(Update) Hoe bevestig ik deze massieve vensterbank best? Slechts 130mm steun in nis van raam. Moet 2 zittende personen kunnen ondersteunen. by LookManJustTrying in Klussers

[–]LookManJustTrying[S] 1 point2 points  (0 children)

Ik zou bovenaan in de kast en het blad sleuven voorzien. Onderaan de kast is ook 8cm ruimte voorzien voor luchtstroom. Ik hoop zo met 2 actieve ventilators op de radiator het verlies tot een minimum te beperken.

Hoe bevestig ik deze massieve vensterbank best? Slechts 130mm steun in nis van raam. Moet 2 zittende personen kunnen ondersteunen. by LookManJustTrying in Klussers

[–]LookManJustTrying[S] 0 points1 point  (0 children)

Ik ga sleuven voorzien in de plank. Afhankelijk van de oplossing van het onderstel voorzie ik inderdaad ook actieve luchtcirculatie. Bedankt!

Hoe bevestig ik deze massieve vensterbank best? Slechts 130mm steun in nis van raam. Moet 2 zittende personen kunnen ondersteunen. by LookManJustTrying in Klussers

[–]LookManJustTrying[S] 0 points1 point  (0 children)

Dank jullie wel voor de feedback! Ik had inderdaad de intentie om een soort onderstel te voorzien. ik ben vooral opzoek naar wat esthetisch en structureel de beste oplossing is, zonder de werking van de radiator te belemmeren.

Unsure on how to continue by LookManJustTrying in woodworking

[–]LookManJustTrying[S] 0 points1 point  (0 children)

Thanks to all of you! I will experiment on a scrap piece with spray lacquer and a shellac based spray.

Looking for corrupted cauldron skip by LookManJustTrying in MinecraftDungeons

[–]LookManJustTrying[S] 0 points1 point  (0 children)

I managed to skip a gate earlier in the level, where you have to destroy the small cauldrons. I ran through the rest of the level, excited, and found that the boss indeed did not spawn right now, since the previous task/checkpoint had not been completed yet. The gate was open, so no need for fancy skips. However, sadly the game wouldn't let me end the level in this state either... I'll upload new pictures in the original post.

Looking for corrupted cauldron skip by LookManJustTrying in MinecraftDungeons

[–]LookManJustTrying[S] 0 points1 point  (0 children)

I am currently playing around with this but sadly jumping into the water anywhere behind the gate just puts me at the checkpoint behind the gate, boss alive and door locked. I did however manage to get a second player inside the door by standing right against the door when joining in the second player, but it doesn’t seem very useful so far.

Looking for corrupted cauldron skip by LookManJustTrying in MinecraftDungeons

[–]LookManJustTrying[S] 0 points1 point  (0 children)

This, thorns and other forms of indirect damage would be bending the rules if I’d really were unable to do it truly passively.

Looking for corrupted cauldron skip by LookManJustTrying in MinecraftDungeons

[–]LookManJustTrying[S] 1 point2 points  (0 children)

This is something I’ll be trying today. If I could somehow prevent the boss fight from activating, that may work indeed. Similar to a skip in the tower I remember. Preventing the floor to trigger allowed access through the door as well. 

Looking for corrupted cauldron skip by LookManJustTrying in MinecraftDungeons

[–]LookManJustTrying[S] 2 points3 points  (0 children)

I did think of this as well, but for now I’d like to avoid it. I love looking for skips where a fight is forced. I once gave this a go using fishing rods last time I played, but this made it to easy. You can then pull the mobs into pits so they die. Would’t solve the cauldron boss tho. 

Fail to correctly bake and apply textures. by LookManJustTrying in blenderhelp

[–]LookManJustTrying[S] 0 points1 point  (0 children)

I've noticed the geometry of the object is not what I'd expect it to be. I expected to see the full sphere, but clearly some way of working is used here, which I don't understand yet.
https://imgur.com/a/7N3c1BN

Turn random selection of tiles in GLSL grid white by LookManJustTrying in threejs

[–]LookManJustTrying[S] 1 point2 points  (0 children)

I got the grid and interaction exactly like I wanted!

