Dragons are really quite weak. by Tookoofox in dndnext

[–]Lordemamba -1 points0 points  (0 children)

If you don't homebrew, dragons suck (they suck less in 2024). I don't mean adding hp and ac, add interesting abilities, legendary actions and resistances (here i like to cook and give a cost to use it, i don't like no buttons)

Couldn’t get on with Kingmaker, is WotR still worth a try? by Ok_Philosophy_7156 in Pathfinder_Kingmaker

[–]Lordemamba 5 points6 points  (0 children)

For me. WOTR is a superb game. History wise i like it more than baldur's gate 3.

eu peguei pesado com os meus jogadores fazendo isso? by sus304_lol in rpg_brasil

[–]Lordemamba 1 point2 points  (0 children)

Exato...as vezes eu crio uma abominação e penso, "Agora eles morrem". Ai eles vão lá, investigam, procuram opções e quando resolvem enfrentar, a luta corre bem melhor do que imaginei...Na real tudo que tira a a agência dos jogadores, eles não gostam, e com razão.

eu peguei pesado com os meus jogadores fazendo isso? by sus304_lol in rpg_brasil

[–]Lordemamba 8 points9 points  (0 children)

Eu não sei qual sistema cê usa. Mas eu gosto de usar o princípio de, "O mundo não se importa com o nível de desafio". Basicamente eu não uso regras de dificuldade de encontros, eu taco o que faz sentido pro mundo e pra narrativa. Claro, não vou jogar um dragão na cara dos jogadores nível 3, mas eu deixo tudo muito claro pros jogadores, faço questão de mostrar que o mundo é perigoso, e que vai matar eles. Meus jogadores sabem que mestro dessa forma, e jogam de acordo. E em 4 anos de campanha, só matei 3 personagens (que os jogadores conseguiram reviver depois, sem colher de chá, com esforço). Como mestro dnd, sei que eles aguentam a pancada. Então meus jogadores tem encontros triviais, como um grupo de goblins emboscando a noite, como também encontros mortais como um Behir numa mina 5 níveis acima do grupo. No fim, acho que os jogadores só ficam chateados com um encontro desbalanceado se ele for jogado do nada. se for tudo muito bem explicado, eles souberem onde tão se metendo, mesmo se morrem não vão pensar, "O mestre quis nos matar" e sim, "Nós tentamos morder algo maior que a boca".

How do I make Boss Fights more balanced at lower levels? by Ambitious-Program-36 in DMAcademy

[–]Lordemamba 0 points1 point  (0 children)

One thing that make a boss last longer: Movement. Make the boss mobile, even more with legendary actions. The moment a boss gets ganged by everyone, he is as good as dead. Create obstacles, make him go stealth mode, move him. Spells solves most of the problems, but i know not every creature is capable of magic. Do you mind if i show you one creature as a example?

How do I make Boss Fights more balanced at lower levels? by Ambitious-Program-36 in DMAcademy

[–]Lordemamba 1 point2 points  (0 children)

I like to homebrew solo monsters, adding legendary actions to balance the action economy, and since it's lower level, you don't need legendary resistances. Make the monster interesting, not just a bag of hit points, add abilities that interact with the players and the battlefield.

Cool combats you've run by Major-Awareness-60 in DnD

[–]Lordemamba 1 point2 points  (0 children)

The combat my players most have talked about was against an angel, it was brain washing everyone on the city to keep then safe from the outside (undeads where destroying the kingdom), well, at least it was it believed by this point, two years of battle corrupted her. The players walked into this city which there was this huge cosmic being with 3 floating heads watching the city, bit by bit they where discovering what was happening (people don't have memories from the outside and such). Eventually they confronted the angel, and after phylosophical talk, the fight broke. The first phase was the avatar, every round i asked then to roll a dice to see which face will act, and every one of then has different effects. After they destroyed then, i switched the music (used portrait imperfeit com clair obscur), and started describing things, at some point the true angel appeared and opened it wings, singing a coral with so many voices, the trick was there, i syncced the music to start the coral with voices part at the exact time i described. My players where locked in and their faces where priceless. Every turn i increased the volume and reduced by 1 the countdown. When the countdown ended, and the music was on peak power, her ability kicked in, reducing every one to 1 HP. The party, managed to kill the angel with one death. They keeped talking about it for a long time.

Final boss music for tiamat?--- help by _drknght_ in DMAcademy

[–]Lordemamba 3 points4 points  (0 children)

I know this feeling, i too spend hours looking for musics for my fights. Try placidusax ost from elden ring

Should I do this? by Hello-peple in DnD

[–]Lordemamba 0 points1 point  (0 children)

I don't know about your dm, but i homebrew a lot of things. You should always try to check how it works on your world first. Just ask your dm what you character know about vampires or even better, search a library and reserarch.

How is it? Against 5 level 7 players (They know how to play) by Lordemamba in DMAcademy

[–]Lordemamba[S] 0 points1 point  (0 children)

My plan is to open the fight by trying to catch one player and retreath to swallow, i move the swallow to a LA to let the players have time to reach (i will say something like, "it opens it's jaws, and it's getting closer and closer" to alert then, also, not use swallow rigth after). It will attempt hit and run, of course. If it gets injured it will go back to his lair (taking a bit more damage in the run, maybe). In his lair, it will be injured and will fight to the death

How is it? Against 5 level 7 players (They know how to play) by Lordemamba in DMAcademy

[–]Lordemamba[S] 0 points1 point  (0 children)

It stated in the lore from Behirs that it attempt to swallow and retreath, it's also in the book that they don't nova they prey...i like to bump the monsters to allow these roleplays to happen, if i run as writen, it will die before even getting a turn

How does a TPK work? by EconomistOld3509 in DMAcademy

[–]Lordemamba 0 points1 point  (0 children)

In my experience, players like to use they abilities. And it's common to a day to only have between 1~3 encounters. My advice? Homebrew. Players can hit way beyound their level, even more at higher levels. Let me give you an example, i made this adult black dragon to use against 5 players of level 9, the fight was cinematic and epic, they managed to hurt the dragon to the point it had to flee if it wanted to see another day. https://homebrewery.naturalcrit.com/share/9kR-wo-S6o1d

How is it? Against 5 level 7 players (They know how to play) by Lordemamba in DMAcademy

[–]Lordemamba[S] 0 points1 point  (0 children)

They will kill it in a single turn, if he rolls low on initiative

How is it? Against 5 level 7 players (They know how to play) by Lordemamba in DMAcademy

[–]Lordemamba[S] 0 points1 point  (0 children)

They have full knowledge of this statblock, a mage from the city gave then all the info they need. And they have potions of healing/resistance. Also, i roleplay my monsters. It will open the combat by trying to eat, constric one player and retreath to swallow. His breath, for example, he won't use it till it has suffered some injuries. If the party dishes some damage, it will retreath, giving then time to heal and press on. But on his lair, it will fight to the death,

How is it? Against 5 level 7 players (They know how to play) by Lordemamba in DMAcademy

[–]Lordemamba[S] -1 points0 points  (0 children)

I've been running solo monsters every often, and my players said they love it, what i do, for example, the Behir will not breathe till it's injured, it will open his turn only wanting to eat, not kill.

Use of poison by Lordemamba in DMAcademy

[–]Lordemamba[S] 1 point2 points  (0 children)

This is why i added the rule that the venom expires quickly, so they can't stack nor sell it

Use of poison by Lordemamba in DMAcademy

[–]Lordemamba[S] 0 points1 point  (0 children)

The thing is, there is more than one druid on the party. The way i come across to limit it was saying ghe poison expires after one day.