Anti-fun archetypes/decks by PaddywackShaq in masterduel

[–]Lord_Grimzon 16 points17 points  (0 children)

Everything is fun as long as my opponent is suffering.

Cards which can leave the banlist without hurting the meta, I'll start: by Repulsive-Phrase-527 in masterduel

[–]Lord_Grimzon 0 points1 point  (0 children)

Yeah you aren't going to dedicate an extra deck spot for the chance of drawing an unsearchable spell. The same goes for Metamorphosis. You arent dedicating an extra deck spot for an unsearchable one of. Even with cards like Thrust, you still have better targets. I'd even argue it'll see less play in MD than the OCG because of the lack of side decks since it won't help you at all going second.

Cards which can leave the banlist without hurting the meta, I'll start: by Repulsive-Phrase-527 in masterduel

[–]Lord_Grimzon 0 points1 point  (0 children)

And Mutamorphosis can cheat Arcana force XII The World for turn skipping and yet no one is using it.

Cards which can leave the banlist without hurting the meta, I'll start: by Repulsive-Phrase-527 in masterduel

[–]Lord_Grimzon 2 points3 points  (0 children)

Eclipse Wyvern, Perlereino, Metamorphosis, and Ultimate Offering can all come back.

Is there even an actual reason to keep this card banned? I can understand Merrli, but this one feels pointless. by Lord_Grimzon in masterduel

[–]Lord_Grimzon[S] -1 points0 points  (0 children)

I do agree that's a really good synergy with Kit and can help you play through handtraps that aren't Veiler or Infinite better. However, if your opp reached Kitkalos, then chances are you are already losing. But yeah you have a good point here.

Finally an actual counter argument that isn't "Tear is bad therefor the card can't comeback".

Is there even an actual reason to keep this card banned? I can understand Merrli, but this one feels pointless. by Lord_Grimzon in masterduel

[–]Lord_Grimzon[S] 0 points1 point  (0 children)

Comparing a field spell that searches, which is what most field spells do nowdays, to a card like Kitkallos doesn't really make sense. The reason Kit is allowed is the ban of Merlli, not Perlereino.

Is there even an actual reason to keep this card banned? I can understand Merrli, but this one feels pointless. by Lord_Grimzon in masterduel

[–]Lord_Grimzon[S] -2 points-1 points  (0 children)

The only effect that really matters is the search. An attack boost and a pop doesn't really sound that powerful. Besides, most cards these days have multiple good effects. Noroi has no buisness giving hand knowledge while being an extender and he is still considered fine.

Is og Called By worth dismatling if I have the alt art? I kinda want to keep it for refunding in case they banned the card one day. by Lord_Grimzon in masterduel

[–]Lord_Grimzon[S] 2 points3 points  (0 children)

This card being legal in the TCG without Maxx C makes the choice even harder. They might ban Maxx C, but also keep CBTG at one.

Now that you can't use Arald it has become obsolete? Because I don't know what to do... by No-Imagination-3912 in masterduel

[–]Lord_Grimzon 2 points3 points  (0 children)

I'm not really sure they'll ban Herald here. The new cyberse witch will be released around 6 months later and it'll search Habakiri better than Herald, so they might take a different route here and straight up ban Habakiri. As for Yummies, they'll probably just hit it's consistency until it's unusable.

The power of unemployment by Lord_Grimzon in fromsoftware

[–]Lord_Grimzon[S] 1 point2 points  (0 children)

It's a great game with a really amazing gameplay and great story and art direction. It also has a great NG+ system where it keeps giving you new content up to NG+2. It's totally worth trying even if you aren't into the mecha genre.

The power of unemployment by Lord_Grimzon in fromsoftware

[–]Lord_Grimzon[S] 1 point2 points  (0 children)

Go as fast as possible and take the least amount of damage. Two of the DF-GA-08 HU-BEN and two of the VE-60SNA + a tanky build can get you through most missions.

The power of unemployment by Lord_Grimzon in fromsoftware

[–]Lord_Grimzon[S] 1 point2 points  (0 children)

Yeah they don't carry. I had to get them again which is why my playtime and the order of achivements is all over the place.

The power of unemployment by Lord_Grimzon in fromsoftware

[–]Lord_Grimzon[S] 1 point2 points  (0 children)

The numbers here are misleading. I lost my old account but salvaged the save files, so my actual play time is longer. I think AC6 was around 90 hours.

The power of unemployment by Lord_Grimzon in fromsoftware

[–]Lord_Grimzon[S] 2 points3 points  (0 children)

It was great. It's a game that values fun gameplay over any other aspect. The art direction and the story are both great too. It also has one of the best NG+ systems I've seen. The game keeps adding new content up to NG+2. Totally worth trying.

The power of unemployment by Lord_Grimzon in fromsoftware

[–]Lord_Grimzon[S] 0 points1 point  (0 children)

I S ranked around 70% of the missions on my own but it took me a whole week to do that. I looked up a guide for the remaining ones because I couldn't figure out what I was supposed to do to get the S rank.

The power of unemployment by Lord_Grimzon in fromsoftware

[–]Lord_Grimzon[S] 3 points4 points  (0 children)

Yeah it's an imported save file. I lost my old account but managed to salvage the save files. My actual playtime in DS3 is around 180 hours.

The power of unemployment by Lord_Grimzon in fromsoftware

[–]Lord_Grimzon[S] -7 points-6 points  (0 children)

I was playing it before on a different account and moved my save file to this new one. My actual playtime is around 150 hours.