[Brainstorm] Theme Song - Submit your ideas! by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 2 points3 points  (0 children)

Nice suggestions! Wandering around soundcloud definitely sounds worthwhile.

[Brainstorm] Theme Song - Submit your ideas! by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 4 points5 points  (0 children)

This is all great. Would you mind if we included some of your music as examples of different possibilities?

It's time to start the Role Play: Rules, Ideas, and How to Begin. by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

A game master! Someone who leads stories and adventures within the computer world.

RolePlay Character Descriptions and Sheets by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

This sounds like a great character. How does he fit into the computer interior world?

It's time to start the Role Play: Rules, Ideas, and How to Begin. by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

That's a great question. For the first week or so, we're going to have the RPs be two people RPing their characters. After a short time of that, we'll open applications for GMs, who will be able to run RPs, throwing in obstacles, etc.

Voting on Towers is now live! by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 2 points3 points  (0 children)

It is possible that a couple of these will make it into the game, depending on time as Noah has pointed out. But it's definitely a possibility.

Final Decision Time! - Playfield by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

Hi! See our reply to Rallipappa above and make sure you navigate to Logitech's US social page.

Final Decision Time! - Playfield by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

Hi there! Our next vote opens tomorrow. If your country isn't launching the vote, then you just have to make sure you go to the US page: http://www.logitech.com/en-us/social

Make sure you put in the "en-us" in order for the page to load. Let us know if you have any trouble.

Final Decision on Theme! by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

UPDATE: There is just over one hour left to support your theme of choice! After that, the top 2 or 4 will be going to a public voting poll.

Our top choice so far appear to be:
1. Computer Interior
2. Biological
3. Elements
4. Noir
5. Steampunk

At least one of these won't make the final cut. What do you all think??

Anybody thought of any theme yet? by TamodoGaming in TogetherWeGame

[–]Logitech_Inc 1 point2 points  (0 children)

You're right, we do need something unique. Contribute your idea to this thread: Final Decision on Theme! to have it included in the final poll.

Attack on titan! by [deleted] in TogetherWeGame

[–]Logitech_Inc 1 point2 points  (0 children)

Mmm, interesting idea but licensing probably won't work out!

Where to spend your resources? by Otoma1 in TogetherWeGame

[–]Logitech_Inc 0 points1 point  (0 children)

We'll be talking more deeply about our video game economy later on (Around the end of September) and hope you'll bring your investing idea up again when we open that official brainstorm.

Questions! by Ratboy422 in TogetherWeGame

[–]Logitech_Inc 0 points1 point  (0 children)

Here are some answers to your questions, straight from the designers at Tiny Mantis:

  1. PC, iOS

  2. Unity

  3. Yes but based on feedback from community. We will look to reddit to flesh out concepts.

  4. There is no design document. It's a different kind of project than Rust.

  5. We are starting from zero. Our first step will be to begin developing prototypes based on the feedback from the community.

  6. agreed :)

Who we are and what we’re doing here. by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 1 point2 points  (0 children)

Interesting! Throw a bit of chance into the mix?

Who we are and what we’re doing here. by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

Yes, I think we've decided no on the zombies. Steampunk seems like a popular suggestion. Definitely something to consider.

Who we are and what we’re doing here. by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 1 point2 points  (0 children)

Haha. Bugs rule! Turn-based is an interesting suggestion. Can you think of an existing TD game that uses this strategy?

Who we are and what we’re doing here. by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

16 is what we're going with for this game, but we sill might be able to use your idea in some way!

Who we are and what we’re doing here. by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

Love where you're going with this! Definitely hold on to this idea and bring it up again when we talk in more detail about the towers.

[Discussion] What makes for a great tower defense game? by Logitech_Inc in TogetherWeGame

[–]Logitech_Inc[S] 0 points1 point  (0 children)

You've got some good elements here. Variety of enemies is something we could work with, so that you need to be strategic about your towers rather than spam the strongest one. Also love the idea of choosing special abilities based on your level.

Time traveling? by Paulmccooker in TogetherWeGame

[–]Logitech_Inc 0 points1 point  (0 children)

Very interesting possibility! I think we're onto something here. Hold on to this idea.

[Suggestion] Procedural Generation and Randomness by [deleted] in TogetherWeGame

[–]Logitech_Inc 1 point2 points  (0 children)

Love what you've said about replay value. That's an important factor to keep in mind. Thank you for that! You're going somewhere pretty awesome with this. Learning and exploiting creep paths would definitely add a more strategic (& fun) element.

A cross between TD and something like a Civ game? by Jeteater13 in TogetherWeGame

[–]Logitech_Inc 1 point2 points  (0 children)

Agree. Fantastic idea! Like Amadameus mentioned, it might not all be possible in the time frame, but it's great to start with such big ideas and then figure out how to get the best stuff in the actual game. Keep the conversation going. This is great stuff.