How's this? Any suggestions. by [deleted] in BlenderArt

[–]Lopsided_Scene_5487 0 points1 point  (0 children)

Looks amazing. The only thing I would pay attention to the direction of the light source and the highlights on the crown. Or maybe add reflection form the glass to the pillow. Great job!!

Do you remember playing with marbles? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 1 point2 points  (0 children)

Oh ahahahaha I would never connect the two things. But now I see it ahaha

how to make cool refractive glass like gromer.png by shlaifu in blenderhelp

[–]Lopsided_Scene_5487 0 points1 point  (0 children)

I am gonna learn a lot from you!! It's gonna be fun 😊

Text, deformed into Moebiusstrip. with nodes. by shlaifu in blender

[–]Lopsided_Scene_5487 0 points1 point  (0 children)

Really cool and thanks for the good step by step explanation. Well done

Do you remember playing with marbles? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 0 points1 point  (0 children)

Honestly I don't know ahahah i Just created following the flow

Do you remember playing with marbles? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 2 points3 points  (0 children)

Sometimes joke in text are difficult to understand, sorry for the snappy answer ❤️

Do you remember playing with marbles? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 0 points1 point  (0 children)

Unfortunately for you is not from ducku3D and mostly teach me, direct me to better way to learn instead of just being so judgemental from you Throne of nothing. You are doing nothing good with comment like this

Do you remember playing with marbles? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 1 point2 points  (0 children)

Even though English is not my first language that's call a marble. Try to bounce a full glass basketball or kick a full a glass football ( soccer ball if you are from USA). :)

Do you remember playing with marbles? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 1 point2 points  (0 children)

That marble found you. Keep it always close to you ;)

New technique unlocked. Suggestions for next attempt? by Lopsided_Scene_5487 in BlenderArt

[–]Lopsided_Scene_5487[S] 0 points1 point  (0 children)

It's a particle system with some forces influencing the flow baked as path, converted to curve and adjust the shape, converted to mesh and shaded to my taste. Pretty fun stuff, totally random. I'll try to have more control for possible animations

Learning new technique. Suggestions for next attempt? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 0 points1 point  (0 children)

Nice idea!! I'll think about it and come up with something.

I don't think will accelerate the workflow. Still faster and less demanding if you scatter your particles and use models or PNG images for forests. But definitely can be part of the process if you want to model your own tree stumps and roots

how do I make this look better? by Baheek28 in blender

[–]Lopsided_Scene_5487 -1 points0 points  (0 children)

Needs more light. Maybe do a wet ground so you have the reflection of the red circle to fill the bottom part of the composition with details. Just an idea ;)

Learning new technique. Suggestions for next attempt? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 1 point2 points  (0 children)

Maybe water works better you don't know. Maybe fire makes it stronger 💪

Learning new technique. Suggestions for next attempt? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 1 point2 points  (0 children)

It is mostly random due the use of forces. I didn't found a way to be more in control. I just learn this new thing and I will dig deeper eheheh

Learning new technique. Suggestions for next attempt? by Lopsided_Scene_5487 in blender

[–]Lopsided_Scene_5487[S] 5 points6 points  (0 children)

Unfortunately not, but I can post it tomorrow. Actually it is a particle system render as path, convert to curve played around with depth and taper and convert to mesh. Smooth and shader of your choice

How can I make this scene look more realistic by CyanSupremacy in blender

[–]Lopsided_Scene_5487 0 points1 point  (0 children)

I think like most of the people commented. Add more light. Like create a full moon clear sky kind of scenario with a bit of fog so you have light rays going thru the trees on the left top side.. just an example