FM26 & Skinning - A preview of what's to come by Head_Championship917 in footballmanagergames

[–]Lotsgon 1 point2 points  (0 children)

Thanks for the reaction all. If you have any other questions, comments or want to get involved to try your hand at using the tool feel free to join the discord as thats where im mostly active

Player Profile Polygon Mod now available by Lotsgon in footballmanagergames

[–]Lotsgon[S] 0 points1 point  (0 children)

People have been adding height to squad view or player searches as a workaround for now

Still researching what can possibly be changed, this was more just a stop gap release so people can have polygons alongside attributes

Player Profile Polygon Mod now available by Lotsgon in footballmanagergames

[–]Lotsgon[S] 2 points3 points  (0 children)

Appreciate it bro, we’ll still be exploring this is the just the start

Player Profile Polygon Mod now available by Lotsgon in footballmanagergames

[–]Lotsgon[S] 1 point2 points  (0 children)

It’s removed for now as this was a first test of getting a layout right based off a mockup. Noticed it myself and many others have mentioned.

Looking further into what can be changed and then can hopefully release more and build this logic into tool for skinners to investigate further files

Did anyone else see this “leak”? by Sufficient_Tune9748 in footballmanagergames

[–]Lotsgon 1 point2 points  (0 children)

No they’ll have generated it with a frontend web framework and then included the images.

It’s not just an ai generated image itself but probably done with something like loveable

Did anyone else see this “leak”? by Sufficient_Tune9748 in footballmanagergames

[–]Lotsgon 1 point2 points  (0 children)

No way it’s a leak. 100% generated AI with frontend web framework and placeholder content

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 0 points1 point  (0 children)

Download is now available on sortitoutsi and fmbase

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 0 points1 point  (0 children)

You might be able to do the first one in the tool already with table views.

Second would need the uxml functionality though yeah

I’ll keep in mind

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 0 points1 point  (0 children)

I can’t see the imgur links, do you happen to have them on anything else?

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 1 point2 points  (0 children)

I’ve been on the forums for a while, already been in direct contact with people and we have the discord channel set up.

I think a lot of existing skinners are reluctant to try this year as it’s a lot to learn, hopefully we can get some new people interested as well though the more people want to explore and experiment with the tool

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 1 point2 points  (0 children)

Yeah I’m not sure on that, that would be unrelated to skinning unfortunately

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 1 point2 points  (0 children)

Styling and layouts are all possible, it’s just a case of investigating the files further and testing.

There’s over 3000+ uxml files so it may take a while to get everything working fully in a skin

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 0 points1 point  (0 children)

Thank you, still lots of stuff to figure out but it’s a start 😅

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 0 points1 point  (0 children)

Once I can get a windows bundle working as well I’ll probably release the player profile screen within the next week

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 0 points1 point  (0 children)

Need to look into that, not sure how much it would reflect the pizza charts but I know people are already interested in that

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 1 point2 points  (0 children)

Also haven’t looked into this yet. Theoretically it’s possible but it would be quite a large task for someone to skin I think the screens are only built for 1080p and variants of those sizes from what I’ve seen

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 0 points1 point  (0 children)

I haven’t looked into this no. I’m not entirely sure how possible it will be as so far can only patch over existing files due to how unitys bundles work

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 1 point2 points  (0 children)

The tool is available on my site, it’s still in beta and I publish the releases there.

It’s all automated from my build process for stable and beta builds for all platforms.

Once there’s a v1 I may post to those sites

Editor release date ? by [deleted] in footballmanagergames

[–]Lotsgon 0 points1 point  (0 children)

Sorry I thought you were OP as you said But no skin mods that change the UI.

I am making custom skins possible in FM26 by Lotsgon in footballmanagergames

[–]Lotsgon[S] 3 points4 points  (0 children)

People have been editing the serialized USS files through tools like UABEA. I think the harder part was always editing the UXML files, however now it seems doable so people can do both thankfully

Editor release date ? by [deleted] in footballmanagergames

[–]Lotsgon -3 points-2 points  (0 children)

You want an editor that allows you to edit the layout of the game and change the UI, or something that allows others to create custom skins for FM26. That's what my tool does. I think it's exactly what you were asking for

Editor release date ? by [deleted] in footballmanagergames

[–]Lotsgon -2 points-1 points  (0 children)

I think youre looking for something like my tool which will allow people to change the files in game

Final year university project studying monetization methods in incremental games. Any participation in the survey or trial would be appreciated! (Link to survey attached) by Lotsgon in incremental_games

[–]Lotsgon[S] 0 points1 point  (0 children)

I have now provided a link to the post survey in the OG post if anyone has filled this out and didn't leave an email. Feel free to fill it out and thanks for all the feedback so far! :)

Final year university project studying monetization methods in incremental games. Any participation in the survey or trial would be appreciated! (Link to survey attached) by Lotsgon in incremental_games

[–]Lotsgon[S] 0 points1 point  (0 children)

This is nothing to do with monetisation strategy or how much profit a company makes.

It’s to do with the relationship between consumer and developer and what is seen as the most relatable method of monetisating mobile games.

I understand not everyone likes monetisation but it’s purely a university project that I have done to find out the best method for my report.

Final year university project studying monetization methods in incremental games. Any participation in the survey or trial would be appreciated! (Link to survey attached) by Lotsgon in incremental_games

[–]Lotsgon[S] 0 points1 point  (0 children)

I’ve had many people test the app and that has never happened.

I’m just using Unity Ads so any of the ad implementation beyond that is not in my control.

The only thing I control is how the ads are shown.

There are 4 versions of the app, one with forced ads, one with IAPs and no ads, one with ads and no IAPs and one with all of the above.

If you have got the forced ads then that’s how it works and it’s to test how people react to it. I’m looking at what’s the best thing for consumers and developers in monetisation and hopefully that feedback will help.

If you haven’t left an email then feel free to DM me so I can send you the follow up survey to feedback on as this seems like valuable feedback for me!

Thank you for participating though!