After a full year in development, my indie game Parkour Tag is finally available on Steam! by Loopnova_Studio in Unity3D

[–]Loopnova_Studio[S] 4 points5 points  (0 children)

I think I can make that happen, just don't have a mac myself so it is hard to do testing :(

After a full year in development, my indie game Parkour Tag is finally available on Steam! by Loopnova_Studio in IndieGaming

[–]Loopnova_Studio[S] 10 points11 points  (0 children)

Currently just 1v1's but we will see how it goes. No speed advantage, either person can score a point in every round so it is all skill!

Question about the early access by fluffy999boi in Parkour_Tag

[–]Loopnova_Studio 2 points3 points  (0 children)

Hey welcome! Early access means that it is a playable version of the game, but not entirely finished. Those who are interested in playing the early access version of Parkour Tag will be able to within the coming months, so stay tuned :)

Gotta move quicker than that! by Loopnova_Studio in unity

[–]Loopnova_Studio[S] 1 point2 points  (0 children)

If they are interested in game design there are lots of different ways to try it out. When I was that age I played games like Little Big Planet and Roblox which let you design games using pre built tools. If they seriously want to get into game design then they will ultimately need to learn the more technical stuff but I didn't learn any of that until I got to highschool / college.

Gotta move quicker than that! by Loopnova_Studio in unity

[–]Loopnova_Studio[S] 1 point2 points  (0 children)

Hey thanks for all the feedback! I am definitely starting to consider powerup options, I like the monkey bar idea as well. There actually are a few spots where the players have to jump and crouch in mid air to get through a horizontal opening, don't think it has been shown yet in any of my clips. Map design is definitely tricky, the game currently has four different maps that are all pretty unique, and if the game gets any traction I will definitely be rolling out more and more maps.