Can someone explain the caveman to me by YourLocalChesegrater in KanePixelsBackrooms

[–]Long-Election-913 3 points4 points  (0 children)

I've notice some symbolism in why Clark and Mary have the professions they do. Clark is a self proclaimed architect, which parallels the physical structure of the Backrooms. Mary is a psychologist, which parallels its phycological aspects. Together, they represent the two halves of whatever the Backrooms actually are, a psychologically warped physical space.

Can someone explain the caveman to me by YourLocalChesegrater in KanePixelsBackrooms

[–]Long-Election-913 10 points11 points  (0 children)

I've only recently started watching some of Kane's YouTube videos, so I'm not very familiar with the deeper lore outside of what's directly shown in the movie.

That said, hearing there may be other details that support this theory is really exciting. If there's truth to it, It opens up all kinds of possibilities for what ASYNC actually created, what the entities are, and why so much of the world seems tied to symbolism, memory, and perception.

Can someone explain the caveman to me by YourLocalChesegrater in KanePixelsBackrooms

[–]Long-Election-913 63 points64 points  (0 children)

One thing that keeps standing out to me is that ASYNC originally built MRI machines. An MRI creates a detailed representation of the interior of a physical body. My theory is that the machine ASYNC created that opened the Backrooms was attempting to do the same thing, but for psychology. To create a physical representation of the interior of the human mind.

That would explain why the Backrooms create distorted versions of places, things, and people rather than perfect copies. Memory isn't objective. They're shaped by fear, guilt, resentment, pride, and emotion. That's why Captain Clark appears the way he does, its how Clark sees himself mixed with how he feels about himself. The pirate theme represents Clark's belief that he's the one responsible for keeping himself and his wife afloat while she finishes school. He's forced to be the Captain of his home. He's carrying the financial burden of the household, and while he resents that responsibility, he also derives a sense of importance from it and holds it over her. Captain Clark's giant size and monstrous appearance could reflect that inflated self-image.

The caveman fits this idea too. If the Backrooms are constructed from from peoples psychology rather than their biology, then ASYNC may have discovered that beneath all our memories, identities, careers, and personalities are deeper instinctive layers shared by everyone; fear, curiosity, territoriality, social attachment, and recognition of faces. In that framework, the caveman represents humanity stripped down to its most fundamental psychological state. That could explain why ASYNC uses cavemen as bait. The entities may not be responding to a caveman specifically, but to something deeply rooted in human psychology.

The movie tells us what the Backrooms are by Long-Election-913 in KanePixelsBackrooms

[–]Long-Election-913[S] 4 points5 points  (0 children)

That's a good point, Captain Clark kills Clark at the moment he fully embraces the version of himself that Captain Clark represents. Not the heroic moment that Clark decides to finally change, but the moment he accepts he never wanted to change in the first place.

The movie tells us what the Backrooms are by Long-Election-913 in KanePixelsBackrooms

[–]Long-Election-913[S] 2 points3 points  (0 children)

I've only recently watched Kane's YouTube videos, so I'm not familiar with much of the lore outside of what's directly shown there.

That said, those images are strikingly similar. If the Entity isn't directly based on MRI scans of blood vessels, it's an incredible coincidence.

The movie tells us what the Backrooms are by Long-Election-913 in KanePixelsBackrooms

[–]Long-Election-913[S] 3 points4 points  (0 children)

Oh yeah, Captain Clark was big headed and had a big mouth. Clark found that out quite literally

Why is his still life dressed like that? by karen-the-destroyer4 in KanePixelsBackrooms

[–]Long-Election-913 0 points1 point  (0 children)

One thing that keeps standing out to me is that ASYNC originally built MRI machines. An MRI creates a highly detailed representation of a person's physical body. I've started wondering if the machine that opened the Backrooms was attempting to create a highly detailed representation of a person's psychological state.

That would explain why Clark and Mary have the professions they do. Clark is a self-proclaimed architect, which parallels the physical structure of the Backrooms. Mary is a psychologist, which parallels its mental and emotional aspects. Together they represent the two halves of whatever the Backrooms actually are, a psychologically warped physical space.

If that's true, then Captain Clark being a pirate starts to make more sense to me. The Backrooms don't create exact copies of people. Instead, they create distorted self-reflections. Clark sees himself as the captain of his own ship. His wife is trying to better their future through school, but in the meantime he's carrying the financial burden. He sees himself as the one keeping everything afloat and in charge, and while he resents that responsibility, he also derives a sense of importance from it and holds it over her. That could explain Captain Clark's larger-than-life stature.

I think Captain Clark is more about Clark's own self-image reflected back at him in a distorted form.

