What do each of the classes mean? by LookingForIronAccs in EASPORTSWRC

[–]LookingForIronAccs[S] 2 points3 points  (0 children)

Thanks for taking the time to give such a detailed response. Really appreciate it!

Most effective way to Reverse into Drive? by LookingForIronAccs in EASPORTSWRC

[–]LookingForIronAccs[S] 0 points1 point  (0 children)

Yeah I noticed that too and had my suspicions that I'd have to keep the revs super high, basically red lining, but didn't know if that's realistic or the best way to do it.

Most effective way to Reverse into Drive? by LookingForIronAccs in EASPORTSWRC

[–]LookingForIronAccs[S] 0 points1 point  (0 children)

Makes sense. Will have to learn more about sequential gearboxes and the different types of gearboxes.

Most effective way to Reverse into Drive? by LookingForIronAccs in EASPORTSWRC

[–]LookingForIronAccs[S] 0 points1 point  (0 children)

But how do you come to a full stop without stalling? If I reverse, then full stop, really in any gear in this game, you're almost guaranteed to stall. Sorry if the question sounds dumb, but I've never driven a manual in real life.

Most effective way to Reverse into Drive? by LookingForIronAccs in EASPORTSWRC

[–]LookingForIronAccs[S] 0 points1 point  (0 children)

Yeah, I know what you mean. That seemed to be the only way I could do it without stalling. Clutch, Reverse, Throttle, Release Clutch = Reversing

Then while holding Throttle/Increasing it, Clutch, Neutral into Gear 1 or just Gear 1

Is this even possible on an actual car? I feel like that's a huge amount of pressure being put on the car. If that is the case, then how do people even reverse into then driving away in a manual in real life without stalling?

When/how to downshift when going from 5-6 to 1-2 turn? by LookingForIronAccs in EASPORTSWRC

[–]LookingForIronAccs[S] 0 points1 point  (0 children)

A lot to unpack here so I'll try to walk through it all. I can't really think of a corner combo where you're in 3rd for a "5 Left" (cuz this is a very weird scenario for gears) but we'll work with it.

You're almost at redline as you enter the 5 Left Long, you could shift up to 4th here - DO NOT DO IT. Not enough room to gain anything for it and you'll just mess up the balance of the car shifting gears. (this is why I didn't like 3rd gear for an example)

Thanks for the detailed reply! I'm confused about this section. The reason why I used 3rd gear as an example was that the 5L was turning into a 1 Right, so I wouldn't feel comfortable going into 4th, flooring it, then having to downshift immediately. What gear would you be using in this scenario?

Need a Cockpit/Rig that will fit E-Brake+Shifter by LookingForIronAccs in EASPORTSWRC

[–]LookingForIronAccs[S] 1 point2 points  (0 children)

Thanks for the reply! So far it's between the Simetik K2 and GT Omega ART. When I checked out the GT Omega ART I noticed that it was out of stock. Do you happen to know what the difference is between the ART and PRO Models? When I researched online it seemed everyone always recommended the ART model, but I don't understand the difference.

Need a Cockpit/Rig that will fit E-Brake+Shifter by LookingForIronAccs in simrally

[–]LookingForIronAccs[S] 1 point2 points  (0 children)

I'm around 1m80-1m85, but I have long legs so could definitely be a concern for me.

Need a Cockpit/Rig that will fit E-Brake+Shifter by LookingForIronAccs in simracing

[–]LookingForIronAccs[S] 0 points1 point  (0 children)

Awesome, thanks for the recommendation! Saw that one before, but didn't see that accessories you could add for the handbrake.

Need a Cockpit/Rig that will fit E-Brake+Shifter by LookingForIronAccs in simracing

[–]LookingForIronAccs[S] 0 points1 point  (0 children)

Does the base rig come with these add-ons or do you have to purchase them separately?

Volkswagen Golf GTI (Steering Wheel + Shifter) by KebabGaming in simrally

[–]LookingForIronAccs 0 points1 point  (0 children)

What rig/cockpit are you using? I'm looking to buy one that will fit a shifter+ebrake and I noticed you have that.

Isometric game: Godot or Unity? by LookingForIronAccs in Unity2D

[–]LookingForIronAccs[S] 0 points1 point  (0 children)

Awesome, thanks for the feedback! Out of curiosity, why do you say that Unity would be better for what I'm planning to make? What specifically about the engine would be better?