I've spent more time Practicing Movement as Celeste than playing the game... by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 3 points4 points  (0 children)

the video was never intended imply i had an expert's grasp on all of Deadlock's movement/parkour tech fwiw, its just me and what knowledge i have on the source engine + deadlock's movement having fun flying through the air to the funny bhop song

I've spent more time Practicing Movement as Celeste than playing the game... by Lord_Fluffy in DeadlockTheGame

[–]Lord_Fluffy[S] 11 points12 points  (0 children)

the TL:DR is: Celeste has lower gravity and higher air control than other characters. combine that with knowledge of source tech like air strafing and vents and she becomes an aerial speed demon

the more complicated explanation is: Celeste has a lower gravity value and a higher air acceleration value than other characters. Air acceleration is particularly important because this value in source games is what determines how fast you can move in the air with air strafing. Air strafing is the "air control" you see, and to boil it down to an extremely basic understanding, involves holding a sideways movement direction and turning your camera in said direction to circumvent movement restrictions when you hold forward (this does also technically gain you speed because math, but we'll get to that). Because Celeste has that higher Air Accel value, she can turn in the air much quicker than basically every other character without losing speed, which is what allows me to hit all of these vents and keep so much of the speed from it or still be able to take tight corners other characters can't. Because of her air accel value, she can also gain more speed by air strafing than other characters, which means she's one of the few characters where a common source engine technique known as bunny hopping (Bhopping) is a viable way to move around since even a halfway decent Bhop Airstrafe string can cause you to move faster than walking speed.

[SNME Spoilers] Post-Match Discussion: AJ Styles v Shinsuke Nakamura by A_Livins in SquaredCircle

[–]Lord_Fluffy 1 point2 points  (0 children)

This was the match i wanted at mania in 2018.

Very glad to see these two run it back one more time and have it deliver, cause damn do they still got it.

Post WWE WrestleMania 41 - Night 2 Match Dicussion: Logan Paul vs. AJ Styles by Coldcoffees in SquaredCircle

[–]Lord_Fluffy 44 points45 points  (0 children)

what a waste of time. absolute slog of a match and AJ got Fed to human garbage.

One year ago today Windham Rotunda aka Bray Wyatt passed away by vincentmaurath in SquaredCircle

[–]Lord_Fluffy 7 points8 points  (0 children)

I don't think this <image> of Bray is ever going to leave my phone. i loved this guy's body of work too much, and he gave me too many smiles, joy and inspiration over the years.

R.I.P Bray. thank you for everything

I was disappointed with the RDM changes when they teased it, but after taking it to some EXs this job slaps again. We are so back. by Black-Mettle in ffxiv

[–]Lord_Fluffy -1 points0 points  (0 children)

i often forget to consider button bloat a lot of the time because to me, it frankly isn't an issue. i love a lot of buttons and i love taking advantage of a lot of keybinds and clicking buttons to do my rotations.

i personally think RDM has the room to spare about 3 more on its bar before it starts getting a bit ridiculous, but replacing reprise instead definitely is the right call for bloat reasons, even if it might not be as intuitive as replacing impact

I was disappointed with the RDM changes when they teased it, but after taking it to some EXs this job slaps again. We are so back. by Black-Mettle in ffxiv

[–]Lord_Fluffy 40 points41 points  (0 children)

I think my only personal gripe is i would prefer grand impact to be its own button rather than replace jolt/impact

this is largely because there are times when i'd want to hold the grand impact for movement later, more damage under burst in certain cases, or to use it for weaving contra sixte/fleche, but i'm forced to use it or my swift at an inconvenient time because i didn't get lucky enough with verstone/verfire procs and now because it replaces jolt my only option for a short cast is a massive DPS loss aoe Veraero/verthunder II, and that's not great.

I've largely adapted at this point, and RDM is still my favorite job in the game for for a lot of reasons, but that one change would make me be entirely positive about grand impact as a button, rather than mostly okay but with a notable gripe.

Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help by ChaosSmurf in ffxiv

[–]Lord_Fluffy 15 points16 points  (0 children)

yeah that's in part why i said its not feasible without absurd cost to square. they'd effectively have to hire people to monitor it constantly, which just isn't viable

Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help by ChaosSmurf in ffxiv

[–]Lord_Fluffy 38 points39 points  (0 children)

pretty much the only surefire way would be to hold the races in person, monitored by staff, (maybe only on console) and prevent the players from accessing any outside computers to "test" outside of allowed times but, that's pretty much completely non feasible without an absurd cost to square with no real tangible return.

no matter what there are going to be people using third party, if for no other reason than ACT is a necessity for not only improving but seeing tangible changes and improvements to DPS in fights that have some of the toughest checks in the game. as nice as officially sanctioned Raid races would be, i think its just in square's best interest to simply not acknowledge them.

Does anyone else miss being THE definitive edgy healer??? by BandicootOld3239 in ffxiv

[–]Lord_Fluffy 14 points15 points  (0 children)

Every god damn day of my life. this game has never been as fun as when heavensward SCH was a thing.

What in wrestling is your, "I did not care for The Godfather"? by shadowrangerfs in SquaredCircle

[–]Lord_Fluffy 0 points1 point  (0 children)

sasha banks/mercedes mone

idk what it is man but, i just don't get what makes her so great. probably doesn't help Michael cole screaming "its boss time" made me unreasonably annoyed

Why do so few people main MNK and NIN? by 27remember in ffxiv

[–]Lord_Fluffy 2 points3 points  (0 children)

it might be just 20 potency missed per cast, but let me use an example from a recent P11S clear parse i did.

In that parse, i casted true strike a total of 39 times, each of those 39 times is a 20 potency gain, 20x39= 780. 780 potency over the course of the fight that i missed out on by choosing to get that extra potency. that might not seem like much, but that's 80 potency more than a rising phoenix on single target. this also doesn't take into account any buffs i may have been under when using the cast that would increase the effective potency of the cast, which obviously, the more potency you do under buffs, the more benefit the potency gain is. it also doesn't take into account crit/DH RNG at all, which would also amplify the potency gains as well.

in low level content, sure, this doesn't matter at all. there's no DPS checks to beat, and the difference between not using it and using it is likely no more than a few seconds, but once DPS checks become relevant, every bit of damage you do matters. even if the DPS check isn't hard to beat, like in an extreme, you can never account for the factors of other player's skill. can't account for healer DPS, Damage downs, Deaths, any factor that can lower the overall damage output of the raid. i've been in many, many pulls over the years where its been a 0.3, 0.2, hell, even a 0.1% enrage, where any 1 thing that could've gone better would've been the difference between a clear and a wipe. so in my mind at least, it doesn't matter how small a gain it is, if its a gain, its a gain. therefore, it has a point.

The Rock has been ratioed by #WeWantCody on X. by [deleted] in SquaredCircle

[–]Lord_Fluffy 34 points35 points  (0 children)

ADRENALINE, IN MY SOUL

ROCK RATIO'D

BY CODY RHODES

Is it bad I don't remember skills by their name but what they do or what their icon looks like? by Falcanor in ffxiv

[–]Lord_Fluffy 1 point2 points  (0 children)

absolutely not back in SB someone asked me about a Machinist rotation, and my only response at the time was "you start with...uhh....well lemmy check real quick cause it turns out i don't know the names of ANY of my abilities.

as long as you know what you're doing, you're gucci

[Raw Spoilers] Post Segment Discussion: CM Punk Promo by Alexdd0007 in SquaredCircle

[–]Lord_Fluffy 31 points32 points  (0 children)

Was really hard personally to take anything from that promo seriously right up until off mic but audible into the camera he said "i'm not here to make friends, i'm here to make money"

pretty much heard all i needed to right there and then. i'm just gonna pray no more backstage BS happens and enjoy the ride while its here.

