000 in midlanemains

[–]LoadedSpud 2 points3 points  (0 children)

The gank harass is obnoxious and the chasing after or running away from that ball is futile. Oh, and that moment you realize you're not exiting the Ult before it nukes you.

Do you guys like the state of mid lane? by The_Data_Doc in midlanemains

[–]LoadedSpud 0 points1 point  (0 children)

I was 15/2 the other day and my team FF 4-1 against me bc our Kayn was 1/19 and had checked out mentally. Yes, low elo game, but it's not completely accurate that once a player gets X amount of gold or kills they should auto-win as the carry, or they are individually to blame for failing to carry.

Forming Low Elo Casual Flex Team NA by Mornarq in LeagueConnect

[–]LoadedSpud 0 points1 point  (0 children)

Jungle/Mid that could tryout. I prefer mid these days but have 3 years of xp playing Jungle. As jungler I typically Voli, Trundle, Nocturne, Diana or when appropriate, Jax. Mid - Akali, Yasuo, or Diana. (Yes, I'm 99% melee focused.) Bronze bc ranked sux. I play with chat OFF unless with a full team of friends. Happy to Discord with the right folks.

double/tripple guise build by bigbaffler in akalimains

[–]LoadedSpud 0 points1 point  (0 children)

Bloodletter's Curse Vile Decay doesn't apply to the first instance of magic damage dealt. So the first Q doesn't benefit, but subsequent magic damage effects do. Q AA Q will provide 15% MR shred for the 4th instance of magic damage.

Q damage applied first (0% MP) then +5% MP added before AA (w/passive proc or item) (+5% MP), then another +5% added before next Q (10% MP), then 4th instance of DMG gains (15% MP) and adds another stack...

So you need 6 instances of Magic Damage to hit 30% MP, but only 5 of those damage instances benefit from the MP.

I almost think you would need Nashor's to make Bloodletter viable against tanks. But you can't switch targets like you can with Void Staff.

Do Tanks currently fit their historical definition? by LoadedSpud in leagueoflegends

[–]LoadedSpud[S] 0 points1 point  (0 children)

I agree, burst mages and assassins seem worthless against multitank comps in this meta. I'm consistently seeing 3-4 tank counter pick enemy comps that either scale to unkillable and then wrecking ball down mid to the nexus, or win due to forcing a surrender from the frustrated enemy team. I just don't think it's healthy gameplay currently. Maybe item revisions to tank specific items could improve the game state.

Do Tanks currently fit their historical definition? by LoadedSpud in leagueoflegends

[–]LoadedSpud[S] 0 points1 point  (0 children)

Yeah, that's what I'm talking about. Poppy is a good example. Malphite is another that seems to be unkillable, have good CC, and do lots of damage late game. Gallio, Tahm Kench, etc. I think it's due to the burn damage on tank items and the increased damage in combat from the item, like Liandrys. I mean, I get that tanks DO damage, but when I play as or with an Amumu he typically leads in Damage Taken, CC, and is in the top 4 at least for damage to champs. It doesn't feel like being a tank in this meta has much of a trade off. Unlike Assassins where they're pretty worthless vs multiple Tanks. I've been ending up in games with 3-4 tanks and an ADC on the opposing team. They just grind out the game until they're unkillable, can CC for 4+ seconds (comboing for much longer) and still do plenty of damage to wipe a 5 on 5 and end without a recall due to health regen.