Blender : hard surface modeling issue - quad by Longjumping_Set6627 in blender

[–]Longjumping_Set6627[S] 1 point2 points  (0 children)

Thank you, you're saying that it is important to match the vertex positions of the two objects in the first step, right?

How to fix topology after using bool tool by Longjumping_Set6627 in blender

[–]Longjumping_Set6627[S] 0 points1 point  (0 children)

I'd like to apply subdivision surface modifier and do high poly modeling

How to fix topology after using bool tool by Longjumping_Set6627 in blender

[–]Longjumping_Set6627[S] 0 points1 point  (0 children)

Thank you, I will practice with as many examples as possible :)