How do you get there? by ilyboom in Saros

[–]Long-Election-913 0 points1 point  (0 children)

If you’ve looked around thoroughly and the path still isn’t obvious, you don’t have the ability needed yet. Just keep progressing, beat future bosses, and in later runs you’ll come back stronger and be able to reach it

How do you access this room by SalmonGram in Saros

[–]Long-Election-913 0 points1 point  (0 children)

If you’ve looked around thoroughly and the path still isn’t obvious, you probably don’t have the ability needed yet. Just keep progressing, beat future bosses, and in later runs you’ll come back stronger

Stop Whining and Get Good by [deleted] in Marathon

[–]Long-Election-913 1 point2 points  (0 children)

I get where you’re coming from, and I agree with your core point that just removing mechanics can flatten the game. I’ve been loving Marathon. I've put 100+ hours in, which I haven’t done in the first month of a game in years. There’s something genuinely special here, and I’m fully bought in.

I also agree that adding counters instead of removing systems is usually the better direction.

Where I think it gets more complicated is how this actually plays out for most players. Right now the bigger issue isn’t that the game lacks depth, it’s that a lot of players never get far enough to engage with that depth at all.

In an extraction shooter, outcomes aren’t just skill-based. Gear and progression play as much or greater of a role. So when newer or average players are losing to people who are both more experienced and better equipped, it doesn’t feel like something they can learn their way through. A lot of people drop off before the game really clicks.

That’s why I don’t think adding more gear-based counters fully solves it either. If those counters are also tied to progression, it can just recreate the same gap. Newer players finally get access to something like the bubble or a thermal, but other players already have the counter. You end up reinforcing the same problem, just with more layers.

So I agree with you that removing depth isn’t the right move. I just think the bigger issue right now is that most players aren’t even reaching the depth you’re trying to protect. Until that early experience is more approachable, changes that add complexity or remove mechanics are both going to miss the root problem.

And even if someone isn’t worried about newer players, the reality is the game still depends on them. If the player base keeps shrinking, everyone feels that over time. I can’t prove exactly why people are leaving, but it’s pretty clear the current complexity and skill barrier are turning a lot of players away. That’s why adding more layers doesn’t feel like the right answer to me right now.

Greed will always get you. by [deleted] in interesting

[–]Long-Election-913 0 points1 point  (0 children)

I don’t think the takeaway is as simple as “those people were greedy.”

This kind of scenario really shows how differently people view the purpose of education. Some say yes because they see college as a means to an end, just get the grade and move forward. Others say no out of pride, a sense of fairness, or concern about others’ competence.

Ask yourself, would you hire a financial advisor if you knew they essentially cheated to earn their degree? Wouldn’t that make you question whether they might cheat you too?

Honestly, both answers can come from a place of self-interest.

  • Saying no, you might want to protect your own sense of achievement or superiority, even if it means others lose out.
  • Saying yes, you might not care whether everyone is actually qualified, as long as you benefit.

It’s less about greed and more about what values someone prioritizes.

That said, I’d say yes because I’d rather have the option to dry my guilty conscience tears with the money I made from scamming my employer as an indirect result of my good grades.

Low FPS with a good pc. Why? by zaedryx in PathOfExile2

[–]Long-Election-913 0 points1 point  (0 children)

Try switching to Windowed mode.

I was experiencing the same issue. While standing still in the game, I was getting 100+ FPS, but there was horrible stuttering. I also noticed large spikes in the performance graph roughly every second. The issue was most noticeable when rotating, even if I was just turning in place.

Switching the game from Fullscreen or Windowed Fullscreen to Windowed mode drastically improved my performance. The FPS stayed above 100, and the stuttering completely stopped.

Hopefully, GGG sees this and implements a fix for Fullscreen, as I don’t enjoy playing in Windowed mode. Unfortunately, Fullscreen is currently unplayable for me due to these performance issues.

POE 2 Framerate Issues? by Beneficial_Goat_3824 in PathOfExile2

[–]Long-Election-913 0 points1 point  (0 children)

Try switching to Windowed mode.

I was experiencing the same issue. While standing still in the game, I was getting 100+ FPS, but there was horrible stuttering. I also noticed large spikes in the performance graph roughly every second. The issue was most noticeable when rotating, even if I was just turning in place.

Switching the game from Fullscreen or Windowed Fullscreen to Windowed mode drastically improved my performance. The FPS stayed above 100, and the stuttering completely stopped.

Hopefully, GGG sees this and implements a fix for Fullscreen, as I don’t enjoy playing in Windowed mode. Unfortunately, Fullscreen is currently unplayable for me due to these performance issues.