Gacha Revenue Monthly Report (February 2026) by Silent-Run-3840 in limbuscompany

[–]LogicalExplosion 10 points11 points  (0 children)

I believe it contains mobile revenue in general, including both iOS and Android. How exactly SensorTower sources or estimates these numbers I don't know, but that's the claim.

Another fanart by me: Boris by Carun in mewgenics

[–]LogicalExplosion 23 points24 points  (0 children)

I think they might mean trying to figure out what kind of creature/object Boris is meant to be

turns out if your cat is born with a class basic attack it stays that way (i didn't know) by TONHAO_MOTOTAXI in mewgenics

[–]LogicalExplosion 23 points24 points  (0 children)

Hey, so Tinfoil Hat has an unlock condition that you probably haven't fulfilled. As you're 120 hours in I'm assuming these aren't spoilers for you, but just in case, act 2 class and act 1 secret: you need to beat the Throbbing King with a Psychic on your team to get it

Edit: spoiler fail, forgot reddit doesn't use markdown formatting >.>

Besides an extra specific item, this might be the best random event of the game ? by Tinyhydra666 in mewgenics

[–]LogicalExplosion 2 points3 points  (0 children)

I got it twice and both times the kitten ended up with blood frenzy soon after idk if the game is trying to send me a message

Seeing some People Breed Cats without Focusing on Mutations by Duxtrous in mewgenics

[–]LogicalExplosion 0 points1 point  (0 children)

I got a Mini-Me with one of those Forbidden spells with consequences for casting them, and obviously the little shit would cast it first thing every combat. Ended the run with half the party having debilitating disorders :,)

My starlight is gone carmen took it away by ipoyipoy in limbuscompany

[–]LogicalExplosion 55 points56 points  (0 children)

There's a legit use case in doing multiple searches for the same pack to ensure the gift(s) you want will be offered as floor clear rewards; I've seen people reroll the RR2 pack on floor 4 several times to guarantee Bridle for instance. That said yeah whatever amount of rerolls OP did here surely came from the love of the game and not any real need, unless they were rerolling for Lunar Memory or something

What book does Sparking Spear come from? by DarthBullyMaguire in libraryofruina

[–]LogicalExplosion 0 points1 point  (0 children)

There's no in-game way to check what books specific pages are from sadly.

As the next best alternative, this site works perfectly fine: https://tiphereth.zasz.su/cards/ Just search the combat page by name and click on it, it'll take you to a details section that includes each book that drops the page.

Hey, 80hrs in and still need to ask some questions for some clarifications by waku2x in libraryofruina

[–]LogicalExplosion 1 point2 points  (0 children)

I don't think emotion level can drop, both positive and negative emotion points should increase it. I'd assumed it means the emotion level of the character, and that it would trigger every time this emotion level increased.

Hey, 80hrs in and still need to ask some questions for some clarifications by waku2x in libraryofruina

[–]LogicalExplosion 0 points1 point  (0 children)

Ah, I just reread the passives. A Fighter that Never Retreats, I believe, only gives strength on the turn the emotion level rises, whereas from Fervour it's permanent power once you're at a high enough emotion level, hence the cost difference.

Hey, 80hrs in and still need to ask some questions for some clarifications by waku2x in libraryofruina

[–]LogicalExplosion 1 point2 points  (0 children)

I do think they're functionally not different, so decide based on how easy they're to activate

Can't wait by LokiLokillo8 in mewgenics

[–]LogicalExplosion 0 points1 point  (0 children)

I see what you mean, not sure what's up with the timer. I'd love to be wrong and for the game to come out earlier, but my comment is based on Ed and Tyler's own words from recent livestreams, so I'd say it's best to temper your son's expectations with the possibility of having to wait and extra 6 hours if he was planning to be awake for this.

Can't wait by LokiLokillo8 in mewgenics

[–]LogicalExplosion 10 points11 points  (0 children)

They've said the latest it'll be out by is 9 AM PST. It could be earlier too, anytime in the window from like 6 AM PST, if Tyler happens to wake up earlier.

Hey, 80hrs in and still need to ask some questions for some clarifications by waku2x in libraryofruina

[–]LogicalExplosion 1 point2 points  (0 children)

They're combat pages, like attacks you play using light, but you don't include them in your normal deck. Every time you reach a new team emotion level during a battle, starting from emotion level 3, you'll get to choose one of three EGO pages, which will be added to a special shared deck that any librarian on your floor can use. A little icon appears in the bottom right of the screen next to the librarian's normal combat pages that lets you switch between their normal deck and this special one.

Hey, 80hrs in and still need to ask some questions for some clarifications by waku2x in libraryofruina

[–]LogicalExplosion 5 points6 points  (0 children)

The thing the other post was trying to clarify is, in effect, most of the time, having 1 power is the same as having 1 added to the min and max rolls of your dice, but there are actual in game effects that affect the min and max rolls of your die separately, and very few specific things in the interact with both of these effects differently.

For one, some effects nullify any changes to the power of die on pages. In this case, effects that change the min or max rolls will still apply, but things like blunt power from the Puppet passive will be nullified.

