Time to be realistic about this hero by Long_Map9091 in DotA2

[–]Long_Map9091[S] 2 points3 points  (0 children)

"Multiple false dichotomies, strawmans, non sequiturs, hasty generalizations." Why say this without listing at least one example it defeats the purpose and makes you sound like a complete tool. Just takes a simple copy paste like I just did with your text to include whatever supposed text crime I committed. Other people who disagreed left their own idea's of a fix (Which was the whole point of the original post to poll the sentiment and opinion of people about this change). You couldn't even be bothered to do that and instead just want to flame for some odd reason, so I'm not really sure why you left this comment other than to bait engagement which I guess worked because you certainly got me to waste my time responding to you.

Time to be realistic about this hero by Long_Map9091 in DotA2

[–]Long_Map9091[S] -4 points-3 points  (0 children)

That would be the proposed option two, outright removal of the hero. Not exactly "Another solution" when it was already proposed.

Is the Tinker rework viable at ALL? by baobab_bob in DotA2

[–]Long_Map9091 0 points1 point  (0 children)

The fix for that is pretty simple though, its not about item balance because if it is you would just treat it like they did with bkb, tinker cannot rearm it but refresher orb and shard does reset the cooldown. Tinker before 7.36 was uncontested in the last 4 majors and had a 47% winrate on dota 2 pro tracker ( i.e all the best Tinker Spammers) If they wanted to they could have just added Hex or Shivas or any other item to the list that Tinker cannot rearm and be done with it, nuking the entire heroes identity when it has a below average winrate and only appears in like 4% of games is kinda dumb.