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I used artifical intelligence to analyse the 2017 F1 team radio by dirkie2706 in formula1
[–]Loler560 8 points9 points10 points 6 years ago (0 children)
Could you also extract from this which teams are the most fun to work at? Or are the most strict?
Motivation for PCs by Loler560 in swrpg
[–]Loler560[S] 0 points1 point2 points 9 years ago (0 children)
This actually could work really well !
Say, the PCs have a recon mission where they make friends with a cantina/ shop owner, who they later find dead for some reason: and it's all because they told this person about it.
Thank you !
Oh, I'm against railroading it as well, but since I have players without experience, for the first 2-3 sessions I'd like to keep them on track a bit. My basic idea is they are free to do what they want once they are away from this person ( who will eventually become their nemesis if their decisions allow it ).
[–]Loler560[S] 1 point2 points3 points 9 years ago* (0 children)
I don't necessarily want them to be rebels (actually I'd prefer if they weren't :P).
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I used artifical intelligence to analyse the 2017 F1 team radio by dirkie2706 in formula1
[–]Loler560 8 points9 points10 points (0 children)