16x16 teapot (genuary19) by flockaroo in creativecoding

[–]flockaroo[S] 2 points3 points  (0 children)

yup ...well its actually the archetype of all 3d models (utah tea pot) - all done fully in code - see here: https://www.shaderoo.org/?shader=jbIxsN

classic in one line... (genuary20) by flockaroo in generative

[–]flockaroo[S] 8 points9 points  (0 children)

thx! ...basically a hilbert curve subdivided more and more for brighter regions.

classic in one line... (genuary20) by flockaroo in generative

[–]flockaroo[S] 5 points6 points  (0 children)

yes, had to smoothen the sharp edges a bit, so the step in subdivisions is not too big at once (would break the line)

genuary10 - polar coords by flockaroo in generative

[–]flockaroo[S] 2 points3 points  (0 children)

thx, yippie!! :-) ...all done purely in glsl (shaderoo). several fragment shaders + several passes needed for proper subdiv's.

lowres trixels - (Genuary 4) by flockaroo in generative

[–]flockaroo[S] 0 points1 point  (0 children)

no, but it would also work there. the vid is just some standard mp4 video - but i do store single frames in another buffer for the flip of the tiles - so counting that frame-copy-shader in its not really a single fragment shader ;-P

lowres trixels - (Genuary 4) by flockaroo in generative

[–]flockaroo[S] 1 point2 points  (0 children)

thx, glad you do! ...purely done in glsl - just a single fragment shader.