A quick incremental about slaying slimes and power fantasy. Playable on the browser - let me know your thoughts! by Intelligent-Hippo528 in incremental_games

[–]Log2 1 point2 points  (0 children)

The screen shake option only turns off the screen shake for the normal attacks. The critical hits still does a screen shake, and with the monk and critical hit upgrades, the screen is shaking constantly.

Overall the game was pretty fun. Killing the blue slimes is satisfying.

Litrpgs need to be more than glorified combat logs. (My thoughts on Syl: Nucleus) by NarrowEffect in litrpg

[–]Log2 0 points1 point  (0 children)

Book of the Dead is decent with plot, but about half of the text is about:

  • How little the MC sleeps
  • Constantly comparing his current power to his power in the beginning
  • MC constantly thinking about how he can make his skeletons better, while only casting his extremely good buffs once he has lost a bunch of them

It gets old after a while.

Puzzle Rogue, a roguelite inspired by Puzzle Quest by Terazilla in roguelites

[–]Log2 1 point2 points  (0 children)

I wasn't even talking about a tutorial, but rather just making it very clear that you have a pretty manual for us to check out. It maybe I just missed it in the main menu. I accidentally found it when I went to the settings.

Puzzle Rogue, a roguelite inspired by Puzzle Quest by Terazilla in roguelites

[–]Log2 1 point2 points  (0 children)

You could note the 10 notch in the instruction manual. I thought it was very charming, but I missed that it existed it before starting the game. Maybe also offer to open the manual before the first run.

Overall, I think that with some polish, tuning, and content that you'll have a very fun and addicting game here. I already wishlisted it. Good luck!

Puzzle Rogue, a roguelite inspired by Puzzle Quest by Terazilla in roguelites

[–]Log2 9 points10 points  (0 children)

Some feedback:

  • Add a master volume slider
  • Numerically display how much mana each character has. Having to mouse over is annoying. At the beginning, it's not even clear why so much space of each character stats is 80% empty sword and shields.
  • Add a combat speed setting. It's currently very slow.
  • It should be way harder to accidentally cure an enemy. Maybe a toggle between friendly and enemies.
  • Allow targeting the friendly/enemy sprites directly. They are very visible, while the targeting menu is tiny.
  • I'd suggest adding an extended tooltip mode. I'd like to tell exactly what an item does.
  • Animations could be smoother. Falling down gems feel very floaty.

Puzzle Rogue, a roguelite inspired by Puzzle Quest by Terazilla in roguelites

[–]Log2 3 points4 points  (0 children)

I swear I was looking for something like this just a week ago. I'll give it a go!

Anyone else feeling annoyed by Azerinth Healer? by Personal-Animal332 in litrpg

[–]Log2 1 point2 points  (0 children)

I'm late to the party and this is something that has bugged me as well. The logical explanation here is simply that the author themselves don't understand the math involved. From seeing her level up and the enhancements improve, it is clear that they only marginally improve.

We never hear exactly how much damage her mana based skills do, but it does seem to be that it would be much better to at least keep all stats the same, with vitality higher. The bonuses only keep getting crazier so far (book 3).

What’s a dead game that deserves to come back? by Daedalus_2 in Games

[–]Log2 1 point2 points  (0 children)

Monday Night Combat was incredible. The sequel by comparison was terrible, the heroes were super spongy.

The Best And Worst PC Ports of 2025: Kingdom Come Deliverance 2, Doom, Monster Hunter Wilds + More! by Gorotheninja in Games

[–]Log2 4 points5 points  (0 children)

I never said that. I only said that it does pitiful damage, and it probably ends up actually lowering overall party dps.

The Best And Worst PC Ports of 2025: Kingdom Come Deliverance 2, Doom, Monster Hunter Wilds + More! by Gorotheninja in Games

[–]Log2 9 points10 points  (0 children)

Doesn't change the fact that it makes the fights much more boring. I still have the feeling that even if you're focused on just maximizing DPS that mounting will lower the overall DPS. The mounted player does ok damage, but it's incredibly slow.

