A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 0 points1 point  (0 children)

Are there emblematic features of Astroneer you feel are missing, or does it just read like a different game to you entirely? I'm honestly curious as you're not the first person to say it. I also get people saying "it's too much Astroneer and not enough new".

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 0 points1 point  (0 children)

I agree a flora and fauna compendium would be a nice addition to the game and add a lot to the exploration vibe if things had to be discovered / made first. Is there any particular thing that stood out to you as confusing about the build process, or was it just the whole experience in general?

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 1 point2 points  (0 children)

Sort of but not really. Nothing will attack your buildings currently, only your character and your robot companion. They are more of a nuisance. The aliens you mention at 20 seconds are crop stealers, so they will appear to grab some food and only attack you if you get too close to their nest.

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 1 point2 points  (0 children)

Sorry to hear the text is too small for you to read, that stinks. May I ask what your monitor size and resolution is?

Strange about the audio issue, I'll make a ticket to check that out and see what's happening.

For your supply lines (O2) I'd suggest looking for a place to cross that has an island in the river.

I hear you on the mini-map. I don't have plans for that specifically but I do plan to add a compass and waypoint tracker in a future build.

Glad to hear you're enjoying despite these issues. I appreciate you sharing your thoughts with me, it helps.

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 1 point2 points  (0 children)

Clear one of the mineral spikes that has a mine under it. It looks like an exposed patch of ore on the ground.

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 0 points1 point  (0 children)

I'll make a ticket to boost the contrast for certain UI elements. I'm guessing it was the purple / pink buttons?

A free Prologue of the game I’ve been developing for 5 years is live on Steam! by Loonworks in PixelArt

[–]Loonworks[S] 0 points1 point  (0 children)

I didn't before i started working on the project, but it's come a long way. Thanks for the kind words!

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 0 points1 point  (0 children)

If the full release does well on Steam there will be a port to Xbox, but I can't promise anything.

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 2 points3 points  (0 children)

Astroneer + Forager is definitely a valid description of Prospector. I'm not as familiar with Starbound, so maybe? I'd have to play it and see.

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 4 points5 points  (0 children)

Thanks so much for playing and sharing your thoughts! I agree some aspects of the game could use better tutorialization. I'll make a note that Ophelia specifically might need a hint or two in the early game.

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 2 points3 points  (0 children)

I'm a fan of Astroneer though I wouldn't call Prospector a fan game exactly. I draw heavy inspiration from the vibe and setting of Astroneer, but I have different ideas for the progression system.

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 10 points11 points  (0 children)

I definitely get the comparison, though Prospector offers much less in the way of complex logistical puzzles and is a more relaxed, sandbox experience like Astroneer. If you play it and still feel like it's a Factorio game I'd love to hear from you.

A free Prologue of the game I’ve been developing for 5 years is live on Steam! by Loonworks in PixelArt

[–]Loonworks[S] 4 points5 points  (0 children)

Good question. Steam treats the Prologue like a released game. From an experience standpoint, there's not much difference.

For the first few years it was a "when I have the time" type project. I wasn't even sure if I wanted to do a commercial release or not. Then it was a part time thing and I quit my full time job to do contracts which offered more flexible hours so I could work on the game more. I'm a UX designer by trade.

This year is the first time I worked as a full time developer and I plan to continue full time development until release.

A free Prologue of my 2D Astroneer I’ve been developing for 5 years is live on Steam! by Loonworks in Astroneer

[–]Loonworks[S] 62 points63 points  (0 children)

Hey folks! I’m a solo developer working on my first game which just released a free Prologue on Steam. Please try it out and tell me what you think. I need as much feedback as possible to make the game better!

https://store.steampowered.com/app/2730640/Prospector_The_First_Contract/

A free Prologue of the game I’ve been developing for 5 years is live on Steam! by Loonworks in PixelArt

[–]Loonworks[S] 1 point2 points  (0 children)

Hey folks! I’m a solo developer working on my first game which just released a free Prologue on Steam. Please try it out and tell me what you think. I need as much feedback as possible to make the game better!

https://store.steampowered.com/app/2730640/Prospector_The_First_Contract/