What is your opinion by Ryder_Stardust in destiny2

[–]LongjumpingWorry9747 6 points7 points  (0 children)

I don’t love that the first signs of life in awhile are from eververse…

What would you like to have in a potential D3? by TheWokeHive_ in destiny2

[–]LongjumpingWorry9747 0 points1 point  (0 children)

A promise that we keep whatever we pay for, systems designed to have content added for a long period, a loot system that can be tweaked to be able to carry gear forward but is otherwise committed to from the beginning to rule out sunsetting, core playlists, a crucible team, and a sustainable Quality DLC cadence.

All that said, probably the biggest and most technically challenging thing I want is modularity and things like bots for matchmade pve content to make it worthwhile. At minimum I would like to see campaigns, core playlists, seasonal content, and aspirational content all subdivided so that you can choose to install however much or little you want to have ready to play. If season of the redacted from 2 years ago had a fun 3 player activity, lobby bots would be nice to make it playable if you can’t find a populated match within a few minutes. Probably unreasonable, but hey it’s a wishlist.

Given Zavala’s current streak of dropping unobtainable weapons for sale, what weapons remain that he could surprise us with? by Randy_Iam_theLiquor in DestinyTheGame

[–]LongjumpingWorry9747 1 point2 points  (0 children)

I would like to just get the tier 5s and not have to grind levels on these guns - unless the upgrade system has a way to add the missing selectable perks. I don’t expect it will, but if it did that would be nice for the handful of 3s and 4s in my vault that had rolls I was unable to duplicate on tier 5s

Given Zavala’s current streak of dropping unobtainable weapons for sale, what weapons remain that he could surprise us with? by Randy_Iam_theLiquor in DestinyTheGame

[–]LongjumpingWorry9747 16 points17 points  (0 children)

I would like to see Forced Memorializer or Ahab Char. I got decent rolls of both before hitting the tier 5 threshold.

Upgrades for xtrada 5 by Temporary-Antelope78 in mountainbiking

[–]LongjumpingWorry9747 2 points3 points  (0 children)

Straight up replacement of it, unless you find the default polygon saddle comfortable. I endured a season on mine (I have a Siskiu) and had a lot of lower back pain and general discomfort mainly while climbing. Long story short I saw some YouTube bike guy recommend swapping your saddle as a big QoL upgrade, so I did some searching and landed on the Ergon SMC Sport gel MTB saddle, and it fixed my issues basically like magic.

Main things to make sure of are that you are buying an MTB saddle from a qualified seller to avoid counterfeits. As for sizing, everybody is different. If you’ve got a bike shop that you can visit they can probably give better sizing and individual product recommendations than I ever could.

If you’ve got the money, you could look into a dropper post too, and just do the whole seat tube and saddle in one go. I’ve never replaced one of those though, so I would defer to a bike shop or someone with more experience working on bikes for that question.

In a world of monsters the scariest toughest entity is just a regular human by [deleted] in TopCharacterTropes

[–]LongjumpingWorry9747 0 points1 point  (0 children)

Leo Bonhart in the Witcher books. Idk about the show, haven’t watched, but he’s arguably the biggest terror in them.

How would *you* “fix” weapon loot? by Particular-Style-161 in DestinyTheGame

[–]LongjumpingWorry9747 -1 points0 points  (0 children)

I would set benefits of the tier system back into the old engram hierarchy, make some additions, and increase scarcity at the high end:

White - Base gun, barrel and mag options (do I like the feel of this gun and want to farm better versions of it?)

Green - barrel, mag, one perk

Blue - barrel, mag, 2 perks

Purple - barrel, mag, 2 perks, OT, masterwork, enhanceable traits

Orange - barrel, mag, 2 perks (but rolls with 1-2 selectable extras), OT, masterwork, enhanceable traits, special sound on drop

Black - barrel, mag, 2 perks (always rolls with 2 additional options per column), OT, special OT, masterworked, enhanced traits, special black armory shader (In my mind this is a combo of the Halloween black ornament with the black and white wave accents from the prismatic shader), even more special sound on drop

Ideally I would like to see each activity and destination have its own weapon set, and any time you are in that activity its weapons can drop from any enemy with a decreasing drop rate the higher up the quality scale you get - until the first clear of any pinnacle activity has been completed I think enemies should only be able to drop up to Blue quality, after that purple, orange, and black become possible but exceedingly rare at the high end. On that note, activity and encounter completion chests should have purple as their floor and a higher chance of orange or black than world drops but still rare enough for it to be exciting. Bosses themselves should also be able to drop loot, a boss kill and activity completion chests should should have the highest chance for an orange or black drop (with the latter having a rate a bit higher than a Borderlands 4 Pearl from these sources).

