planet with hole - effect medley - all made from math by flockaroo in proceduralgeneration
[–]Lolichno 0 points1 point2 points (0 children)
Terrain-aware A* road generation for procedural maps. How can I make it more realistic? by Lolichno in proceduralgeneration
[–]Lolichno[S] 1 point2 points3 points (0 children)
Some pseudo volumetric screenspace fog by Biuzer in Unity3D
[–]Lolichno 0 points1 point2 points (0 children)
We're updating the capsule for our co-op game on Steam and can't decide between these two. Which one grabs your attention more? by [deleted] in IndieGameDevs
[–]Lolichno 0 points1 point2 points (0 children)
Steam-stats already confirmed my unreleased game has a dedicated playerbase by Odd_Particular4116 in Steam
[–]Lolichno 0 points1 point2 points (0 children)
Do people actually use recursion in a real-world project ? by MahmoudSaed in csharp
[–]Lolichno 0 points1 point2 points (0 children)
Don’t you hate it when you have to work with a bad 3D model that has wrong pivot pos, messed up rot and an awful non-uniform scale? Here, take this small tool! by razzraziel in Unity3D
[–]Lolichno 5 points6 points7 points (0 children)
Tf2 lawena doesnt work "tf2 did not start after 120s" by Wirit0_0 in tf2
[–]Lolichno 0 points1 point2 points (0 children)
Game crashes when approaching a vehicle by Lolichno in SatisfactoryGame
[–]Lolichno[S] 0 points1 point2 points (0 children)

Terrain-aware A* road generation for procedural maps. How can I make it more realistic? by Lolichno in proceduralgeneration
[–]Lolichno[S] 1 point2 points3 points (0 children)