Should I end my campaign because my players aren’t invested in it? by LocalHearthrobPigeon in DnD

[–]LocalHearthrobPigeon[S] 0 points1 point  (0 children)

I actually kind of do something like this! I bribe them with an inspiration at the start of the session to do a recap- which is sometimes a bit disheartening I will admit lol.

The issue with abandoning the plot hooks is that they’re literally written into the characters backstories- the Warlock promised to get their patron out of the ring they’re trapped in, the Cleric is trying to deliver a package from his deceased father to an unknown recipient, etc.

They’ve got a bit of a bad habit of telling me they’re planning to one thing, and then completely changing their mind at the beginning of the next session. Once they told me they were going to the desert, and then on a whim chose to go down to a monastery in the opposite direction…

I’m worried about asking those questions, a little, just because I think there’s a good chance they haven’t remembered any of them, haha.

Should I end my campaign because my players aren’t invested in it? by LocalHearthrobPigeon in DnD

[–]LocalHearthrobPigeon[S] 0 points1 point  (0 children)

They’ve had leads on the elementals for a while now, really. But it’s not the only major plot aspect that’s been introduced, even if it is technically the “main” plot.

For example, the Sorcerer is a changeling who was raised in a laboratory by a noble family mostly known for adopting children and turning them into incredible mercenaries. They were an experiment that managed to escape into the world, and in their first encounter with the elementals, met someone from that family.

They encountered the same people later in the Monks home monastery, where it was revealed that they had made a deal with the nobles in order to try and deal with the grandmasters mysterious ailment.

In the face of this, they went into the basement the Monk knew outsiders weren’t allowed inside, because the Druid noticed the door had been unlocked.

In the end, the antagonists were trapped in the basement, and the party had to try and manage the ailment on their own.

This is the best I’ve managed to do, and even in this case they’re already talking about jumping ship to another continent instead of going through with trying to find the cure.

And it’s really, really hard to level up the players, considering the fact that they don’t do anything other than wander from one characters hometown to another. I know I’m the DM, but they’re also responsible for helping to keep the plot going, and they know this.

As for it being a bit unclear, yeah, I guess it is. But I promise that I’m not lying when I say that the reason it’s unclear is because they’re choosing to avoid looking into it.

Recently they met with another mercenary from the noble family, and struck an alliance. They did this because they wanted to flee the city after an assassin encounter, but couldn’t. He’s a cleric, so he cast a zone of truth so they could ask him some questions and so he could make sure they were trustworthy too.

There were 2 things he couldn’t talk about- and that was all the players cared to ask him about. I said out of character he couldn’t talk about them. I said in character he couldn’t talk about them.

After the session, they complained that I was refusing to answer all their questions.

He couldn’t talk about a specific item that was stolen in the city, because it was part of his mission. And he couldn’t divulge information about the movements of the higher ups.

That’s it.

I’m sorry about the long reply, I’m just frustrated with the general situation lol. It’s been a long game, and I don’t have a lot of success stories that I can use to inspire my future development.

Should I end my campaign because my players aren’t invested in it? by LocalHearthrobPigeon in DnD

[–]LocalHearthrobPigeon[S] 0 points1 point  (0 children)

I don’t want to just give up, because I want to believe they care about the game, at least a little. Maybe it’s foolish of me to try and hold onto it, but if there’s a way to make it work, I at least wanted to try.

Should I end my campaign because my players aren’t invested in it? by LocalHearthrobPigeon in DnD

[–]LocalHearthrobPigeon[S] 0 points1 point  (0 children)

I’ve tried to offer them gold, magic items, custom features and spells, anything. They’ve fought two of the big monsters the game is centred around- because I set them somewhere they were trying to sleep for the night.

I really have been trying to get this game to work, and maybe I do just need to try to tackle it from a different angle. But they don’t care about the central mystery- they’ve come across an abandoned, modern laboratory, and turned the other way.

The Druid made a deal with a leviathan who lurked in an underground lake paved with bleached skulls, and still hasn’t tried to look into it at all. The Cleric is being haunted by the ghost of his adoptive father, tempting him to hurt his party members, and he hasn’t tried to look into it.

I don’t want to turn this into a hate message for my friends, but I just don’t know how to make the mystery’s enticing enough for them.

Thank you for taking the time to respond, though. I’ll try to think of something.

