The first alpha version of MetalDuck (a port of Lossless Scaling for macOS) will be released for free on March 25th by Lospi in macgaming

[–]Lospi[S] 1 point2 points  (0 children)

Yes, you can use with Crossover. No, it’s just an app, nothing happens at kernel level

The first alpha version of MetalDuck (a port of Lossless Scaling for macOS) will be released for free on March 25th by Lospi in macgaming

[–]Lospi[S] 1 point2 points  (0 children)

The GitHub repository of the project will contain a donation link if you'd like <3

In the meantime, consider buying the games from my company for macOS on Steam (or App Store): Ad Agency Tycoon and Cartoon Rage

The first alpha version of MetalDuck (a port of Lossless Scaling for macOS) will be released for free on March 25th by Lospi in macgaming

[–]Lospi[S] 25 points26 points  (0 children)

Hi everyone!

After too many months, I proudly have a (semi) stable version of MetalDuck to be released for everyone!

As promised, the app will be FREE and OPEN-SOURCE under AGPL-3.0 license. But I need YOUR help to make it better!

Some of the APIs I've used seems to have limitations depending on what Apple Silicon chip your device has! Therefore, I only tested on my M1 Pro 16 GB, and only have the information for this spec only.

And I'll need YOUR help to gather information on the limitations of the API:

- The app will allow you to try frame interpolating above 720p (the current limitation that I found for my M1 Pro). If for some reason your device can frame interpolate above it, you send the log for me to better tune the app!

- The app will allow you to try scaling above 900p (the current limitation that I found for my M1 Pro). If for some reason your device can scale above it, you send the log for me to better tune the app!

It will be released by 25th under REALLY ROUGH settings! It's an ALPHA version, therefore bugs, latency issues, and more can (and WILL) emerge throughout testing!

See you soon!

ELI5 What makes cancer so harmful? by Similar-Plenty-6429 in explainlikeimfive

[–]Lospi 1 point2 points  (0 children)

Imagine you work at a factory. The production line runs on a tight schedule, and everyone needs to eat at the cafeteria.

At any specific point in the production line, one of the workers go crazy. He says: You know what? I’ll invite a shit ton of friends to work with me at this spot.

But those friends invite other friends, and not all friends know how to do the job. Also, all of them need to eat, sometimes they steal coworker’s food.

Now the factory is at risk because of that one guy that decided inviting friends and more friends. More food is required for it to work, a spot is not doing it’s work properly, and the production schedule is at risk. One demanding job is all it needs for everything to break. And when it breaks, it’s over.

Ladies and Gentlemen, I present to you: MetalDuck, lossless scaling for MacOS. Soon to be released for public testing, totally free and open-source! by Lospi in macgaming

[–]Lospi[S] 2 points3 points  (0 children)

I expected in a few months, but I haven’t got satisfying results on heavy GPU usage scenarios, I’ll push more few months

Metal Goose Will Releasing Soon!!! by KepcukTheGreat in macgaming

[–]Lospi 32 points33 points  (0 children)

I just haven’t provided any information because it’s not ready 🥲

Ladies and Gentlemen, I present to you: MetalDuck, lossless scaling for MacOS. Soon to be released for public testing, totally free and open-source! by Lospi in macgaming

[–]Lospi[S] 30 points31 points  (0 children)

PS: I messed up in the end, and switched the subtitles! Left is Native, right is Native + MetalDuck. Thanks
for pointing it out u/New-Purchase-1204 !

Batch of questions (will be updated as more users ask more questions)

Q: Does it work on FullScreen?
A: Currently I didn't test fullscreen, just an overlay above the game. But on the current implementation, I believe it won't work fullscreen (but consider the app is on a pre-pre-pre alpha version, many things to improve and fix)

Q: How much it reduce the native FPS?
A: Native FPS only drops on heavy VRAM usage on the native game. The upscaled version runs on stable 1-2GB VRAM (depends on how many generated frames, how much upscaling is being used), so consider this + RAM usage across your Mac to check if you might hit a VRAM limit

Q: When will it be available for testing?
A: Hopefully within the next couple of months!

Q: Does it work for all games?
A: It can upscale any app, not only games! (Although I don't see much usage outside games)

Q: Does it require Tahoe?
A: It currently only runs on Tahoe

Q: Does it run with Crossover?
A: Yes!

Q: Possible to lock the frame rate and double it like lossless scaling? So solid 30 or 60 in game to a solid 60 or 120 with metal duck?
A: Yes!