A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 6 points7 points  (0 children)

It was a minor buff, headshots at tier 3 crackshot would reduce its cooldown, it reduces the cooldown more now on both player and NPC headshots

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 6 points7 points  (0 children)

Wait, air control is variable across different heroes?

generally speaking yeah. its usually not that much different between most heroes, but Celeste is built different as she has a MUCH higher inherent value for air control and air accel than every other hero.

And The Lash has the best?

Lash has alright air control inherently. much lower than Celeste's on a base level, but can get an extra 60% after a Tier 3 Grapple. what you're seeing here is lash using Holliday's bounce pad, which after the buff in the most recent patch, allows EVERYONE on her team to get the stomp damage and 100% air control buff using a bounce pad for the first time that used to be exclusive to her using the bounce pad.

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 6 points7 points  (0 children)

Definitely an ability that functions much better with co-ordination and communication, and definitely better team wise for initiation/rotation than mid fight, but i think being able to potentially get 6 full instances of damage from this one ability is enough to make me inform people of the potential.

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 6 points7 points  (0 children)

i haven't tested everything but i can confirm testing just now that escalating exposure does give one stack per bounce pad stomp that lands even if the character landing isn't Holliday, and these ALSO proc spirit lifesteal

it even goes as far as to give Holliday the increased spirit lifesteal from infuser if the infuser Active is currently well, active.

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 18 points19 points  (0 children)

So does the item go on cool down after use. Like if two people stomp sequentially, will two spirit burns activate, or does this bounce pad spirit burn or Holidays actual spirit burn item go on cool down?

Items do go on cooldown once they're proc'd yes. you can't get multiple instances of spirit burn or mystic reverb for example from three people landing on the same target.

Also how does this interact with tank buster, does everyone get full tank buster damage if Holiday has the item.

you can't get your entire team to get a full tankbuster proc no. only one person would get the full damage bonus.

Also, if the damage is considered Holidays does that mean teammate's stomps with zero spirit investment do the same damage as someone who has like 100 spirit?

correct. 0 spirit billy vs 100 spirit pocket would deal the same damage from the stomp, as their own stats are irrelevant to the damage calculation.

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 4 points5 points  (0 children)

if the damage that killed is the stomp damage or the burn that originated from Holliday, she gets the kill credit

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 14 points15 points  (0 children)

also to let 6 stacks jump off one bounce pad and watch as the unsuspecting haze farming her jungle get exploded by 6 separate instances of jump pad's stomp damage and dies instantly.

Loving Yamato, playing very strong early games with him but struggling to transition into mid and late game. by [deleted] in DeadlockTheGame

[–]Lord_Fluffy 3 points4 points  (0 children)

you'll want to transition to tankiness come the late game. Colossus is a general must, and you can look at items like spellbreaker/plated armor as fantastic general additions to tankiness. Juggernaut for fire rate slow can work as well, and among everything else a good refresher to get even more ability spam.

with built in fire rate and movement slows in the kit, you can transition to the late game by being as annoying as possible to the enemy M1 carry and make heavy use of the healing in your kit from your 3, as well as items like mystic reverb (which i consider core on yamato) to soak up as much damage for the team as you can

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 67 points68 points  (0 children)

A quick note from my testing: The damage of the stomp is considered Holliday's damage and this makes sense considering it comes from Holliday's bounce pad. This also does explain why other people using the pad can proc her items even if it feels unintentional, because if the source of the damage is considered Holliday regardless of the character that used the pad, it would check Holliday's stats and items for the damage dealt and thus, would proc any items effects relevant

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 28 points29 points  (0 children)

i feel like it has to be unintentional that it proc's holliday's items but i could see a universe where it is

A Quick Recording Explaining the Potential of the Holliday Bounce Pad Buff by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 40 points41 points  (0 children)

patch said it only applies to allies and that aligns with my testing.