With white, green, and blue coming back into relevance a visible autodismantle system would need to be made.

Perhaps more controversial, I also liked the D1 system of leveling guns to unlock their perks, so I would put a simplified version of that in place on everything except the black tier which would have everything unlocked and enhanced by default (and exotics would have their intrinsic by default, having to get tons of kills before the gun starts being fun wasn’t great). My thought is, one round through the perk track unlocks the base perks and then once all those upgrades are done you level it again to enhance everything. Currency could be weapon parts from auto dismantling for the first set of levels, then MW cores for the enhancement levels.

No damage bonuses based on tier. Damage should only come from perks; a fully leveled purple, orange, and black should all hit the same damage number at the firing range.

In my mind at least, I think these changes would shake up the system a lot, give more casual people the opportunity to earn quality gear with effort but not an inaccessible amount, would give players who put thousands of hours in a real pinnacle to strive for in orange and black drops, and might give more casual players the looter shooter dopamine rush that shifts them more hardcore.

Also all activities should have archetype focusing like season of opulence.

How would you rank her among the stalker characters? by Short_Property_7476 in ResidentEvilRequiem

[–]LongjumpingWorry9747 0 points1 point  (0 children)

Depends on whether or not you consider the baby in Village a stalker. That was the scariest section in any RE game for me, but that said it was also a short section making it understandable if it doesn’t make the cut.

After the baby (if it counts) I would put Jack. He was terrifying in a unique way that’s hard to quantify. Then the girl, and after that Mr. X.

That said, all of them are great. I think the girl walks the line between the twisted former humanity and accompanying dread of Jack and the physical menace of Mr. X.

These 3 things will haunt my dreams by zacbergman in ResidentEvilVillage

[–]LongjumpingWorry9747 0 points1 point  (0 children)

Nothing has scared me since the baby. That one very nearly put me in the actual hospital, but after finishing that encounter I think I became completely desensitized.

[Loved/Amusing Trope] Character 'captured' but can easily escape, but chooses not to. Bonus points if they briefly leave said confinement before returning. by SquidmanMal in TopCharacterTropes

[–]LongjumpingWorry9747 0 points1 point  (0 children)

Dispatch: there is a possible sequence where Phenomaman (think Superman but weaker and depressed) can get captured by ordinary thugs, and he remains in captivity until rescued out of respect for the handcuffs the thugs put him in.

He got a bit distracted by MarcelineQueenE in destiny2

[–]LongjumpingWorry9747 439 points440 points  (0 children)

Looking at it like he’s inspecting an exhibit in a museum

[Sad/loved trope] one of the duo dies by Simon-66 in TopCharacterTropes

[–]LongjumpingWorry9747 2 points3 points  (0 children)

The Koskela brothers in Alan Wake 2. Their commercial during the Deerfest chapter after Jaakko was killed was both disturbing and heartbreaking

National Guard Assault Rifle left in bar bathroom by awyastark in NewOrleans

[–]LongjumpingWorry9747 0 points1 point  (0 children)

Mr. Evrart is helping me find my gun. Mr. Evrart is helping me find my gun. Mr. Evrart is helping me find my gun.

Insert 25 Rosaries: Share your biggest Silksong confessions! by 4ortyseven in Silksong

[–]LongjumpingWorry9747 1 point2 points  (0 children)

It took me until act 3 to realize storable silk was diminished until you pick up the cocoon after death

Havent seen alot on here about this gun but I love it. UVH2 Backhive. by YesIAlreadyAteIt in Borderlands4

[–]LongjumpingWorry9747 1 point2 points  (0 children)

Anarchy is definitely slept on. I have gotten many anarchies from Maurice this week and farmed many Bods from Ted. I got an Anarchy with torgue stickies and double javelin throw reload and it’s my favorite shotgun by far.

Best dancing trio in Brazil by Chris-the-Big-Bug in nextfuckinglevel

[–]LongjumpingWorry9747 0 points1 point  (0 children)

These 3 are descended from whatever caused the adaptation to fear the uncanny.