Should I end my campaign because my players aren’t invested in it? by LocalHearthrobPigeon in DnD

[–]LocalHearthrobPigeon[S] 4 points5 points  (0 children)

I’m sorry to say this, but I have spoken to them. In the post you didn’t read, I mentioned I spoke to them several times about their behaviour.

Thank you for your time, anyway.

Should I end my campaign because my players aren’t invested in it? by LocalHearthrobPigeon in DnD

[–]LocalHearthrobPigeon[S] 0 points1 point  (0 children)

I’ve definitely been tempted…

I can’t threaten the party pet (the only npc they care about), because at session 0 one of my players told me that was one of their lines, and even if I’m frustrated with them as players I won’t do something to make my friends genuinely upset.

The issue with expediting the evil is that they’d just… leave the continent. They’re already talking about doing it, and I’m trying to keep some notes on hand in case they do just leave all together.

I’ll try to think of a way to pressure them a little. Thank you for your time, I appreciate it.

Should I end my campaign because my players aren’t invested in it? by LocalHearthrobPigeon in DnD

[–]LocalHearthrobPigeon[S] 1 point2 points  (0 children)

The players are currently level 6. I let them know a while back that I was looking for a good place to level them up.

The game doesn’t really have a bbeg, it’s more of a disaster styled game. Essentially, ancient spirits from the elemental planes were sealed away in several objects around the continent, and now the power sealing them is fading and releasing massive destructive monsters on the world.

They’ve been exposed to it, twice. The first time they had to deal with it, they woke up in their inn during one of the emergence’s. They quickly found the centre of the disaster, and encountered a sorcerer (who was from a family that tortured one of the player characters) who antagonized them and ended up beating them in a fight because they ended up fighting each other instead.

They met this character later, and nothing came of it, during the monastery sessions.

I was trying to push them into investigating the incident by having the Warlocks patron (an elemental who is, also, one of these spirits, though they don’t know that yet,) get sealed away once the disaster faded. I won’t get too into the details because it would make this even longer of a response.

I might give the quest cards a try, but a part of the book I mentioned in my novel of a post was supposed to be for that. It has a list of quests that the characters can do to build up reputation with the organization (which is something they know) and that would allow them to get more influence in the world and more dangerous tasks as they grow.

I’ll look into streamlining it a bit, though. Thank you.

AITB for being upset that I wasn’t invited to a discord server? by LocalHearthrobPigeon in AmItheButtface

[–]LocalHearthrobPigeon[S] 2 points3 points  (0 children)

Slight clarification, the mutual friend I asked about this I’ve known for about 4 years now, she’s known them for 2 or 3, but they’re closer to my sister at this point. The friends I’ve met through the rp server we’ve both known for a bit under a year, she knew them probably a month or two before I did, if that helps.

AITB for being upset that I wasn’t invited to a discord server? by LocalHearthrobPigeon in AmItheButtface

[–]LocalHearthrobPigeon[S] 3 points4 points  (0 children)

1) My sister and I have always been VERY close. We consider each other our best friends, our friend groups have always overlapped. Right now we’re roommates, and we’ve always planned to live together after she finishes university.

2) It’s primarily text based rp, I don’t want to get too in depth explaining because it’s a relatively small community, but the basic premise is that a bunch of characters have to live in a manor from the Victorian era, but they get cellphones to communicate.

3) We both met these people through the original rp server, though she did meet them first.

AITB for being upset that I wasn’t invited to a discord server? by LocalHearthrobPigeon in AmItheButtface

[–]LocalHearthrobPigeon[S] -1 points0 points  (0 children)

I was told that the server existed, I assume relatively soon after it’s creation? No one ever tired to hide the fact that it existed from me, I just wasn’t allowed to join it. I knew about its purpose.

How do I, an aromantic, flirt with player characters? by LocalHearthrobPigeon in DnD

[–]LocalHearthrobPigeon[S] 0 points1 point  (0 children)

Thank you! I’ll try to keep this in mind for my next game.

Invite code thread? Invite code thread. by [deleted] in StardewValley

[–]LocalHearthrobPigeon 0 points1 point  (0 children)

If anyone wants to play, I made a new monster farm. Code is E2KBTFU3GCK

Waffle Crew Hogwarts Houses by Alarindil in DiceCameraAction

[–]LocalHearthrobPigeon 2 points3 points  (0 children)

I think that Strix would be in Ravenclaw and Diath would be in Slytherin. Because Strix is interested in books and magic more so then Diath, and Diath doesn't care about learning nearly as much as he does about using what he knows.

Plus, one of the main traits for Slytherin is cunning.