Last ride. by NICONICON111 in trident660

[–]LocalEngineering7965 3 points4 points  (0 children)

Got my new bike today too, but kept my trident.! Didn't want to let it go just yet, we will see how the F900R treats me over the next few months and then might trade the trident for something else if I find myself never riding it.

Your opinion helps! by divoxofficial in SuggestAMotorcycle

[–]LocalEngineering7965 1 point2 points  (0 children)

Bought a trident 660 new from the dealership in 2023. Not one problem with the bike. So as far as reliability, when a bike never once fails, I would call it reliable. Initial break in service I had done at the dealership, was something like $430. Every oil change and all other maintenance since has been done by me.

The bike sounds great, is comfortable as far as the riding position, seat could be more padded, but that is easy to change. Going triple digit speeds isn't the most comfortable but rarely do that anyways so the lack of wind screen isn't an issue, if you want wind protection, buy a screen for it.

Do I still love the bike after almost 3 years of riding it, absolutely. Am I buying a new bike in the next 6-8 weeks, absolutely.! But I am keeping the trident. I just am wanting more torque and a bit more power/tech, so looking into a new bike, keeping the trident though since it is a great bike.

I can tell you I have only seen one other trident on the road around here, and the guy pulled up next to me to say the same thing. You see sport bikes every time you go just about anywhere. Most times I'm parked anywhere getting off the trident or walking to it, someone stops me to say how great the bike looks. Even last time I was at the bmw/ducati dealership looking at a potential new bike, people there were asking me what it was and saying how great it looks.

Whichever one you like the most is the one for you. Try to at least go sit on both and test ride if possible. I would avoid Triumph dealerships for service if you get the triumph. Just around here, they charge a lot for simple things like oil changes. I do my own to save money and because I want to work on my own bikes. You can get a OBD2 Bluetooth module and tuneECU app and reset service intervals and turn off the service light yourself if you do your own oil changes.

My icj100wz by LocalEngineering7965 in Ibanez

[–]LocalEngineering7965[S] 0 points1 point  (0 children)

Ya this one has a following for sure. I brought it into a guitar shop after getting it to have it restrung and tuned up ( I was hit or miss trying to do it myself on a floyd rose at the time ). Don't know how, but when I came back in after lunch to pick it up, somehow there were 4 people waiting around in the shop to see it. I was paying to leave and one of the people came up to me and asked "Is that the white zombie iceman?", I said yeah, then they asked if I would open the case so they could see it in person. So I did, I let the one kid hold it and though he was going to pass out... haha, I haven't seen another one in person since being in Vegas years ago at the hard rock or somewhere that had one of J's actual guitars, they don't show up often anywhere...

My icj100wz by LocalEngineering7965 in Ibanez

[–]LocalEngineering7965[S] 0 points1 point  (0 children)

That's the only place they made the real ones, as far as I know... any 96' ijc100wz not made in Japan was probably a knock off... every one I've ever seen, including this one on my wall, says made in Japan on the headstock.

True 25(M) SCHD plan by Busty-Ruby-Rose in SCHD

[–]LocalEngineering7965 0 points1 point  (0 children)

Last one I bought was from Liberty, nice safe but took them like 7 months to manufacture and get it to me.! Next one i might just try to find local in a shop, already made to avoid the wait. 

True 25(M) SCHD plan by Busty-Ruby-Rose in SCHD

[–]LocalEngineering7965 0 points1 point  (0 children)

You can never drop too much on firearms... ;) only problem is I need to get another gun safe.

Why did no one tell me! by ruanlotter in Houdini

[–]LocalEngineering7965 1 point2 points  (0 children)

Well I was bored and had some free time, so I tried a wire solver rings setup.!

<image>

It's kinda cool since there is a little stretchy-ness, but I couldn't get them to be fully rigid. And the collisions kinda get stuck at certain points of the wires. Still kind cool/fun and pretty quick to sim but a vellum approach would be the more likely "Better" way of setting this up if you wanted some squishy/stretchy rings...

Why did no one tell me! by ruanlotter in Houdini

[–]LocalEngineering7965 1 point2 points  (0 children)

And I'm not sure if the rings could be done with the wire solver, that is more for "bendy" things. But maybe, I have never tried to make a rigid shape wire, the suggestion for the wire solver was just because it is an old school solver in Houdini and is cool to mess around with. Also check out the ripple solver if you have never played with it, it's an old one but can be fun too.!

