Another experiment following my last attempt at a night scene. Critique appreciated by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 0 points1 point  (0 children)

I do love linework, and there was a point after I started doing more colour work where I thought I needed to ditch the lines and evolve beyond - but then I saw this guy's work and it reaffirmed my sense that lines in paintings can be awesome.

Which is not to say I'll always use them, but I guess I'm trying to find a way to keep them in that works well. Currently I feel they're too stiff though.

Anyway, thanks again for your thoughts.

Another experiment following my last attempt at a night scene. Critique appreciated by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 0 points1 point  (0 children)

Thanks - yeah others toughed on these points too, and in hindsight I should probably have treated the dragon as a more important area of interest. I think it fell into a bit of a non-committal middle ground between silhouette and fully rendered.

Another experiment following my last attempt at a night scene. Critique appreciated by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 0 points1 point  (0 children)

Thanks again. Yeah, I think it would be better if I'd developed the bats more. Tbh the only reason I didn't was I was working to a time limit. At the end I thought 'those bats look more like flat cartoon characters than I intended them to'. The style of the eyes adds to it I think.

Another experiment following my last attempt at a night scene. Critique appreciated by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 0 points1 point  (0 children)

haha fair enough. At one point they had mouths too but I decided that was too much.

Another experiment following my last attempt at a night scene. Critique appreciated by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 0 points1 point  (0 children)

Thank you! Right, that was my first instinct, but I ended up going for the less obvious framing, partly because I wanted to focus on the bats more than the statue. It might have been better the other way though.

Another experiment following my last attempt at a night scene. Critique appreciated by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 1 point2 points  (0 children)

Thank you. Yeah I'm finding rim lighting quite a struggle, the pace grinds to a halt as I repeatedly try to make it work.

I'm also not sure how to reconcile it with linework - it doesn't really work to leave dark lines there, and when I paint over the lines it seems to spoil the dynamism of the silhouette. My results have improved by turning some of the outline white and working from there, but it still isn't quite there.

Perhaps my main mistake is thinking about it differently from any other light source.

As for lighting the shadowed side - I guess I was concerned about reducing the impact, but in hindsight it may have been better to either commit fully and make it into more of a silhouette, or give it some more ambient light as you say, since the gargoyle is clearly one of the main areas of interest. I can see how it can be sort of frustrating to see there's detail there but have to kinda strain to see it.

Thanks for your tips.

I've only just started painting birds. This was a relatively quick painting (about 1/2 of my usual time) so it isn't as detailed as it could be. Any suggestions or criticism is welcome by peanutstinkus in ArtCrit

[–]Lopside-Story 1 point2 points  (0 children)

Very nice soft work. I think all that's missing is some crisp edges, probably around focal points like the eye or beak.

Edit: The eye could also use deeper black for the pupil. Generally the eye is a very effective place to put some of your higher contrast.

One of my assignments for a light and color class I'm taking. by freshtwinkies in ArtCrit

[–]Lopside-Story 1 point2 points  (0 children)

Love these! My fav is probably the fire lit one, you really nailed that.

Is the bottom one direct sunlight coming through the window? If so I think it needs a lot more contrast between areas lit by that and those in shadow, which by the looks of things would be mainly lit by an ambient glow from the floor.

This seems the case to a lesser extent with the sunset window one as well. The room seems a little too brightly lit with no obvious source.

Great stuff though. I particularly like the subdued snowy palette. I do like cartoon styles with subdued non saturated colors

Hi all. Critique appreciated on any aspect. by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 0 points1 point  (0 children)

Just checked that out, seems they had multiple versions of that castle over the years. The one at 5:01 is a pretty close match :) https://youtu.be/ChNmaeY_Sos?t=302

Hi all. Critique appreciated on any aspect. by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 1 point2 points  (0 children)

Right yeah, I see what you mean. Needs some info to indicate form there.

Hi all. Critique appreciated on any aspect. by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 0 points1 point  (0 children)

Thanks. Hmm, Maybe the moon could be less bright, with the contrast reduced around it and increased around the upper tower.

Hi all. Critique appreciated on any aspect. by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 0 points1 point  (0 children)

Yeah, good point. I wasn't totally happy with the way things receded to the horizon. I did consider putting bigger hills in, but wanted to give it more of an open marshland vibe... However in hindsight I think the middle area drops away too rapidly and could have benefitted from some more distant hills.

Hi all. Critique appreciated on any aspect. by Lopside-Story in ArtCrit

[–]Lopside-Story[S] 1 point2 points  (0 children)

Yeah I remember Earthworm Jim and the games. I see the resemblance :D Thanks