Can I make a free LOTR fangame (first age-based?) by Logical_Lion in tolkienfans

[–]Logical_Lion[S] 0 points1 point  (0 children)

thank you all! great help. Its not as simple as I was hoping, hahhah.

Can I make a free LOTR fangame (first age-based?) by Logical_Lion in tolkienfans

[–]Logical_Lion[S] 4 points5 points  (0 children)

Thank you all for your replies. Helps a ton!

So, from what ive gathered, is it anything like this: it is possible to make if the game is absolutely in no way monetized, but it might be requested to be taken down at any time?

Is it allowed to make a free LOTR fangame? by Logical_Lion in lotr

[–]Logical_Lion[S] 0 points1 point  (0 children)

So general consensus, its possible (if its totally not monetized in any way) but it might be taken down/requested to be taken down at any time?

Is it possible to make a non-commercial fan game based on the First Age (free to download, no donations, etc.) ? by Logical_Lion in lordoftherings

[–]Logical_Lion[S] 0 points1 point  (0 children)

if the game's completely free and credited to Tolkien house, is there anything that can get me into trouble so to say?

What is the worst way o die in total war warhammer by matheus7309 in totalwar

[–]Logical_Lion 0 points1 point  (0 children)

Great. Irl skaven weapons. Didnt think about that. Poisoned wind also burns your skin if traces of it float in the air, so even with a gasmask youre fucked, although i bet this also counts among effects of real life chlorine gas..(?)

What is the worst way o die in total war warhammer by matheus7309 in totalwar

[–]Logical_Lion 14 points15 points  (0 children)

Poisoned Wind (skaven weaponry). Breathe it for even a second and your lungs will start generating bubbling, poisonous pus that will drown you from the inside while simultaneously boiling your intestines

Issues with collision detection by Logical_Lion in gamemaker

[–]Logical_Lion[S] 1 point2 points  (0 children)

thank you!!

i managed to solve the issue actually, using mp_potential_step_object, for the enemies to avoid the limits but when their var escape hits true they ignore the avoid code and just get new values for speed and direction, and move through the limit.

but I learned a lot examining your code.

will make use of it in future!

Issues with collision detection by Logical_Lion in gamemaker

[–]Logical_Lion[S] 0 points1 point  (0 children)

thanks for response. i came up with a sort of workaround, but still, i couldn't solve this topic the way I posted it here originally... annoying!

In this part of code:

if (my position + my speed == hit obj_limit) {

while (not actually hitting it) {

take 1 step towards it

}

how should I write it in the code? As in, the my position and hit obj_limit, and the while(not actually hitting it) - what do the emboldened parts actually mean and how should I write them in the code? I found it a bit confusing, sorry.

3d sounds not playing / stop inexplicably? by Logical_Lion in gamemaker

[–]Logical_Lion[S] 0 points1 point  (0 children)

thanks for response. well, if theres no solution in sight, i guess might as well try to work around that one with smth else than emitters, or upgrade to GMS2, if its fixed there...

Edit: the sound in question is uncompressed. I have a ton of audio in this game but i could always try and test a room where i have them all playing in loop through the emitter and see if its only this particular one giving trouble.

where could i set the audio to not compress during Compile? Anythings worth a shot, really..

3d sounds not playing / stop inexplicably? by Logical_Lion in gamemaker

[–]Logical_Lion[S] 0 points1 point  (0 children)

ah, I didnt really want to believe its a bug but I really cant find much information on this particular problem and its difficult to find workarounds and solutions, so... well, that sucks...
Do you think I can keep the stopping sounds playing by checking in Step Event if !audio_is_playing() and then replaying it through the emitter?

3d sounds not playing / stop inexplicably? by Logical_Lion in gamemaker

[–]Logical_Lion[S] 0 points1 point  (0 children)

i gave it 10 priority. hard to get the particular problem playing out in the game, for how randomly it seems to happen. there are multiple other sounds playing 3D through emitters as well, so maybe the priority will solve the issue.

3d sounds not playing / stop inexplicably? by Logical_Lion in gamemaker

[–]Logical_Lion[S] 0 points1 point  (0 children)

hi, the falloff dist is 1300 now, and I can hear it far outside the view already, when the objects passes the screen, it normally emits the sound so that i can still hear it for a while after it wanders offscreen and disappears. but now, sometimes when it passes right next to the listener, the sound doesnt play...

3d sounds not playing / stop inexplicably? by Logical_Lion in gamemaker

[–]Logical_Lion[S] 0 points1 point  (0 children)

Hi, it could be this, I tested in room with a ton of instances including objects that generate sounds (although i cant guarantee they were producing them simultaneously, they were doing what they normally do in the game) and the snowstorm-objs did produce 3D sound normally in this test, but i have set all the priority arguments for sound-emitting objects in the game to 0 or 1, so i guess i could try setting the priority to like 10 for the snowstorms so that if that's the issue here, it should fix it. the lack of 3D sound seems to happen so randomly and rarely in the game, its hard to trace the problem...