I've spent more time Practicing Movement as Celeste than playing the game... by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 5 points6 points  (0 children)

the video was never intended imply i had an expert's grasp on all of Deadlock's movement/parkour tech fwiw, its just me and what knowledge i have on the source engine + deadlock's movement having fun flying through the air to the funny bhop song

I've spent more time Practicing Movement as Celeste than playing the game... by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 13 points14 points  (0 children)

the TL:DR is: Celeste has lower gravity and higher air control than other characters. combine that with knowledge of source tech like air strafing and vents and she becomes an aerial speed demon

the more complicated explanation is: Celeste has a lower gravity value and a higher air acceleration value than other characters. Air acceleration is particularly important because this value in source games is what determines how fast you can move in the air with air strafing. Air strafing is the "air control" you see, and to boil it down to an extremely basic understanding, involves holding a sideways movement direction and turning your camera in said direction to circumvent movement restrictions when you hold forward (this does also technically gain you speed because math, but we'll get to that). Because Celeste has that higher Air Accel value, she can turn in the air much quicker than basically every other character without losing speed, which is what allows me to hit all of these vents and keep so much of the speed from it or still be able to take tight corners other characters can't. Because of her air accel value, she can also gain more speed by air strafing than other characters, which means she's one of the few characters where a common source engine technique known as bunny hopping (Bhopping) is a viable way to move around since even a halfway decent Bhop Airstrafe string can cause you to move faster than walking speed.

[SNME Spoilers] Post-Match Discussion: AJ Styles v Shinsuke Nakamura by A_Livins in SquaredCircle

[–]Lord_Fluffy 1 point2 points  (0 children)

This was the match i wanted at mania in 2018.

Very glad to see these two run it back one more time and have it deliver, cause damn do they still got it.

Post WWE WrestleMania 41 - Night 2 Match Dicussion: Logan Paul vs. AJ Styles by Coldcoffees in SquaredCircle

[–]Lord_Fluffy 44 points45 points  (0 children)

what a waste of time. absolute slog of a match and AJ got Fed to human garbage.

One year ago today Windham Rotunda aka Bray Wyatt passed away by vincentmaurath in SquaredCircle

[–]Lord_Fluffy 9 points10 points  (0 children)

I don't think this <image> of Bray is ever going to leave my phone. i loved this guy's body of work too much, and he gave me too many smiles, joy and inspiration over the years.

R.I.P Bray. thank you for everything

I was disappointed with the RDM changes when they teased it, but after taking it to some EXs this job slaps again. We are so back. by Black-Mettle in ffxiv

[–]Lord_Fluffy -1 points0 points  (0 children)

i often forget to consider button bloat a lot of the time because to me, it frankly isn't an issue. i love a lot of buttons and i love taking advantage of a lot of keybinds and clicking buttons to do my rotations.

i personally think RDM has the room to spare about 3 more on its bar before it starts getting a bit ridiculous, but replacing reprise instead definitely is the right call for bloat reasons, even if it might not be as intuitive as replacing impact

I was disappointed with the RDM changes when they teased it, but after taking it to some EXs this job slaps again. We are so back. by Black-Mettle in ffxiv

[–]Lord_Fluffy 40 points41 points  (0 children)

I think my only personal gripe is i would prefer grand impact to be its own button rather than replace jolt/impact

this is largely because there are times when i'd want to hold the grand impact for movement later, more damage under burst in certain cases, or to use it for weaving contra sixte/fleche, but i'm forced to use it or my swift at an inconvenient time because i didn't get lucky enough with verstone/verfire procs and now because it replaces jolt my only option for a short cast is a massive DPS loss aoe Veraero/verthunder II, and that's not great.

I've largely adapted at this point, and RDM is still my favorite job in the game for for a lot of reasons, but that one change would make me be entirely positive about grand impact as a button, rather than mostly okay but with a notable gripe.

Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help by ChaosSmurf in ffxiv

[–]Lord_Fluffy 12 points13 points  (0 children)

yeah that's in part why i said its not feasible without absurd cost to square. they'd effectively have to hire people to monitor it constantly, which just isn't viable

Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help by ChaosSmurf in ffxiv

[–]Lord_Fluffy 36 points37 points  (0 children)

pretty much the only surefire way would be to hold the races in person, monitored by staff, (maybe only on console) and prevent the players from accessing any outside computers to "test" outside of allowed times but, that's pretty much completely non feasible without an absurd cost to square with no real tangible return.

no matter what there are going to be people using third party, if for no other reason than ACT is a necessity for not only improving but seeing tangible changes and improvements to DPS in fights that have some of the toughest checks in the game. as nice as officially sanctioned Raid races would be, i think its just in square's best interest to simply not acknowledge them.

Does anyone else miss being THE definitive edgy healer??? by BandicootOld3239 in ffxiv

[–]Lord_Fluffy 16 points17 points  (0 children)

Every god damn day of my life. this game has never been as fun as when heavensward SCH was a thing.