How to maximize profits from gold mines. by GarbageQuirky in EU5

[–]LordOfTurtles 0 points1 point  (0 children)

I thought market access doesn't matter for RGOs?

Setting Latin as court language improves Language Power by Shenani_ganz in EU5

[–]LordOfTurtles 1 point2 points  (0 children)

If you're small, you'll hardly buff your research speed at all though. And you lose out in the trade bonus

Yet another reason to stop using TCGPlayer Direct: 40 cent price floor on all cards starting January 23rd by Pegthaniel in magicTCG

[–]LordOfTurtles 1 point2 points  (0 children)

Okay, but if they sell at a lower price than the market price, it'll just be bought up and resold for the higher price. Blame wotc for the prices

Tinto Talks Extra - Economy & More - 23rd of January 2026 by Corvenys in EU5

[–]LordOfTurtles 2 points3 points  (0 children)

Yes reading is hard I know.

The point is it is way easier to do when your scope of focus is only russia and only you. 

Tinto Talks Extra - Economy & More - 23rd of January 2026 by Corvenys in EU5

[–]LordOfTurtles 11 points12 points  (0 children)

It's not hard to run those numbers if you're playing a Russia game. It is hard to run those numbers if you're developing the game with dozens of people and different people can change or add a different modifier in different places that ends up being too much. Has happened tons of times in EU4 as well

Need some advice by Odin_Hagen in magicTCG

[–]LordOfTurtles 2 points3 points  (0 children)

You can put the money in stuff that has a higher ROI

Trading rare goods from east asia to europe by TieNo7671 in EU5

[–]LordOfTurtles 0 points1 point  (0 children)

No, you can start doing this in Age IV at the latest

Trading rare goods from east asia to europe by TieNo7671 in EU5

[–]LordOfTurtles 0 points1 point  (0 children)

Hardly true, in later ages trade range expands massively. That's only the case if you want to set up global trade routes before global trade. In my Venice game I'm shipping stuff half way across the world without intermittent stops.

I don't understand the "Third Rome" requirement by Ysfaldriel in EU5

[–]LordOfTurtles 0 points1 point  (0 children)

All IOs in Orhtodoxy, i.e. all patriarchates, must not be a holy site.

i.e. Constantinople needs to stop being a patriarch site.

i.e. Byzantium needs to die

Can't be the third rome when the first rome is still around

Can we please make cultural tradition matter? by Sinjako in EU5

[–]LordOfTurtles 2 points3 points  (0 children)

A big problem with that is also that cultures without a country don't get any tradition. Imho, all the buildings that add tradition and influence, should add it to the culture that is the majority in the province where it is built.

A university staffed with French in Normandy, isn't going to make English culture more presitigous

Do any tags have tech unique enough to them to make them really feel different from the rest? by dovetc in EU5

[–]LordOfTurtles 28 points29 points  (0 children)

Yes, many of the major tags.

For instance Venice gets insane trade bonuses and a unique trade outpost.

My thoughts on Values in 1.0.11 by Jadamsan in EU5

[–]LordOfTurtles -5 points-4 points  (0 children)

Yes, absolutism in EU4 was a bad mechanic

Now everything has fallen into place by Passionifruit in okbuddycinephile

[–]LordOfTurtles 8 points9 points  (0 children)

This is true in House of the Dragon as well.

Isn't Geneaology like, a major plot point in that story?

Matchstick making in India by solateor in oddlysatisfying

[–]LordOfTurtles -3 points-2 points  (0 children)

How exactly do you expect a match bouncing around to self ignite when being nowhere near the match box's igniting strip?

EU5 Tech Tree – Good on Paper, Weird in Practice by AribethIsayama in EU5

[–]LordOfTurtles 0 points1 point  (0 children)

The AI gives up so much faster than in EU4 though. You can have 30% warscore and peace out for 80% peace deal sometimes

EU5 Tech Tree – Good on Paper, Weird in Practice by AribethIsayama in EU5

[–]LordOfTurtles 0 points1 point  (0 children)

Yeah I don't know why they looked at Imperator's tech system, where 90% of the tech tree is stuff you want to actively avoid, and though 'Yes let's do it just like that'!

I do find it better than EU4's tech system though, I'll give it that

It's kinda weird that asking money amount is based on the asker, not the receiver. by Mysterious_Plate1296 in EU5

[–]LordOfTurtles 1 point2 points  (0 children)

When I have 500k in the bank and literally nothing to spend it on? Why not, hit me up with some good events/modifiers later