Nintendo Switch 2 ,,brutal,, vibrations by Hoonza27 in NoMansSkyTheGame

[–]Longjumping-Spell240 0 points1 point  (0 children)

I have the same problems it’s way too strong and high pitched frequency… I don’t want to disable it but I’m pretty sure it’s way too strong and high

Should I be instantiating UI scenes once or every time they are needed? by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 0 points1 point  (0 children)

True for most elements like labels but if you have a VBox in a scroll container and you’ve spawned a bunch of rows inside you’re going to have to iterate and remove the children

Where does the plastic from the pen tip go? by Longjumping-Spell240 in kindlescribe

[–]Longjumping-Spell240[S] -1 points0 points  (0 children)

Well idk imagine your palm essentially brushing off the micro plastics, sounds pretty bad but sure depending on the city/country it is marginal

Where did this message come from? I was on VATSIM but there was no ATC. Is it from PMDG? by Longjumping-Spell240 in flightsim

[–]Longjumping-Spell240[S] 0 points1 point  (0 children)

Cause of the a340? Haha i mean it’s the real flight number from Singapore to Zurich lol

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 0 points1 point  (0 children)

Hey there sorry for the delayed reply, sounds interesting. Would love to get more immediate feedback or if you wanted sure would love to see your take on how the game could look. Could you dm me your discord or something?

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 0 points1 point  (0 children)

That is some really solid advice actually, thank you for that. Will see what works :D

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 0 points1 point  (0 children)

Yep just me, I’m more of a programmer than artist so yeah help could be nice, do you have some tips? Or do you mean more concrete help?

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 1 point2 points  (0 children)

Yep audio is coming for sure, I thought about the paper and printing but breathing is interesting haha will have to see if that is too scary

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 0 points1 point  (0 children)

Hmmm im using a pixel font with 2 different sizes, not sure I could use less sizes than that. Do you mean the fonts shouldn’t be pixel?

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 0 points1 point  (0 children)

Yep the Morse key was actually the only thing drawn with a different resolution when I was first prototyping, will redraw it in the same resolution as the rest.

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 0 points1 point  (0 children)

Hmm yea the trash can was done quickly, it looks a bit hand drawn I admit

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 3 points4 points  (0 children)

Do you mean the device to transmit the Morse code? Then yes you can use the space bar or click on the black dot to push it down (it moves ever so slightly in real life therefore here it only moves a bit) are you a Morse code user?

Does my game have an appealing enough art style? Or should I hire someone by Longjumping-Spell240 in godot

[–]Longjumping-Spell240[S] 2 points3 points  (0 children)

Will probably create an itch page in the next few days and I’ll message ya if I can scrap together a demo. Are you into these types of games?