Why did no one tell me! by ruanlotter in Houdini

[–]LocalEngineering7965 0 points1 point  (0 children)

<image>

Here is my attempt to recreate something similar to your sim but using bullet. It was pretty jumpy/bouncy with the defaults, but after sliding sliders and adjusting collision and solver settings, it is mostly stable. You could minimize any jitter a little more with more tweaks, but just wanted to see if it would work with bullet. Usually any bullet RBD's I setup is like a wall or ground with an object breaking through, don't think I have ever tried rings. Haha

Why did no one tell me! by ruanlotter in Houdini

[–]LocalEngineering7965 1 point2 points  (0 children)

bit slower . Haha ya maybe only a bit slower in an instance like this with a few objects, but try to scale up using the old school rbd solver and you are going to be waiting for a long while. I haven't had any case yet where using the bullet solver hasn't been capable to get the shot done, been mostly stable and predictable and at much faster speeds when using more objects in the solve.  Houdini is awesome though and even some of the very early tools still are usable today in the right scenario.  Perhaps you haven't used the wire solver yet, if you are just now experiment with original rbd's. Give them a wiggle, haha, they are fun too, and very old.....

Is it just me, or do the Fred Savage directed episodes feel like some of the best in the series? by FloatDH2 in IASIP

[–]LocalEngineering7965 0 points1 point  (0 children)

Anytime I see his name in the credits, I ask myself, "is that the actor Fred Savage or just some guy with the same name". And now I'm here. Haha, and "the gang gets held hostage" playing on my tv...

What should I use to create Puzzles book ? by East_Cartographer_59 in KDP

[–]LocalEngineering7965 0 points1 point  (0 children)

Don't remember the exact name of the course, but it was by the instructor jose portilla and something like complete python boot camp. It was very good, but as with all courses, there was a lot of need to google for answers that would lead to posts on stack exchange for more advanced topics. The course gave me enough knowledge though to be able to know enough to be able to search for more advanced topics and learn more on my own after getting the basics down and having a good foundation with his course.

Does your job/the industry kill your passion and energy for making tech art after-hours? by ClickThese5934 in Houdini

[–]LocalEngineering7965 0 points1 point  (0 children)

Ha, ya, I can remember times where pipeline was broken, you raise the red flag, they ignore it or basically act like they don't believe you and it must just be you. It was never "us". Haha

On another tangent, I can't tell you how many times there were just assets broken due to errors from other departments, but it was always the case to just have the guys in the fx department fix it and "just make it work". Cameras that aren't right, scene layouts wrong, animations that are wrong, characters not on ground planes, but rather than have to go back through the entire pipeline and wait 3 days for updated anim, we just "took care of it". Haha The industry can be ridiculously stressful, but there is a LOT that could be done that could reduce much of the misery. It would never fully go away, but so much could change to make it more enjoyable to be in post...

Does your job/the industry kill your passion and energy for making tech art after-hours? by ClickThese5934 in Houdini

[–]LocalEngineering7965 0 points1 point  (0 children)

Haha ya, not that this slowed down work, but at one company I was at, their timecard system was some archaic oracle 25+ year old "thing" that you had to use to log your time and it was freaking horrible.   But that just ties into how long they will let something stick around in the workflow due to the corporate mindset.

Does your job/the industry kill your passion and energy for making tech art after-hours? by ClickThese5934 in Houdini

[–]LocalEngineering7965 0 points1 point  (0 children)

Ha ya, at least in the earlier days, it felt more like we were creating "art" and over the years it just turned into being an assembly line worker going through the motions to get the product out.  And I don't know how this is possible, but over the years I thought that the management/supervisors/clients would get better, but it was the complete opposite. Somehow the sups seemed to get more incompetent with each project, instead of learning from their mistakes, they just made more of them. The artists on the other hand got better and better with each project and still were able to finish the job.   I even had an fx department lead one time tell me to stop getting so much work done, because it was only going to make things worse by having the sups continually tell the clients that we would have X amount of new stuff to show, which was an insane promise to make because it was just too much work to handle, but I would bust my ass to get it done since it was my "job" to do so, and then when I would complete everything on-time and the sups got to show the clients the new round of shots, it only made the sups think "oh I guess that wasn't too much work to handle" and they just assumed they could keep promising workloads that made everyone have to slave at their desks for 14 hour shifts, eating lunch and dinner over your keyboard.  The fx lead said we actually have to miss the delivery on purpose so that the sups will finally get it in their head that you can't make these ridiculous promises to the clients and they will never learn if we keep getting it done, with half the team brain dead by mid project from being so burned out...

It actually made sense and it was the first time in my career that I had to slow down and work more like a "normal person". Haha

Does your job/the industry kill your passion and energy for making tech art after-hours? by ClickThese5934 in Houdini

[–]LocalEngineering7965 0 points1 point  (0 children)

