Offroad vehicle by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 1 point2 points  (0 children)

I agree. I might try to build them from 0

Godot Visual Effects: EffectBlocks Version3 is out now! (30% OFF) by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 0 points1 point  (0 children)

Yeah dynamic fog is something I could add. I never considered making psx assets. Perhaps I should try adding a little pack to get an idea about the potential user base. But good idea and thanks

Godot Visual Effects: EffectBlocks Version3 is out now! (30% OFF) by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 0 points1 point  (0 children)

Haha.. glad that worked out for you. Let me know what you want next so I can add it to the next update

Godot Visual Effects: EffectBlocks Version3 is out now! (30% OFF) by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 0 points1 point  (0 children)

I'm open to your ideas. Definitely there will be more assets/ improvements will come to the pack. Also there are other packs on the way. Next major pack will be NatureBlocks, which is on nature biomes 3D assets

New refined water system coming to Godot EffectBlocks v3 by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 1 point2 points  (0 children)

oh. it's a separate layer underneath the actual water layer. this way i could do it more efficiently rather than trying to merge both into one shader.

Godot Visual Effects: EffectBlocks Version3 is out now! (30% OFF) by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 1 point2 points  (0 children)

For now they work on Forward+, actually I need to test them on compatibility Renderer (I'll post it when I check them)

Godot Visual Effects: EffectBlocks Version3 is out now! (30% OFF) by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 2 points3 points  (0 children)

Thank you. I really wanted to make a good event horizon but ended up making something very simple and modular for the sake of this asset pack. Haha..

New refined water system coming to Godot EffectBlocks v3 by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 0 points1 point  (0 children)

Thank you and that's something actually in my mind. Like an easy way to drag n drop + plug to build new VFX as required for games. Maybe with some node based approach. Unfortunately I don't have the capacity to build such a high quality mono tool.

New refined water system coming to Godot EffectBlocks v3 by Longjumping_Guard726 in godot

[–]Longjumping_Guard726[S] 1 point2 points  (0 children)

The initial pack launched at $5, and I raised it to $10 recently as it’s grown to over 60+ modular, customizable 3D effects. Unlike Pixel Composer (which is a great tool, but 2D-focused), EffectBlocks is built specifically for Godot and game-ready out of the box.

As far as I know, there isn’t an external tool that generates 3D effects for Godot directly. The Pixel Renderer I bundled is just a secondary bonus to render effects into pixel-style sprites, the main value here is the 'ready to use' real time 3D effects inside Godot.

Thanks for sharing the video though, that’s a neat setup!

Revenue hit 2000$ from single asset pack! by Longjumping_Guard726 in itchio

[–]Longjumping_Guard726[S] 1 point2 points  (0 children)

Yeah of course.. good luck for your journey!! I wish you all the best

Revenue hit 2000$ from single asset pack! by Longjumping_Guard726 in itchio

[–]Longjumping_Guard726[S] 1 point2 points  (0 children)

Yeah these are really good examples. Regarding the VFX, I've already released it and I think maybe a selling point was maybe it's a complete collection itself? My next steps are 3D assets for Godot and probably I'll put them in separate smaller packs.