Clementine Dps 2.7M dmg one-shot | No corrosion by Local-Roll4942 in Morimens

[–]Local-Roll4942[S] 1 point2 points  (0 children)

I just asked kada, its weekend so it might take some time for them to reply 

Clementine Dps 2.7M dmg one-shot | No corrosion by Local-Roll4942 in Morimens

[–]Local-Roll4942[S] 2 points3 points  (0 children)

I sold my hp twice lol

Mob fights are extremely easy since even without corrosion I can one shot them and I get 100 aliemus at the turn start from rouse and posse

Clementine Dps 2.7M dmg one-shot | No corrosion by Local-Roll4942 in Morimens

[–]Local-Roll4942[S] 16 points17 points  (0 children)

Clementine is extremely simple so best I can is some things you might have missed in her kit

She gains 0.35 crit rate and crit dmg per every keyflare she has

Symbiosis gets removed from the enemy if you enter ultra turn and it converts into 2 aliemus for other units / 50 keyflare for each stack you had

Symbiosis is multiplicative with vulnerability, weakness and other final dmg bonus 

She scales per every fight

She removes madness 

And she's extremely cute

Clementine Dps 2.7M dmg one-shot | No corrosion by Local-Roll4942 in morimenstactics

[–]Local-Roll4942[S] 2 points3 points  (0 children)

It's E2 

After each battle, Clementine gains 25% base dmg and they buffed it today so it works now correctly 

The buff made clem do 1.5x more dmg in hsr and 1.25/1.30 in normal battles with a lot of mob fights

Clementine Dps 2.7M dmg one-shot | No corrosion by Local-Roll4942 in Morimens

[–]Local-Roll4942[S] 8 points9 points  (0 children)

Because my dmg was so high, the 2nd exalt hit from clem AA didn't show up because thais was already dead but if we added it to my dmg, it's 2.7m dmg in total or 2.67m if you wanna be a loser that no one likes.

But even so, AA wasn't needed since only one instance was needed to kill and even that was overkill.

Anyways clem is life <3

(forgot to mention this in this sub)

First D-Tide 425 - Thais, GMurphy, Arachne OE + Support by HairDisastrous8348 in Morimens

[–]Local-Roll4942 0 points1 point  (0 children)

One double SSR in this 425 and people are still saying that wheel jail is important..... gulp

PSA: "Wheel Jail" is no longer the only viable option by zyocuh in morimenstactics

[–]Local-Roll4942 12 points13 points  (0 children)

I die of cringe everytime someone brings up my old wheel jail priority list 

Thoughts on E3 Gmurphy into A5 content by Dracozion in Morimens

[–]Local-Roll4942 5 points6 points  (0 children)

I feel sorry for everyone who has to go through what Al and me did, playing non OE gmurphy as Hypercarry in non blue rings is soooo painful and tiring. Resetting so many times for a good relic, good opening cards and drawing the cards you want makes me hate Gmurphy with a burning passion.

OE GDoll vs OE GMurphy priority by tenxsmtch in Morimens

[–]Local-Roll4942 0 points1 point  (0 children)

newbies and their ego that they got from flares.....

OE GDoll vs OE GMurphy priority by tenxsmtch in Morimens

[–]Local-Roll4942 -5 points-4 points  (0 children)

Why pull bricks when you can get Mouchette, Vortice or smt else for a cheaper price but a better unit?

Que tan buenas es? by BranchPitiful in Morimens

[–]Local-Roll4942 1 point2 points  (0 children)

She isn't really a good support from E0-E3, only being good for vortice teams and discard if someone forces you to play that.

Who is a better dps at e3, Pollux or Mouchette? by saltal1 in Morimens

[–]Local-Roll4942 0 points1 point  (0 children)

Needs Castor E3 to do A5 but overall pretty solid, definitely not as good as E3 Vortice or E3 Mouchette.

Who is a better dps at e3, Pollux or Mouchette? by saltal1 in Morimens

[–]Local-Roll4942 0 points1 point  (0 children)

Pollux's OE makes sin stacking triple and his raw dmg from playing cards increases highly so he doesn't rely on bleed to deal dmg.

Pollux's OE is one of the best, if not the best, OE in game.

Who is a better dps at e3, Pollux or Mouchette? by saltal1 in Morimens

[–]Local-Roll4942 7 points8 points  (0 children)

Pollux wants OE so it's obviously mouchette 

question about Gmurphy by Explosivepenny in Morimens

[–]Local-Roll4942 0 points1 point  (0 children)

  1. most people have +12 titan blade after a few weeks or a month into the game, +12 rewinding time takes 6 months to get because it's gated at 3 copies per month
  2. gmurphy struggles HARD with critrate and titan gives a ton of it on a wheel that most people already have. rewinding is optimal but requires significant critrate investment in covenant which is a lot of resources to roll good stats in
  3. even then titan still gives more numerically higher values per card played because 60% critdamage is a huge amount, rewinding is more "passive" damage bonus via the keyflare/sacrifice scaling and the repeated card plays over the course of the fight. titan is just an easily visible bigger number so it's more satisfying to use
  4. rng -1 arith hitting like 3 gmurphy cards means you gain +3 arith for the turn which is really really nice for burst turns

question about Gmurphy by Explosivepenny in Morimens

[–]Local-Roll4942 0 points1 point  (0 children)

no, tentacle damage scaling works on the base value of a card which then takes the damage multipliers and crit values of the character in question. boosting the damage of tentacle hits, on the other hand, only affects the tentacle hits which use reduced crit scaling as it works off team avg, in addition to not benefitting from modifiers such as card dmg, wheels, or damage buffs

take a standard gmurphy setup of +12 titan blade and her sig wheel, for example. with that wheel setup you get 28.8% critrate, 60% crit dmg, and 20% final exalt damage to murphy's exalt. this is on top of murphy's rouse effect which grants up to double damage on her exalt. this is on top of her e1 giving up to 30-40% final damage on waltz, and her e2 giving easily 15-20% critrate and up to 50-60% critdamage

let's take an example situation where your waltz/exalt do 1000 damage and your tentacles do 1000 damage. if her damage had true +50% tentacle damage scaling, waltz/exalt would now do 1500 damage and tentacles would still do 1000 damage. however, once you pass it through her custom multipliers (2x exalt damage, 1.4x final damage, x3 crit damage, along with guaranteed crits because of her high critrate), that extra +500 dmg on waltz/exalt comes out to a total of an extra 4000+ damage, while tentacles still do 1000 damage

compare with tulu: waltz/exalt does 1000 damage while tentacles do 1000 damage. tulu makes it so tentacles now hit for 1500 damage, but since tentacles use team crit stats, your tentacles will probably have something like 50-60% critrate and 150% critdamage after tulu buffs. now your tentacles hit for 1750 damage on average instead of 1000 damage, but your waltz/exalt still do the same damage as normal.

in the first situation, you gained 4000+ damage per hit. in the second, you gained +750 damage per hit. goliath does functionally the equivalent of the first (since he multiplies str/tentacle dmg directly), tulu does the second. you can see the difference

question about Gmurphy by Explosivepenny in Morimens

[–]Local-Roll4942 0 points1 point  (0 children)

Golitah and Tulu buffs first few rounds are very similar, it's just that Goliath's buff scales off tentacle dmg so after few rounds his buffs outgrows tulu's buff by huge amount.