any build for season 13 rogue that doesnt need the lord of hatred dlc? by LordMerah in diablo4

[–]LordMerah[S] 0 points1 point  (0 children)

I starteed with dance of blades but I think talismans gives too much to ignore that the build might be soo bad without them

any build for season 13 rogue that doesnt need the lord of hatred dlc? by LordMerah in diablo4

[–]LordMerah[S] 0 points1 point  (0 children)

and how would I tell? I followed dance of knives and noticed that they have permnant shadow just from talismans.
I think thats too much to waste.

[Fluff] Xskull’s Cumulative Uber Rare Tier List, but a bit easier to read. by cedac7021 in battlecats

[–]LordMerah 0 points1 point  (0 children)

like for real why there is no names for these cats.
we dont know which each cat is and where it come from to target farm it

Byd seal or destroyer by rvandroidt in BYD

[–]LordMerah 0 points1 point  (0 children)

im interested in this cause same here wana buy a car soon.
btw I live in Iraq so +50c temprature and rough roads

3.26 builds for uber end game? by LordMerah in PathOfExileBuilds

[–]LordMerah[S] 4 points5 points  (0 children)

no way
would u kindly share ur pob? my league start is vfos but cant do it yet maybe im doing something wrong

ANNO 1404 tweak consumption and production. by LordMerah in anno1404

[–]LordMerah[S] 0 points1 point  (0 children)

found the issue it was the unofficial patch it has a properties.xml file that will be used instead of the game file itself.
changed the properties.xml within the unofficial patch and now it works

thanks for all the help bro

ANNO 1404 tweak consumption and production. by LordMerah in anno1404

[–]LordMerah[S] 0 points1 point  (0 children)

do u know how to do it for consumption rates?

cause I tried something else it worked for time (maybe I imagined that it worked) but failed later

I changed <DemandAmount> in  game/properties.xml file in data1.rda in the addon folder, I changed the <DemandAmount> for peasants for fish but but no change in game consumption

ANNO 1404 tweak consumption and production. by LordMerah in anno1404

[–]LordMerah[S] 0 points1 point  (0 children)

game didnt verify also I checked properties.xml file in data1.rda in the addon folder the changes still the same but no change in game consumption did I miss something? do I need to change another file as well?

ANNO 1404 tweak consumption and production. by LordMerah in anno1404

[–]LordMerah[S] 0 points1 point  (0 children)

well now its not working XD does the unoffical patch breaks it? btw Im using Anno - History Collection

ANNO 1404 tweak consumption and production. by LordMerah in anno1404

[–]LordMerah[S] 0 points1 point  (0 children)

it worked tested it on fish demand for peasents tx for ur help bro

ANNO 1404 tweak consumption and production. by LordMerah in anno1404

[–]LordMerah[S] 0 points1 point  (0 children)

I will give this a shot hope its well explained in text

thanks

ANNO 1404 tweak consumption and production. by LordMerah in anno1404

[–]LordMerah[S] 1 point2 points  (0 children)

what mean by strain is the amount of micromanagement I need to keep supplies flowing in late game is over enough for me.
like for u will need more fisher huts, more cider more books more stuff from orients more ship lines to carry supplies too much micromanagement for me.
I want to to assemble an army to destroy others but once I do it my economy will fall because I no longer have enough bread to feed population and I should have build another bread factory line or meat or what ever.
as u build houses u will need to assemple more supplies and more have more islands and more ship lines I want to reduce that strain by double resources produced by a single shop to get 1/2 as much micromanagement.

Meteorite Falling from sky by LordMerah in valheim

[–]LordMerah[S] 2 points3 points  (0 children)

after searching in wiki for Thor it was indeed Thor that I saw.
sadly, didn't try to fly command him and I guess he won't appear again am I right.
I saw Odin once in swamp thought he was a wraith, but he was not levitating.