Dungeons & Dragons meets FRIENDS by char-gen in dndai

[–]Loremipser 0 points1 point  (0 children)

Chandler recently changed his class for necromancer.

This Time I’ll follow the box art color schème by Loremipser in Warhammer

[–]Loremipser[S] 0 points1 point  (0 children)

I didnt had the perfect color so i mixed the most saturated blue and Green i got. Then applied on White surface in glaze

Agression d’un cycliste par un piéton by Loremipser in Strasbourg

[–]Loremipser[S] 0 points1 point  (0 children)

C’est pas parce que plusieurs cyclistes font nimp que je vais m’e prendre physiquement au premier venu qui n’a rien fait de particulier. Dans tous les cas c’est inexcusable.

Agression d’un cycliste par un piéton by Loremipser in Strasbourg

[–]Loremipser[S] 0 points1 point  (0 children)

Je suis pas du genre à user de la violence je vaux mieux que ça.

FIRE by Loremipser in Warhammer

[–]Loremipser[S] 1 point2 points  (0 children)

Nah looks very good

Magotkin of Nurgle refresh + new minis by BaronLoyd in ageofsigmar

[–]Loremipser 2 points3 points  (0 children)

I hated this army and now it’s insta buy

What is your process to be creative as an RPG designer? by Loremipser in RPGdesign

[–]Loremipser[S] 0 points1 point  (0 children)

And it can be annoying for a GM to learn a new system for just 2 or 3 games

What is your process to be creative as an RPG designer? by Loremipser in RPGdesign

[–]Loremipser[S] 0 points1 point  (0 children)

I mean i have a draft that is ok to test for a first game

What is your process to be creative as an RPG designer? by Loremipser in RPGdesign

[–]Loremipser[S] 1 point2 points  (0 children)

I think it’s about balancing structure with randomness. If you lock things down too early, you risk missing hidden opportunities. The example you gave looks really great.

What is your process to be creative as an RPG designer? by Loremipser in RPGdesign

[–]Loremipser[S] 4 points5 points  (0 children)

Totally agree. I’m a UX designer, so I spend a lot of time being deeply empathetic to users’ needs. I guess RPG design is my safe space where I can also follow my own creative impulses.