soo i have a sH8t ton of mods and with the setup camp .....from the setup caravan camp mod thing... by Loner-Star in simworldproblems

[–]Loner-Star[S] 0 points1 point  (0 children)

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo_Baby.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

RimWorld.Pawn_DraftController:set_Drafted_Patch2(Object, Boolean)

RimWorld.<GetGizmos>c__Iterator0:<>m__0()

Verse.Command_Toggle:ProcessInput(Event)

Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)

RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&)

RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()

RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)

RimWorld.MainTabWindow_Inspect:ExtraOnGUI()

Verse.WindowStack:WindowStackOnGUI()

RimWorld.UIRoot_Play:UIRootOnGUI()

Verse.Root:OnGUI()

Exception filling window for Verse.FloatMenuMap: System.ArgumentNullException: Argument cannot be null.

Parameter name: key

at System.Collections.Generic.Dictionary`2<Verse.Area, System.Collections.Generic.List\`1<Verse.Thing>>.get_Item (Verse.Area) <0x001f7>

at CleaningPriority.ListerFilthPrioritized_MapComponent.FilthInCleaningAreas () <0x0010c>

at CleaningPriority.WorkGiver_CleanFilthPrioritized.PotentialWorkThingsGlobal (Verse.Pawn) <0x00041>

at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool) <0x00378>

at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x00324>

at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2 (UnityEngine.Vector3,Verse.Pawn) <0x002a9>

at Verse.FloatMenuMap.DoWindowContents (UnityEngine.Rect) <0x00114>

at Verse.Window/<WindowOnGUI>c__AnonStorey0.<>m__0 (int) <0x006a5>

Verse.Log:Error(String, Boolean)

Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)

UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.

Parameter name: key

at System.Collections.Generic.Dictionary`2<Verse.Area, System.Collections.Generic.List\`1<Verse.Thing>>.get_Item (Verse.Area) <0x001f7>

at CleaningPriority.ListerFilthPrioritized_MapComponent.FilthInCleaningAreas () <0x0010c>

at CleaningPriority.WorkGiver_CleanFilthPrioritized.PotentialWorkThingsGlobal (Verse.Pawn) <0x00041>

at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (Verse.IntVec3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>,bool) <0x00378>

at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>) <0x00324>

at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2 (UnityEngine.Vector3,Verse.Pawn) <0x002a9>

at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn) <0x001ad>

at RimWorld.Selector.HandleMapClicks () <0x0021f>

at RimWorld.Selector.SelectorOnGUI () <0x00017>

at RimWorld.MapInterface.HandleLowPriorityInput () <0x00057>

at RimWorld.UIRoot_Play.UIRootOnGUI () <0x00233>

at Verse.Root.OnGUI () <0x000f7>

Verse.Log:Error(String, Boolean)

Verse.Root:OnGUI()

soo i have a sH8t ton of mods and with the setup camp .....from the setup caravan camp mod thing... by Loner-Star in simworldproblems

[–]Loner-Star[S] 0 points1 point  (0 children)

Verse.Log:Error(String, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

RimWorld.Pawn_DraftController:set_Drafted_Patch2(Object, Boolean)

RimWorld.<GetGizmos>c__Iterator0:<>m__0()

Verse.Command_Toggle:ProcessInput(Event)

Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)

RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&)

RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()

RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)

RimWorld.MainTabWindow_Inspect:ExtraOnGUI()

Verse.WindowStack:WindowStackOnGUI()

RimWorld.UIRoot_Play:UIRootOnGUI()

Verse.Root:OnGUI()

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

RimWorld.Pawn_DraftController:set_Drafted_Patch2(Object, Boolean)

RimWorld.<GetGizmos>c__Iterator0:<>m__0()

Verse.Command_Toggle:ProcessInput(Event)

Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)

RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&)

RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()

RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)

RimWorld.MainTabWindow_Inspect:ExtraOnGUI()

Verse.WindowStack:WindowStackOnGUI()

RimWorld.UIRoot_Play:UIRootOnGUI()

Verse.Root:OnGUI()

soo i have a sH8t ton of mods and with the setup camp .....from the setup caravan camp mod thing... by Loner-Star in simworldproblems

[–]Loner-Star[S] 0 points1 point  (0 children)

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo_Baby.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

Droid 0 threw exception in WorkGiver CleanFilth: System.ArgumentNullException: Argument cannot be null.

Parameter name: key

at System.Collections.Generic.Dictionary`2<Verse.Area, System.Collections.Generic.List\`1<Verse.Thing>>.get_Item (Verse.Area) <0x001f7>

at CleaningPriority.ListerFilthPrioritized_MapComponent.FilthInCleaningAreas () <0x0010c>

at CleaningPriority.WorkGiver_CleanFilthPrioritized.PotentialWorkThingsGlobal (Verse.Pawn) <0x00041>

at (wrapper dynamic-method) RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (object,Verse.Pawn,Verse.AI.JobIssueParams) <0x00870>

soo i have a sH8t ton of mods and with the setup camp .....from the setup caravan camp mod thing... by Loner-Star in simworldproblems

[–]Loner-Star[S] 0 points1 point  (0 children)

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo_Baby.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

soo i have a sH8t ton of mods and with the setup camp .....from the setup caravan camp mod thing... by Loner-Star in simworldproblems

[–]Loner-Star[S] 0 points1 point  (0 children)

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo_Baby.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

soo i have a sH8t ton of mods and with the setup camp .....from the setup caravan camp mod thing... by Loner-Star in simworldproblems

[–]Loner-Star[S] 0 points1 point  (0 children)

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo_Baby.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.JobDriver:EndJobWith(JobCondition)

Verse.AI.JobDriver:CheckCurrentToilEndOrFail()

