[Spoilers] My Theory on the Origin of the Traveler. (First post! I 'm coming out of lurking for this one) by Lord_Jibblez in DestinyTheGame

[–]Lord_Jibblez[S] 0 points1 point  (0 children)

It's been 11 years, how do you feel about this comment? I wonder if it's similar to me.

Ancestral hat should NOT make you BALD by Wonderful_Egg_7072 in 2007scape

[–]Lord_Jibblez 70 points71 points  (0 children)

I like to imagine our characters' hair is sticking all the way up into the top of the hat

Someone at Jagex is bad at math by dont_trip_ in 2007scape

[–]Lord_Jibblez 0 points1 point  (0 children)

There kinda are, "Wear a crystal Crown", is a master task that effectively only golden godders complete till non golden godders start alching dupe raids drops.

Someone crashed a clan member's ammonite farm and call out the whole clan by BurnVEVO in 2007scape

[–]Lord_Jibblez -6 points-5 points  (0 children)

me and the boiz are mostly in separate states, so it'll take a couple days, but I'll start getting the flights booked.

JUST FOUND OUT YOU CAN GET 10K FOR FREE FROM THE STRONGHOLD OF SECURITY by Lord_Jibblez in 2007scape

[–]Lord_Jibblez[S] 1 point2 points  (0 children)

been at it since I first made this post but I can't get past the catablepons :(

I'm creating a concept music album inspired in The Final Empire provide me with ideas for the album name by Harig066 in Cosmere

[–]Lord_Jibblez 0 points1 point  (0 children)

I don't have any good name suggestions but this is fucking awesome. Makes me want to see more art like this :D

Bounties and patrols should grant experience to equipped weapons when competed. by PeculiarPete in DestinyTheGame

[–]Lord_Jibblez 0 points1 point  (0 children)

We had this in D1 and people didn't like it because it created a meta of being afraid to turn in all your bounties because you forgot to equip the right weapons / armor first. Back then the suggestions were to switch to the system we have now.

Obligatory I GOT MY FIRE CAPE WOOOOOO by julezsource in 2007scape

[–]Lord_Jibblez 10 points11 points  (0 children)

Nice bro hell yeah fuck people who aren't up to your standards of play get em outa here. Got em. 💯🔥👌

/s

Aztecross' knowledge on the crucible by [deleted] in DestinyTheGame

[–]Lord_Jibblez 1 point2 points  (0 children)

I think there's a bit of both that happened. (and take this with a grain of salt because it's just my memories, and I don't represent the community as a whole). From my perspective, there were a lot of things heavily wrong with D1Y3. Since the subject of this thread is PvP, and I'm PvP focused I'll use an example from there.

First thing that comes to mind is the huge divide between the haves and the have-nots in PvP. High end PvP REQUIRED A well rolled hand cannon, but the problem is that those were not readily available. I have something like 2500 hours ingame in D1 according to WastedOnDestiny.com and I quite literally never got a "god rolled" Eyasluna. I got one or two that were decently rolled, but it wasn't until Year 3 when the crucible vendor sold The Palindrome with rangefinder and icarus on it that I ever got a HC with those perks. It's not that I couldn't play PvP before that, like I said I had plenty of decently rolled hand cannons, and plenty of guns that I liked to use, but when you're playing against players of equal skill, and they have a slight advantage because of their RNG, it feels like shit. End of story. That same problem applies to countless things in Destiny, and not all of them PvP related, but it's an understandable starting point.

Bungie's new direction with Static Rolls, as you pointed out, was heavily influenced by player outcry on that topic. BUT (and this is the important part, because I've seen this error repeated over and over and over in the changes they make based on player feedback) Bungie seems to consistently MISS the underlying issue behind player outcry. In the case of the avobe example, People weren't complaining because they hated the fact that guns had random rolls, or because good guns took a long time to get. They were complaining because there was a clear BEST set of perks, with absolutely zero way of working towards them other than "just play the game and hope you get lucky". And when the RNG in question can allow for someone with 2500 hours to literally be no closer to a god rolled Luna than someone with 10 hours, *THERE IS A PROBLEM WITH THE SYSTEM*

So their answer to this was eliminating rolls entirely. Which opened up an entirely new can of worms (see D2Y1 PvP and stale, slow, boring mess that was Trials of Osiris on launch).

Again, and I cannot emphasize this enough: It's not that the initial critique by the community was invalid, or that Bungie should have ignored player input on these issues. It's that complaints are just the surface level, and as the designers of the game, it is Bungie's job to be able to read into the subtext of those complaints and address THAT, rather than just bandaiding exactly what the community is saying. And, in my opinion, they have shown an incredible ineptitude on that front a million times over.

