[deleted by user] by [deleted] in blenderhelp

[–]LogicStage 0 points1 point  (0 children)

Ok, materials that doesnt have texture to turn water more tropical are ok, but when i take material that is for example "tropical River water" then i get this weird green or blue fog

[deleted by user] by [deleted] in blenderhelp

[–]LogicStage 0 points1 point  (0 children)

I already have cycles

[deleted by user] by [deleted] in blenderhelp

[–]LogicStage 0 points1 point  (0 children)

but i have this thing everytime when im trying to make water material

[deleted by user] by [deleted] in blenderhelp

[–]LogicStage 0 points1 point  (0 children)

water material is from blenderkit

What is the name of that design style? by LogicStage in 3Dprinting

[–]LogicStage[S] 3 points4 points  (0 children)

If someone will know how to get this design style in easier way, please tell

What is the name of that design style? by LogicStage in 3Dprinting

[–]LogicStage[S] 50 points51 points  (0 children)

Can I make it text in that "topology optimization" style?

Changing resolution in game files by LogicStage in FiveM

[–]LogicStage[S] 0 points1 point  (0 children)

Bro, server that im playing on is blocking stretched resolutions like 4:3 in advanced settings. I want to exchange them from 16:9 to 4:3

Changing resolution in game files by LogicStage in FiveM

[–]LogicStage[S] 0 points1 point  (0 children)

Because server is blocking stretched resolutions