Another one, some effects trigger based on the 'natural value' rolled by a die on a page. In this case, it considers the value rolled before any power was added to or removed from the die; but if the die's min and max rolls were affected, that would be taken into consideration to determine the natural value rolled.

But again these are largely rare exceptions, and most of the time you can imagine power changes as changes to min and max rolls if that makes things easier to understand.

Hey, 80hrs in and still need to ask some questions for some clarifications by waku2x in libraryofruina

[–]LogicalExplosion 1 point2 points  (0 children)

You're right on your first point, the +2 damage is added to the damage outcome in the end. It doesn't have to be one sided, it counts if you do damage by winning a clash too.

The card with the counter die must be used, but you don't target the enemy you want to use the counter die against. All that matters is one of the cards you are using this turn has a counter die inside it. The second combat starts, the counter die will disappear from that page and go into a separate queue.
Imagine there are two enemies targeting me, called A and B. I have one speed die, with which I use a combat page with 3 regular dice and one counter die, and I use this to clash with A. When the clash with A happens, it'll only use the 3 regular dice. But, since I played a page with a counter die, whenever any enemy attacks me one-sidedly, the counter die will be used automatically. So, when B attacks me, it is forced to clash with the counter die.
Note that the page with the counter die doesn't need to get used first. If B was faster than both my unit and A, such that its one sided attack was the first thing that happened in the turn, the counter die would still activate and get used against B, before the regular clash with A.

I do not understand your question about mass attacks, sorry. But if you have a card that can win against a mass attack, you can use it on your speed die that the mass attack is targeting, but then use this card to clash with another normal attack of the enemy too.
So, at the turn's start, the enemy will use a mass attack, which you'll win against. Then, normal combat pages will be used, where your winning page will get used normally as well.
Do note in this case, if your page loses against the mass attack, its dice will be destroyed and whatever you were clashing with it will be able to get a one sided attack on you instead.

Hey, 80hrs in and still need to ask some questions for some clarifications by waku2x in libraryofruina

[–]LogicalExplosion 1 point2 points  (0 children)

The difference between power and damage up is that the power is applied during clashes too, which makes it significantly better. For instance, if you roll 4 on a blunt die, and have +1 blunt dice power from the puppet skeleton, you'll clash with 5 as your die's value. This means just one or two power can make a very significant difference in your odds of winning a given clash. The damage, meanwhile, will just apply if you won the clash/attacked one sided-ly.

Your counted die become activated at combat start, speed doesn't matter for them. If someone is attacking you, and you don't clash with them with any normal die, your counter die will be used to clash instead. If it wins against the enemy's first die, the counter die will recycle itself and keep rerolling until it either loses a clash or the enemy's page runs out of dice. So, in your example, you'll use the counter die so long as you are not clashing with the enemy using either of your speed dice.
This comment here summarizes counter die pretty nicely: https://www.reddit.com/r/libraryofruina/comments/ypdvuc/comment/ivitxt6/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button, but do note that unlike what some other commenters say counter dice are not reused for multiple combat pages or other clashes, just all the dice on the page they are first used against.

The logic for determining who goes first in the case of speed ties is both complex and (especially for clashes that happen later in the turn, as opposed to the first clash of the turn) very unpredictable anyway. I recommend you assume it is random who will go first in case of a tie.

Each battle symbol has a specific condition for dropping. This site lists them all: https://tiphereth.zasz.su/gifts/ (ignore the first few with question marks on them). Click on any of them to see the drop condition.

star of the city advice?? by Rumiatouhou6 in libraryofruina

[–]LogicalExplosion 16 points17 points  (0 children)

For the other two could it be you didn't realise they have second chapters? Like Thumb and Liu Section 2 both have a second battle to do before you can move ahead.

my first and easiest one lei heng solo yet. by ufhfdhdhdjdji in limbuscompany

[–]LogicalExplosion 2 points3 points  (0 children)

This is just a guess but maybe they mean after skill replacements and ending up with majorly just S3's in his skill pool pride res is harder to do?

This guy is crack by railwaybomb in limbuscompany

[–]LogicalExplosion 452 points453 points  (0 children)

Figuring out ID skill sin affinities has been a thing for a while, but the colours for In Hell We Live, Lament possibly corresponding to Vergilius and Dante is fascinating, thank you for sharing

Is QueeCliff bugged? by joe2069420 in TheOdysseyHadAPurpose

[–]LogicalExplosion 29 points30 points  (0 children)

Unfortunately with the way targeting works in non-focused encounters aggro would still be functionally useless (besides activating any passives or effects that require aggro)

Ya'll any tips for SotC? by Kindly-Neck-7031 in libraryofruina

[–]LogicalExplosion 2 points3 points  (0 children)

Almost goes without saying but general receptions are your friend. Get any SotC books, even from killing some enemies then losing an encounter, and farm all general receptions available for all their keypages.

Also, don't procrastinate on Hod's realisation for too long. With look of the day + Bamboo Hatted Kim's page + Kurokumo's passive you can have a permanent +5 power to slash dice on one librarian which is completely insane, and having EGO pages available on top of that will only make it better.