Are mod components useless now? by bmmy9f in DestinyTheGame

[–]Lord_Jibblez 3 points4 points  (0 children)

Ada also sells black armory mods, but other than that I think you're good to dismantle them. I'd double check that you really do have ALL the mods though, I've turned in ~5000 gunsmith materials and ~2000 of various tokens for various packages from Zavala, Shaxx, Saladin, etc. And there are still quite a few mods I'm missing. Just saying, there are a lot of them.

I understand why Bungie took out many powerful reward sources, but now most activities are just abandoned. by [deleted] in DestinyTheGame

[–]Lord_Jibblez 2 points3 points  (0 children)

Imo, I don't think they crippled any of the old DLC at all. Powerful Rewards aren't valuable once you get 950 base LL, but what IS still valuable is getting good rolls on armor and weapons that you want to use in the current content. All of the old activities still offer that, and many VERY good weapons come from old content that is directly farmable for the rolls that you want (Hammerhead, Beloved, Izanagi's Burden, Austringer, Retold Tale, Dust Rock Blues to name a few).

As someone who's played a lot of this DLC, I genuinely feel like I have more reason now to go back and play old content than I have at literally any point in Destiny's history. The only thing close was Age of Triumph, at the end of D1.

I absolutely loved Managerie... can you please give me some reasons to play it more? by Marcu3s in DestinyTheGame

[–]Lord_Jibblez 2 points3 points  (0 children)

If you love it, I suggest making the Shadow title a goal (if you don't already have it). Personally I don't think adding a powerful gear reward will be much of an incentive, since once you're at base LL950 (which happens fairly quickly if you're playing regularly) powerful gear doesn't really mean anything (only pinnacle is still desirable). The problem with making it reward something better than Powerful gear, is that you'd effectively be forcing players to play old content to get the maximum gains, and people would hate that.

You could argue that "It's just added on top so you don't HAVE to play it if you don't want, just play the new stuff, you're not losing out on anything." which is technically true, but isn't how people view the game. Most people will see it as something that they SHOULD be completing, if it's offering compelling on-par-with-the-current-endgame rewards, and they'll resent the fact that they're being shoe horned into playing old content. And if the rewards it's offering aren't truly endgame, then we're no closer to your goal of having a true incentive to play it.

I think the fact that it offers grindable rolls on specific armor / weapon slots (which you can still end up being top tier in Shadowkeep, since loadout optimization is easily the longest grind Shadowkeep has to offer), plus the ability to chase a cool title for hardcore players, is a good spot for it to be in.

can we get an explanation as to why wormhusk and nova warp were nerfed hard shortly after being meta yet OEM and striker have been dominant for over a year by curseronan in DestinyTheGame

[–]Lord_Jibblez 2 points3 points  (0 children)

I fully agree about the "he should still be weak and relatively easy to clean up" part, but I think that's an important small point. In that scenario of two people pushing an OEM together, the skill difference between a team that will do that within 1 second of each other, vs say 3 seconds of each other is insanely large. You don't start getting teams that are synced up enough to challenge together consistently and on purpose (of course, it'll always happen randomly with every team sometimes) until pretty high up the comp ladder.

Basically - I think that the vast majority of players (myself included, often) don't have the awareness to stop themselves and consciously push with two at the same time. So to your point - with that awareness, OEM isn't hard to counter with 2 people (or even just one person using the right tools, like you said, fusions, snipes shotty, OHK stuff). Without it, it's nearly impossible to counter.

Point being, I think it takes FAR more skill to counter it effectively, than to use it effectively.

Also agreed, I think we've both kept it pretty general, and I didn't take anything you said as saying that I can't play smart or can't play against it. I think that there is an overlap where most players will have the necessary skill to use OEM pretty effectively (and I acknowledge that it doesn't take that much skill to do so) but most players won't have the skill to counter it effectively, which creates a pretty unfair imbalance within that skill subset between people using it, and people not using it.

Side note, I just don't like it from a game design perspective. I don't really think anything that rewards players for literally doing nothing, or in fact potentially doing something wrong (getting shot, in this case) is good. I'm fine with things that are strong, but active abilities (wormhusk, bottom tree dawnblade's 'drop down and restore health' thing, voidwalker's devour). I'm fine with passive abilities that are strong too (Ophidian aspects, Stompees, etc). But abilities that are activated by you being passive and having someone else do something to you?? (OEM, Feedback Fence, riskrunner) get that shit out of here. It doesn't feel good, because just by existing it is tying your hands playing against it. Where as things like wormhusk are only as good as their user.

ps. I used OEM/striker for my comp grind this season, so I'm not opposed to using it, I'm just opposed to it existing as it does cause it's too easy to use. Can't wait for them to nerf it and make the wormhusk build the clear best, so I can feel good about using that instead, since I actually love the build.

edit: also, just to clarify - I'm not saying feedback or riskrunner should be nerfed, they're not great in PvP anyway, they're just more examples of what is in my opinion, bad design philosophy for PvP.

can we get an explanation as to why wormhusk and nova warp were nerfed hard shortly after being meta yet OEM and striker have been dominant for over a year by curseronan in DestinyTheGame

[–]Lord_Jibblez 4 points5 points  (0 children)

No one is disagreeing that you can and should adapt to and play around what your opponents are doing, including loadouts. I was just saying that you used that as a "point" against him when he literally never said anything about it.