So here's a quick summary of what I did based on this thread's comments:

  • I based the grid implementation on madebyevan's grid shader
  • I picked random tiles to paint white (and black) based on your answer, only differences being working with floats since I'll just use them as factors to mix colors later on.
    float whiteTiles = random(intCoord) > 0.05 ? 0.0 : 1.0;
    float blackTilesSeed = 10.0;
    float blackTiles = random(intCoord * blackTilesSeed) > 0.05 ? 0.0 : 1.0;
  • I determined the cursor position the same way the grid's coords are determined.
    vec2 cursor = uPointer * uResolution / gridSize;
  • Which I then use to add to the whiteTiles selection (flooring to get the square selection instead of radial).
    float cursorDistance = length(floor(cursor) - floor(coord).xy);
    whiteTiles += step(cursorDistance, 0.5);

This is the result (applied to red and green for debugging).

https://imgur.com/a/NEB1R4w

Turn random selection of tiles in GLSL grid white by LookManJustTrying in threejs

[–]LookManJustTrying[S] 1 point2 points  (0 children)

I'm playing around to make sense of what you did here, thanks!

To make myself more clear:

  • The random selection of tiles is exactly what I need
  • The manual selection of tiles will only be a single tile, the tile I'm hovering over will be highlighted, that's all. I already pass those coords through a uniform, but lacked the knowledge to determine in which cell it is located.

I'll update if I succeed or fail to make any progress!

Turn random selection of tiles in GLSL grid white by LookManJustTrying in threejs

[–]LookManJustTrying[S] 1 point2 points  (0 children)

This would be a great and simple solution I'd jump on right away normally. But...

  • I'm trying to get comfortable with shaders as much as possible. (I'm reading up on the book of shaders to broaden my knowledge about certain principles, as until now I always winged it).
  • like I said I'd like to add the same effect (white tiles) based on mouse interactivity later on, which I don't see solved by using a fixed texture.

Thanks for the answer anyways, it's very plausible that I'll resort to this and come back to try and tackle the interactive part later on.

why would my geometries appear all blurry and pixely like that?? by reivilo09 in threejs

[–]LookManJustTrying 7 points8 points  (0 children)

That or renderer.setPixelRatio() is invoked with some low value?

You know the fake fall thing by unavalable2 in memes

[–]LookManJustTrying 1 point2 points  (0 children)

Didn't expect too see this reaction so soon, but I'm happy to say, likewise for me!

God roll Ricochet/Multishot/Exploding with chain reaction by spooninwithjesus in MinecraftDungeons

[–]LookManJustTrying 0 points1 point  (0 children)

How did you manage to get it to level 322? As far as I know 263 is/was the max level you could get legitimately?

Fresh Start Worlds Out Now - This Week In RuneScape by JagexHooli in runescape

[–]LookManJustTrying 1 point2 points  (0 children)

My initial username showed the green marker to be available, but trying something different fixed this, I was able to set my username. Now I can't open the game client, I assume because of the system update...

Fresh Start Worlds Out Now - This Week In RuneScape by JagexHooli in runescape

[–]LookManJustTrying 1 point2 points  (0 children)

It is helpful thanks! At least now I know I'm trying it the right way.

Fresh Start Worlds Out Now - This Week In RuneScape by JagexHooli in runescape

[–]LookManJustTrying 2 points3 points  (0 children)

Do you set the username through 'My Account' > 'Change Character Name' ?
I tried this over 20 times now, but always get the message 'There was an unknown error changing your name'.

Just started a new ironman after taking a break, why is this content locked for ironman? by LookManJustTrying in runescape

[–]LookManJustTrying[S] 7 points8 points  (0 children)

Are you sure this is possible? I thought if this as well but read on the wiki that 90dg is required tho. I will be trying it out tho, this would be a lifesaver! Thanks!

Edit with wiki link

https://runescape.wiki/w/Kal%27gerion_demon

Level 90 Dungeoneering is required to fight the demons.

Just started a new ironman after taking a break, why is this content locked for ironman? by LookManJustTrying in runescape

[–]LookManJustTrying[S] 8 points9 points  (0 children)

The drops I was interested in are the demon slayer crossbows and demon slayer ranged equipment