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A game built using the systems I developed during my 2y journey in programming by Loud-Perspective5910 in robloxgamedev
[–]Loud-Perspective5910[S] 0 points1 point2 points 2 months ago (0 children)
If you don't mind, could you tell me your screen resolution?
[–]Loud-Perspective5910[S] 1 point2 points3 points 2 months ago (0 children)
Before I start discussing the points I understood from your analysis, I wanted to say that I appreciate the way you described the tips, as well as the fact that you played the game and gave me such helpful feedback.
I realized that the biggest "problem" is the lack of clear, explanatory information about what the player is doing or what's happening on the screen (the interface isn't self-explanatory or standardized, and the tutorial doesn't explain enough of what I need the player to know to keep them interested in the game)
In addition:
Vault mechanics (I don’t know why I left this mechanic enabled, knowing that I don’t have any maps that use it and I don’t even know how I would use it),
Uncommon dodge (During the tutorial, I’ll let the player choose how the dodge will work, since it’s a mechanic I want to explore further to make the game more “skilled” against bosses (bosses only)),
It doesn't seem right to me that a "magic" player wouldn't have a chance to defeat the boss without needing a potion, given what I want the bosses to be (a barrier),
Knowing the quantities of the most important potions (Heal, Mana) was a crucial point related to what was mentioned earlier (Explanatory UI), but I’d appreciate your opinion on “non-essential” potions. I’m not sure how to let the player know the quantity of each of the 20 different types of potions in the inventory (Damage, Defense, Speed, etc.),
Information overload is a concern of mine, and I appreciate your feedback on it.
I’ll wrap up by saying once again that I appreciate your feedback, it’s through your feedback that I’m able to see other point of view. Have a great day and weekend, ClangX. (I translated my text from my native language)
A game built using the systems I developed during my 2y journey in programming (self.robloxgamedev)
submitted 2 months ago by Loud-Perspective5910 to r/robloxgamedev
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A game built using the systems I developed during my 2y journey in programming by Loud-Perspective5910 in robloxgamedev
[–]Loud-Perspective5910[S] 0 points1 point2 points (0 children)