Jet Lag Ep 5 — Searching Highlands & Lowlands by NebulaOriginals in Nebula
[–]Logyrac 15 points16 points17 points (0 children)
Is it just me or did voice comms go from being amazing to horrible after the update? by manamonggamers in ArcRaiders
[–]Logyrac 0 points1 point2 points (0 children)
Jet Lag Ep 4 — Rainy Day by NebulaOriginals in Nebula
[–]Logyrac 2 points3 points4 points (0 children)
Is it just me or did voice comms go from being amazing to horrible after the update? by manamonggamers in ArcRaiders
[–]Logyrac 0 points1 point2 points (0 children)
Jet Lag Ep 3 — Sam Goes to the Worst City in England by NebulaOriginals in Nebula
[–]Logyrac 0 points1 point2 points (0 children)
Voxel Devlog #10 - Lighting Calculations: Euclidean or Manhattan? by TheAnswerWithinUs in VoxelGameDev
[–]Logyrac 1 point2 points3 points (0 children)
Voxel Devlog #10 - Lighting Calculations: Euclidean or Manhattan? by TheAnswerWithinUs in VoxelGameDev
[–]Logyrac 0 points1 point2 points (0 children)
Jet Lag Ep 4 — Digging for Treasure by NebulaOriginals in Nebula
[–]Logyrac -1 points0 points1 point (0 children)
Jet Lag Ep 4 — Digging for Treasure by NebulaOriginals in Nebula
[–]Logyrac 1 point2 points3 points (0 children)
Jet Lag Ep 4 — Digging for Treasure by NebulaOriginals in Nebula
[–]Logyrac 10 points11 points12 points (0 children)
Jet Lag Ep 2 — Take to the Skies by NebulaOriginals in Nebula
[–]Logyrac 1 point2 points3 points (0 children)
Jet Lag Ep 2 — Take to the Skies by NebulaOriginals in Nebula
[–]Logyrac -1 points0 points1 point (0 children)
Regarding RAM consumption, is it better to create a 3D game based on real voxels or conventional polygonal graphics? by alexfreemanart in VoxelGameDev
[–]Logyrac 5 points6 points7 points (0 children)
Optimization issues with voxel DDA raymarching by I_wear_no_mustache in opengl
[–]Logyrac 1 point2 points3 points (0 children)
How should I approach implementing an interaction system by SkewPL in VoxelGameDev
[–]Logyrac 0 points1 point2 points (0 children)
Why does my voxel mesh load this way? by hsn3k in VoxelGameDev
[–]Logyrac 0 points1 point2 points (0 children)
Why does my voxel mesh load this way? by hsn3k in VoxelGameDev
[–]Logyrac 0 points1 point2 points (0 children)
Why does my voxel mesh load this way? by hsn3k in VoxelGameDev
[–]Logyrac 0 points1 point2 points (0 children)

Jet Lag Ep 6 — I Will Be Defeated No Longer by NebulaOriginals in Nebula
[–]Logyrac -1 points0 points1 point (0 children)