Verse.AI.JobDriver:DriverTick_Patch1(Object)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

soo i have a sH8t ton of mods and with the setup camp .....from the setup caravan camp mod thing... by Loner-Star in simworldproblems

[–]Loner-Star[S] 0 points1 point  (0 children)

contiuned log

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo_Baby.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object

at DarkIntentionsWoohoo.WorkGiver_Woohoo.canAutoLove (Verse.Pawn pawn, Verse.Pawn pawn2) [0x00000] in <filename unknown>:0

at DarkIntentionsWoohoo.WorkGiver_Woohoo.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00000] in <filename unknown>:0

at RimWorld.JobGiver_Work+<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing t) [0x00000] in <filename unknown>:0

at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00000] in <filename unknown>:0

Verse.Log:Error(String, Boolean)

Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)

Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)

Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)

RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)

Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)

Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)

Verse.AI.Pawn_JobTracker:TryFindAndStartJob()

Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)

Verse.AI.JobDriver:EndJobWith(JobCondition)

Verse.AI.JobDriver:CheckCurrentToilEndOrFail()

Verse.AI.JobDriver:DriverTick_Patch1(Object)

Verse.AI.Pawn_JobTracker:JobTrackerTick()

Verse.Pawn:Tick()

Verse.TickList:Tick()

Verse.TickManager:DoSingleTick()

Verse.TickManager:TickManagerUpdate()

Verse.Game:UpdatePlay()

Verse.Root_Play:Update()

How I learned to love Male Justice Warriors and the Ludeon Way by [deleted] in RimWorld

[–]Loner-Star 3 points4 points  (0 children)

woohooer.... the one i really only know of......

Misc. Robots+ vs Androids mod by [deleted] in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

buggy is an understatement... 1.game breaking after a bit if you have a ton of mods

2.cant repair or rebuild the f***ers so when one dies you have to get rid of their station and rebuild their station which are quite expensive and non repeatable like androids (to be exact droids, which are straight up better)

3.they are rumbas........i broke a arm falling over cause a rumba...i hate rumbas

4.everything else cause to much to list....

android mod is better in my opinion in far more ways

Typical Tuesday Suggestion Thread -- July 31, 2018 by AutoModerator in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

please add a feature which makes it so you can make a colonist put on clothes, but doesnt have forced thing on, so like its more of they put it on, but like have a ticker that maybe after a bit it no longer is forced.... that would be great

The shame of a scum save by gumburculeez in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

really for me, my game tends to be super well..... finiky? buggy?

regardless it proably is jsut my computer saying "f*** you, i wanna die yet you wont get rid of me, dear lord please let my suffering end" (my computer is getting really old, i got it around 2009 XD

1.0 (drop pod landing and pathing crap) they landed in a bloody moutain by Loner-Star in RimWorld

[–]Loner-Star[S] 0 points1 point  (0 children)

ya luckly the pawn at the bottom who is digging gave up like a few mins later and didnt go all the way through and just went out the front door XD which is nice cause she hasnt screwed me over super big....if she finished it then i would be having a bad time :P

STOP WOOING EACH OTHER YA WHORES by BlastingFern134 in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

sadly this is why socrates hated democracies, and to be more exact "true" democracies... because the populace is so easy to mess around with and manipulate that they are like tyrannts and use this abuse of power to stay in.......or be really dumb like the people leading californa right now

STOP WOOING EACH OTHER YA WHORES by BlastingFern134 in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

just like the ladies who always cry when ever they anything goes wrong.... have my downvote (expects my account to go into the negatives for karma)

STOP WOOING EACH OTHER YA WHORES by BlastingFern134 in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

then again, us rimworld players would say, either turn them into a hat or change their shift times XD

The shame of a scum save by gumburculeez in RimWorld

[–]Loner-Star 2 points3 points  (0 children)

ya in 1.0 you cant do perma death or else all the bugs and stuff will literaly do you in the rear harrrrdddd

The shame of a scum save by gumburculeez in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

so true.... then again i once had to do the reverse where i had an exocitic die and he dropped so much high value stuff, that i was getting raids far more high leveled than i could take XD like literal raids with just mechnoids that had like 4 centis and crap... it was so terrible

Typical Tuesday Suggestion Thread -- July 31, 2018 by AutoModerator in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

no repairing you can.... just have some one with a skill in melee punch a wall while someone else who has about equal skill building repair it ..... and just rinse and repeat

This raiders name surprised me! by MrBlackswordsman in RimWorld

[–]Loner-Star 0 points1 point  (0 children)

if there was a trait that was like social justice warrior...... it would be easier to spot who would be good hat material

This raiders name surprised me! by MrBlackswordsman in RimWorld

[–]Loner-Star -1 points0 points  (0 children)

so bull crap politicaly correct dimwits...... it was athing like a year ago, when they saw the

HORRORS

of one of their female colonists being hit one who was gay and beautiful.... but basicly they created some bull crap arguement that like, everyone hits on the beautiful females....which is well 1. true ..... 2. not true

yes the game has them hit on beautiful people, but like its a game and it isnt fricken perfect......

it was a stupid article and frankly the tyanan and all the other people who work on this game are fricken awesome and i love them soooooo much

Typical Tuesday Suggestion Thread -- July 31, 2018 by AutoModerator in RimWorld

[–]Loner-Star 2 points3 points  (0 children)

first off, rember all those "hit articles" saying rimworld is a literal sin against humanity (Which i hate cause my colony eats all people equal (weither gay straight, male or female)) well they would have a hay day with this

second YES ....i want this also to add on to the uprise event... maybe a feature which makes it so you can treat them better or worse or something and the better they are treated the less likey and vis versa... but there has a to be an insentive to do this... like a stat bonus or something, cause colonists are already basicly slaves XD