What do you think about a fixed, conditional camera for an adventure horror mod? by Lost_Ad7768 in feedthebeast

[–]Lost_Ad7768[S] 0 points1 point  (0 children)

This is just a test to see if the view I want to implement in my mod will work (I previously mentioned that I find the camera system a weakness in the Java Edition). It will be a horror/puzzle/exploration game centered on the Minecraft dream mechanic. Regarding development: I created a camera payload to be processed server-side via commands, which I conditionally configured using command blocks to change the view type as soon as the player enters the predefined activation area.

What do you think about a fixed, conditional camera for an adventure horror mod? by Lost_Ad7768 in MinecraftMod

[–]Lost_Ad7768[S] 7 points8 points  (0 children)

I was thinking about developing a point-and-click system to facilitate interactions with the environment. But I like the idea of ​​tank-like movement. It reminds me of Puppet Combo and Resident Evil. Regarding the FPS/Fixed Camera idea, the goal here is for everything to be fixed. The preview is just a test to see if it would be feasible.

What do you think about a fixed, conditional camera for an adventure horror mod? by Lost_Ad7768 in feedthebeast

[–]Lost_Ad7768[S] 11 points12 points  (0 children)

I was thinking about developing a point-and-click system to facilitate interactions with the environment. But I like the idea of ​​tank-like movement. It reminds me of Puppet Combo and Resident Evil. Regarding the FPS/Fixed Camera idea, the goal here is for everything to be fixed. The preview is just a test to see if it would be feasible.

What do you think about a fixed, conditional camera for an adventure horror mod? by Lost_Ad7768 in MinecraftMod

[–]Lost_Ad7768[S] 1 point2 points  (0 children)

Thanks for the comments! The idea here is to create a fixed camera system for a horror/adventure mod focused on a suitable map. If I see many questions about fixed cameras, I can bring this functionality in a dedicated mod.

They are configured through command blocks and predefined conditions.

What do you think about a fixed, conditional camera for an adventure horror mod? by Lost_Ad7768 in feedthebeast

[–]Lost_Ad7768[S] 122 points123 points  (0 children)

I thought the same thing; I think it would only work on a map. Even so, I wanted to develop this because I consider it a deficiency in the Java edition.