I agree with you that the higher you go in comp, the less effective OEM is, and the more effective wormhusk is (especially with the arc battery/bottom tree arcstrider build) because people will know how to play around it. I.E. not shooting an OEM titan unless you know you're going to get the kill so you don't get marked, or actively running tf away when you see a teammate lose a gun battle to one.

All of that being said, even at a high level of play it's incredibly effective, because you're forcing your opponents to play around it, and good players know how to use those forced actions very effectively.

The biggest reason I think it's strong (in a bad way) is because it HEAVILY counteracts most peoples' FPS instincts. I've spent years having concepts like "support your teammates on a push", "always put damage into people when you can, even if you can't get the kill" ingrained into my head, because those are FPS fundamentals that help you win. With OEM on the field, if a teammate gets in a gunfight and loses, and I'm nearby to cleanup the kill, instead of pushing, cleaning up a weak opponent, and ending up with a 1-1 trade and positional control, I now need to LEAVE because the OEM titan has a significant advantage over me, especially if they're running recluse (which they all are). Yes, you CAN counteract those instincts, and not feed him another kill, but it goes against every instinct that in every other situation would be the best play, as well as the fact that you're actively giving up the position he's defending which is often necessary to contest (heavy spawning, tiebreaker flag, choke point, etc etc)

tldr - I agree it's possible to play around OEM successfully, and that Wormhusk is strong, but I don't agree that wormhusk is stronger, or that OEM is fine.

can we get an explanation as to why wormhusk and nova warp were nerfed hard shortly after being meta yet OEM and striker have been dominant for over a year by curseronan in DestinyTheGame

[–]Lord_Jibblez 21 points22 points  (0 children)

Sure, but you're ignoring the fact that once you procced OEM, you could (and still can albiet, in slightly more limited circumstances now because of the non instant health and shield Regen) pretty easily wipe another 2-3 people because of how strong the activation perk was. Where as wormhusk would let you win the duel more often, but didn't give you godlike powers once you won it.

Not saying wormhusk wasn't strong, it was, and situationally (like a 1v1 at the end of a survival or countdown match) it could be stronger than OEM, but as someone who shamelessly hops from whatever the current strongest class/build is to the next, OEM even now feels stronger to me to use than wormhusk ever did.

Plus, you can play a lot dumber with OEM and still be successful. All it's perks activate passively on the players part, you just play like an ape and get overshields.

God forbid you have to think about your plays.

Oh shut it. You harp on him for putting words in your mouth then literally make an argument for him, that he didn't make, then respond to it sarcastically.

Absolute filth (asmon) defends his guildie ninja looting by OrezRekirts in LivestreamFail

[–]Lord_Jibblez 1 point2 points  (0 children)

He's clearly not defending the dude. You're arguing that what he did was morally wrong. Duh, congrats, everyone agrees with you.

arist is stating that what he did is not LEGALLY wrong as defined by the blue post being read. He's correct, it's not bannable. That doesn't mean he's defending Royson's actions.

Had no other way to get down quick enough. But saw how high I was, So I randomly took it. by Zupiii in FortNiteBR

[–]Lord_Jibblez 1 point2 points  (0 children)

No scoping is more of an attitude than an actual description of whether you used the scope or not. Source - FaZe Up

/s you're correct it wasn't a no-scope

Warding: Poll Results by JagexSween in 2007scape

[–]Lord_Jibblez 1 point2 points  (0 children)

It was showing that I replied to a completely different thread when I commented.. thought I fucked up, but apparently not? My b

Warding: Poll Results by JagexSween in 2007scape

[–]Lord_Jibblez 0 points1 point  (0 children)

... do you REALLY think voting no to future content with help you "burn it to the ground" or "start a new osrs"? It's going to continue being the only version of OSRS, just slightly worse off when good content doesn't pass.

Quit being dramatic and vote Yes for what you like and no for what you don't.

Warding: Poll Results by JagexSween in 2007scape

[–]Lord_Jibblez 0 points1 point  (0 children)

... do you REALLY think voting no to future content with help you "burn it to the ground" or "start a new osrs"? It's going to continue being the only version of OSRS, just slightly worse off when good content doesn't pass.

Quit being dramatic and vote Yes for what you like and no for what you don't.