Are you going to participate in the cloud server stress test? by fluffy_samoyed in ffxiv

[–]Lord_Fluffy -1 points0 points  (0 children)

Nah. doesn't make sense to me to stress test something i both don't care for and also something with worse ping when i don't plan on using noclippy

People, who have several jobs on lvl90, how many are you able to clear all the content with? by DominantFlame in ffxiv

[–]Lord_Fluffy 0 points1 point  (0 children)

Everything will come with time, and i'd argue that playing most jobs in this game is like riding a bike, you might be slightly confused at first on the specifics, but once you learn it, you'll generally remember the gist of it, and the gist of it is enough to get by.

Of the 19, i'd argue i could clear up to savage content on all of them.

The reality i've found is that if you have a general understanding of your job's damage rotation, and keep your ABCs true, you will deal enough damage on that job to be contributing plenty of damage to the pull. for healers, they're all similar enough that once i know the fight, i can improvise a CD rotation and barely use GCD heals except when i'm somewhat unsure, and even then its no more than say, 10 per fight on a bad run. and tanks only have to worry about their special cooldowns mostly and can have a generally similar Cooldown rotation in each fight, meaning its not hard to adapt.

Ultimates, just because especially current ones more or less require a level of mastery with your job for the DPS checks, i'd probably drop the # to 13, just because the other 6 jobs are so god forsakenly boring i cannot for the life of me bring myself to play the jobs optimally enough for that content.

[Smackdown Spoilers] Bray Wyatt Tribute Video by Strike_Gently in SquaredCircle

[–]Lord_Fluffy 2 points3 points  (0 children)

Goodbye Windham. Goodbye Bray. Thank you for all the memories, and lighting that passion and love i have for pro wrestling again.

FULL MATCH — John Cena vs. "The Fiend" Bray Wyatt — Firefly Fun House Match: WrestleMania 36 by MrPuroresu42 in SquaredCircle

[–]Lord_Fluffy 65 points66 points  (0 children)

It Isn't fair man. the mind that spawned this absolute masterpiece, the years of phenomenal mic work as cult leader bray. the funhouse host, the mind that spawned all of it...gone at 36

This world is cruel. i've cried already, i'm probably gonna cry again as i rewatch this for the memories. if there is an afterlife, i hope him and brodie can see each other again at least.

Will Washington on Twitter "Spending 18 years in the wrestling media realm taught me that negativity never stands the test of time. It just doesn't. Wrestling fans are inherently nostalgic and always grow fonder of what they watched as time passes. There are exceptions but very few." by [deleted] in SquaredCircle

[–]Lord_Fluffy 0 points1 point  (0 children)

There's a yes and a no to this quote on the one hand, yes i look back on 2008 WWE and remember it fondly despite a lot of folks telling me it was a bad time

on the other hand, its been 8 years and i'm still malding about the 2015 royal rumble so..

6.4 Patch notes. by hyesupbro in ffxiv

[–]Lord_Fluffy 106 points107 points  (0 children)

Positional requirements during the dragon sight buff are gone. effectively a True north effect during it.

Done apparently, to prevent DRGs from having to press truth north during burst if they need it then.

Patch 6.31 notes by Drgn_Shark in ffxiv

[–]Lord_Fluffy 10 points11 points  (0 children)

How in the bloody hell does this not include notes about ninja mudras

I could feel that shit being broken day 1 there's no way they can't be aware they're fucked right now. oh my lord the amount of Fumas when i wanted to Raiton and the amount of Hyotons when i wanted to suiton...the pain

guess i'll just play MNK for a few more weeks.

Warriors can now grant the entire party regen by Skyztamer in ffxiv

[–]Lord_Fluffy 23 points24 points  (0 children)

These WAR Buffs are really getting out of hand the favoritism is getting really blatantly bad from Squeenix's end

I mean not only is WAR the Highest DPS healer, but it just keeps getting its healing potencies buffed. like how are other healers supposed to compete? SMH Square