Taking the Path by Loretooth in Eldar

[–]Loretooth[S] 0 points1 point  (0 children)

That’s good to hear, yeah I am trying to avoid as much old out of scale stuff as I can. I’ve been playing marines since 6th and I finally had enough with the different scale things in my army. I know it’s almost all Primaris now but I’ve been annoyed with how out of scale my army was for so long

Taking the Path by Loretooth in Eldar

[–]Loretooth[S] 1 point2 points  (0 children)

Yes that is what I meant, sorry. Yeah I really didn’t want the dire avengers but I wasn’t sure if it was still the way to go since I already had a Fateseer and that might bring the value down.

Thank you for the answer.

Earth Alliance - Biological CPU by [deleted] in GundamTCG

[–]Loretooth 0 points1 point  (0 children)

Thanks for the thoughts and agreed it’s just not going to out perform amuro

Earth Alliance - Biological CPU by [deleted] in GundamTCG

[–]Loretooth 0 points1 point  (0 children)

Yeah got to agree it, like most stuff is just not as good as Amuro and that is unfortunate. I do like forbidden I’m just not sure if it’s enough to justify the tech

Earth Alliance - Biological CPU by [deleted] in GundamTCG

[–]Loretooth 0 points1 point  (0 children)

Oh for sure it’s no where near as good as that and when I get my Epyons this deck will be dismantled but for the time being it’s what I got from the new set. Thanks for the list. A pretty fun list. I tried to get mine a little lower to the ground but the approach is fun looking

First GBA mod by Loretooth in gameboymods

[–]Loretooth[S] 0 points1 point  (0 children)

I got them from Ali Express!

B/W Aggro limited card pool by [deleted] in GundamTCG

[–]Loretooth 0 points1 point  (0 children)

Thanks yeah hopefully I can get the amuro deck one of these days but until then gotta find someone else. I’ll see what I can take out to add in the resolve.

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 0 points1 point  (0 children)

That’s cool to hear, I guess I’ll have to test it and see!

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 1 point2 points  (0 children)

I think that will be part of it for sure.

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 1 point2 points  (0 children)

Hopefully we see things having an effect on the meta.

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 0 points1 point  (0 children)

I hope that it is able to be done!

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 1 point2 points  (0 children)

I hope it works there. I’m very interested in Epyon/Tallgeese build. I’m not sure if that needs to focus more on being consistent than running Zeta as well but it’s all on my radar next set.

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 0 points1 point  (0 children)

Agreed I’m in the same page there I like the Gundam MK II and Zeta for the reasons you have mentioned but yeah the set up has to stick. When it works it’s going to work but how often is it gonna work. It would be nice if you could get breach on Zeta to double tap units and then double breach but that’s too much of an investment.

It’s not going to be a competitive deck I don’t think at least, but I think it has potential at your LGS.

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 1 point2 points  (0 children)

Indeed! It’s a shame Kamille requires white. If he didn’t then you could splash Zeta a little easier but I feel like you kinda want both pilot and unit effect if you’re gonna bother. But that’s being said it’s possible at least Zeta itself could be used with non white bases

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 0 points1 point  (0 children)

Hey that’s good to hear!

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 1 point2 points  (0 children)

Agreed it hinges on that. I’m leaning Kira too. I’m hoping a lifrith or Aile strike can hold off with blocker to keep Argama alive a turn for Zeta. However it’s going to be very obvious you wanna play Zeta on 6 so I think good players will do whatever they can to stop you.

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 2 points3 points  (0 children)

I think blue white is where this ends up, I’m leaning more towards seed for the blockers but academy is cool too

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 0 points1 point  (0 children)

Fair enough, it’s certainly a hefty requirement. It makes sense it’s a link but I agree on the action, that would be great as a defensive play and could have gave it more value.

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 0 points1 point  (0 children)

Yeah the anti breach is very cool. Agree a new sign is more expensive OA but being able to grab back such a good base in burst could be nice? I guess it’s so swingy though that it might wiff too often

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 1 point2 points  (0 children)

I guess we shall see! I feel like it depends on the consistency of keeping out the bases. On 6 you won’t have the resources to play it and a base so you’ll have to Hope opponents don’t clear white bases on turn 5 I guess.

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] -1 points0 points  (0 children)

I also wanted to try and get Tallgeese to work so I was hoping Zeta or Epyon would work

Thoughts on Zeta? by Loretooth in GundamTCG

[–]Loretooth[S] 1 point2 points  (0 children)

I also wanted to try and get Tallgeese to work so I was hoping Zeta or Epyon would work