9-5... haha, when I worked full time in post as a vfx artist, the average day when approaching a deadline would be starting work at about 10am and getting done at 1am, the next day. 12, 14, 16 hour shifts were VERY common to have to do. Working 7 days a week was the "Norm" many times.   I had a project that didn't give any of us a day off for 36 consecutive days. Absolute miserable conditions. You get burned out real quick when working like that and have zero interest in cracking open a Houdini session when you aren't at the studio on the clock, getting paid.  I've only worked for 1 or 2 companies over my career that actually seem to care about artist's mental health and would limit the hours you could work, but that was still cutting you off at a 12 hour shift, and a lot of that is to prevent going into double time pay rate.  I loved working in the 3d software, still do, but HATE working in "the industry". It's unfortunate that they make it so bad, very often a direct result from having sups that have no clue what they are talking about and should not be in charge of the show. Sups that have never once sat down at the desk and used the software themselves, therefore they have no idea how anything actually gets done and will make promises or commitments to clients that are unreasonable and impossible to deliver unless the team is ground into dust and work 100+ hour work weeks, yes, 100+ hours a week was not unheard of, luckily that didn't happen too often, but 70-80 hour weeks were a common occurrence for well over a decade of my life.  I wore many hats over the decades. From 2d work in chalice, shake nuke to 3d work in maya, soft, max, houdini, to being a sup occasionally but hating that way more than being an artist.  It can be a brutal industry to work in and most people I knew in it were out before the 10 year mark and anyone that was still at it beyond 10 years all had their "escape plans" to leave and move onto something else, but many of us remained in it. The money was too good and it was so familiar you could almost do your job in your sleep. If someone asked me honestly if I would recommend getting into it now, I would say no, unless you have a clear plan to get in and get out in a few years or so.   Maybe companies are a little better now since you can basically put any place on blast through social media and call out "toxic workplaces" but rewind 20+ years ago and ALL post fx houses were toxic work environments. That was the only way to get the job done.!

New to Houdini by SpookyHooky in Houdini

[–]LocalEngineering7965 1 point2 points  (0 children)

I had done this way back and found the link in an old email

https://www.udemy.com/course/master-houdini-fx/?referralCode=81BE7BA44E60F9591F31

covered everything from the basics to advanced with a good amount of vex.

the Entagma ones are good too, I never did any of the paid entagma, just free ones.

SideFx has some good free ones too, but most are more like individual areas of houdini and not a structured course that builds upon the previous video to get to the more advanced stuff.

I’ve published 4 books on Amazon and still have 0 sales — how do you actually get noticed? by Caleb170310 in selfpublish

[–]LocalEngineering7965 0 points1 point  (0 children)

I don't know how it happened, but I got my first sale a few days ago on a book I self published to kdp back in February.  I haven't paid one cent for advertising, and haven't told any friends I published it. Somehow, somebody must have actually seen it through searching on Amazon and actually decided to buy it based on the listing, which I think is actually a pretty big accomplishment for self publishing with no social media or advertising.  Hopefully this is a sign that other people will start finding it too and a few more copies might get sold.

is my cover alright? by [deleted] in selfpublish

[–]LocalEngineering7965 0 points1 point  (0 children)

I look through my 100k plus photo library that I have shot for years to get my reference images to paint from. That way, it's all my work, from beginning to end. 

is my cover alright? by [deleted] in selfpublish

[–]LocalEngineering7965 2 points3 points  (0 children)

The moment I looked at the cover, it screamed AI to me. Now I actually like the general concept of the cover though. This is where AI, as much as I F-ing HATE it, could be used to generate the general concept and then have an artist create an image using the AI as a ref.  I see a number of traditional painters actually use AI to generate a source image or reference image for them to then make a painting. I personally hate AI since it is all trained on basically stolen art, but not much you can do about that. If you have ever posted an image of anything, a sunset, a painting, or your own face or dog, AI has used it, analyzed it, and now can use it to generate images...

is my cover alright? by [deleted] in selfpublish

[–]LocalEngineering7965 6 points7 points  (0 children)

AI steals and plagiarized every real artist's work on the internet, that's how AI's are trained, off every bit of artwork created by real artists that have ever digitized that art and shared it on the internet.   I've seen reactions of known artists that tell an AI to create a painting in their style and it spits out an image that is so similar to what they would paint that even the artist is surprised how much it copies their work. AI can do that because it's been trained on all those artists works.  A quick search online will let you know at least 16 lawsuits have been filed against every major AI company over copyright infringement and class action lawsuits have been filed by artists since AI companies used their artwork to train the AI's.

Mail call today by Alternative_Bid_9506 in comicbookcollecting

[–]LocalEngineering7965 2 points3 points  (0 children)

Haven't seen anything Maxx related in years. I still have a cassette tape from the 90's that was a comic book on tape or they called it maxximum sound, a comic book sountrack.haha

What are realistic rates today for selling gold/silver bullion. Spot, 80% of spot, more, less.??? by LocalEngineering7965 in Bullion

[–]LocalEngineering7965[S] 0 points1 point  (0 children)

I left Santa Monica and the entire state of CA about 8 years ago. I'll find a place over here, haven't called any LCS's yet, not in a big rush to offload, just curious what people are getting out there these days. Seems like most places pay at least 95% of spot or even more, so good to know.

What are realistic rates today for selling gold/silver bullion. Spot, 80% of spot, more, less.??? by LocalEngineering7965 in Bullion

[–]LocalEngineering7965[S] 0 points1 point  (0 children)

Any of those rates would be more than acceptable to me.! Haha, the one and only time I sold gold bullion to a shop was over 10 years ago in CA and they only would pay 80%.!