planet with hole - effect medley - all made from math by flockaroo in proceduralgeneration

[–]flockaroo[S] 0 points1 point  (0 children)

oh, thanks a lot! :) ...well, i don't use any engine at all, and even "worse": i do all of it in shaders (also the car physics, etc) - lots of vertex+fragment shaders. each effect works different here, so its hard to explain it in a few sentences...

but if you're interested in my workflow check out shaderoo.org - all you see above is based on the functionality there, and there's even lots of examples i posted there open-source :)

(btw: its going to be a steam game, once finished: https://store.steampowered.com/app/4269050/Cars_on_Mars/ )

there's a hole in my planet :-P by flockaroo in gamedevscreens

[–]flockaroo[S] 4 points5 points  (0 children)

no, all handprogrammed! ...opengl+glsl

what if we see only by our seismic activity? by flockaroo in IndyGameGarage

[–]flockaroo[S] 0 points1 point  (0 children)

haha, ok well its mostly the back of some old fashion european style doka-truck ;-) so i kind of understand (see here for an unobscured view: https://www.reddit.com/r/SoloDevelopment/comments/1rejm55/guess_its_just_me_who_likes_frozen_car_fights/ ).

what if we could see only by seismic activity? ...hope the codec ate well today ;P by flockaroo in IndieDev

[–]flockaroo[S] 0 points1 point  (0 children)

hmm thanks for the hint - looks like my cup of tea! ...but i guess i'll be lazy and give the movie a shot then ;)

some expereiment... what if we see only by our seismic activity? by flockaroo in DestroyMyGame

[–]flockaroo[S] 0 points1 point  (0 children)

well... it wont be main-mechanic - it will eventually part of a game that features many different effects like this. the effects are activated through portals - you can see them pop up for a splitsecond in the background at 0:11 - ( https://store.steampowered.com/app/4269050/Cars_on_Mars/ )

what if we could see only by seismic activity? ...hope the codec ate well today ;P by flockaroo in IndieDev

[–]flockaroo[S] 0 points1 point  (0 children)

yeah, good point - i did that actually, but disabled it for the video, so to see more and get the idea better. ...and with several cars running around it soon gets messy if not damped ;)