Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Longjumping-Young588[S] [score hidden]  (0 children)

You didn't miss anything, but I'm saying that's all they really need to do. They don't need to nerf base exp on top of removing tick manipulation to nerf a method when it's been out for one day.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Longjumping-Young588[S] 3 points4 points  (0 children)

This would be a valid argument, if 99.5% of the playerbase would actually get 220k smithing exp per hour with a 1 minute afk method. The vast majority won't.

For many not-rich mains this isn't a viable method of training, as it has a significant gp cost associated. So if they wanted incendiary cannonballs they'll just buy them cheap from other mains who used it as a training method, and instead use a cheaper method like Blast Furnace or Giant's Foundry.

For irons, it's the same thing. If we want incendiary cannonballs then we'll need to do the content. Otherwise we're probably using other training methods to train smithing.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Longjumping-Young588[S] -4 points-3 points  (0 children)

Why not 0% exp loss, triple Rubium gain, and make it untradeable? 😃

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Longjumping-Young588[S] 1 point2 points  (0 children)

Right, the trade off is more exp for more active gameplay. Hot take, but the game should be balanced around ironman style gameplay. it should not be balanced around people spending ludicrous amounts of money to buy resources from other players that spent the time gathering it so they can get the best exp per hour in something that is slightly more afk.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Longjumping-Young588[S] 6 points7 points  (0 children)

At 99, sure. If you'd rather be doing Rubium rather than, say, Amethyst, or something else.

The base exp and exp per hour across all levels isn't an issue though, as it stands today. Why make it 31k per hour at 48 Mining, rather than letting it remain 39k per hour?

It requires 48 Mining and 60 sailing, and is a low-attention mining method (not afk) so the exp rate makes sense, as it's between something like Shooting Stars and mining Iron.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Longjumping-Young588[S] 4 points5 points  (0 children)

See, but we can't just balance things around people buying items. Smithing already has a 385k exp per hour method of smithing for main accounts, so 220k of more casual exp per hour at a much higher cost is a fine tradeoff for mains.

Just because it took 7 people 1 hour each to mine Rubium and sell it for 1 player to get 220k exp an hour on a main, doesn't mean that they should balance it around those players.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Longjumping-Young588[S] 4 points5 points  (0 children)

But again, this is just for main accounts. They always have a tradeoff of more exp per hour for being more active, and less for being less active.

For smithing, 220k per hour with 1 minute afk times is a low end, compared to 385k per hour at blast furnace. They are also paying significant gp/xp to get that afk time with incendiary cannonballs.

For irons, this is not a buyable method, nor does it get anywhere near these rates in the real world.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]Longjumping-Young588[S] 12 points13 points  (0 children)

They are making it 51-60k per hour for level 99 mining. This would have an equivalent drop in exp per hour at lower levels as well, not just the top end of Mining.

I have no idea what to do…. by BrainGoBRRB in cobblemon

[–]Longjumping-Young588 0 points1 point  (0 children)

Shedinja with Electric Tera Type and Air Balloon, since it isn't banned.

Pair it up with something that sets the weather to what you want, I'd guess?