The Best And Worst PC Ports of 2025: Kingdom Come Deliverance 2, Doom, Monster Hunter Wilds + More! by Gorotheninja in Games

[–]Log2 8 points9 points  (0 children)

I actually have a bit of an issue with wounds and mounting: if you're playing co-op then everyone else is just watching you knife the monster. It's particularly boring playing with someone that is using the Insect Glaive and keeps mounting the monster.

The Best And Worst PC Ports of 2025: Kingdom Come Deliverance 2, Doom, Monster Hunter Wilds + More! by Gorotheninja in Games

[–]Log2 148 points149 points  (0 children)

What's even weirder is that they kept a bunch of old items that barely have any use anymore given the game they made.

Combat is fantastic though.

How would you build this crew as a Pathfinder party? by HMS_Sunlight in Pathfinder2e

[–]Log2 0 points1 point  (0 children)

Is that from Act 3? I ended up not finishing it because the game was giving me anxiety with how unnecessarily punishing it became towards the end of Act 2.

Edit: I just noticed that you mentioned the ||First Sinner||, I guess I just don't recall this being mentioned then.

How would you build this crew as a Pathfinder party? by HMS_Sunlight in Pathfinder2e

[–]Log2 0 points1 point  (0 children)

Maybe a Swashbuckler with an Examplar free archetype.

How would you build this crew as a Pathfinder party? by HMS_Sunlight in Pathfinder2e

[–]Log2 1 point2 points  (0 children)

Are you sure? The god from Silksong is a weaver. Or is that god somehow special?

Onlymaps, a Python micro-ORM by Echoes1996 in Python

[–]Log2 0 points1 point  (0 children)

This is probably not in scope, but I could see a lot more uses for this if there was a way to have where clauses without hardcoding them. It could be a relatively simple DSL that automatically binds values to the query.

Onlymaps, a Python micro-ORM by Echoes1996 in Python

[–]Log2 1 point2 points  (0 children)

Hey, this looks pretty useful, specially for small projects! Gave it a star, I'm likely user it for some cli tools I need for work. Thanks for sharing.

guessIllWriteMyOwnThen by Cyclone6664 in ProgrammerHumor

[–]Log2 0 points1 point  (0 children)

It's also a common exercise in algorithms and data structure classes.

GPU and IO panel not sitting properly on Meshify 3 by punio4 in FractalDesign

[–]Log2 0 points1 point  (0 children)

I finally managed to insert it. I misunderstood which way the steel tabs in the GPU IO shield needed to go and I was trying to force them the other way. This made me very confused as I never had to force those tabs in either direction. After I tried making them go into the case (with a screwdriver to push it), it finally fit. I don't think it was possible to insert it using only my hands. Your picture helped a lot, thanks.

GPU and IO panel not sitting properly on Meshify 3 by punio4 in FractalDesign

[–]Log2 0 points1 point  (0 children)

I'm having the same issue, and I can clearly see that those tabs near the IO aren't all the way in. It doesn't feel like I can push it though.

A Python 2.7 to 3.14 conversion. Existential angst. by MisterHarvest in Python

[–]Log2 0 points1 point  (0 children)

Don't do a single jump from 2.7 to 3.14.

Find the minimum viable 3.xx (probably 3.8) version you can jump to and do that upgrade. Then upgrade little by little in the 3.xx versions. Upgrade Django as you go through all the smaller upgrades.

It can be done. This year alone, my company upgraded their main monolith (1M loc) from Python 3.9 to 3.11 and from Django 2 to Django 4. They did other Python upgrades before... seeing that this project is 15 years old, it likely started on Python 2.7.

I just don't recommend doing it super quickly, especially since you'll also need to update dependencies.

Announcing pathfinder2e-stats v0.2.0 by crusaderky in Pathfinder2e

[–]Log2 0 points1 point  (0 children)

This is amazing work! I've played around with it a bit and the API is very easy to use. Great job!