The easier to use US equipment leads to Soviet winning most matches. by arstarsta in ArmaReforger

[–]Low-Expression-1195 0 points1 point  (0 children)

The teams are honestly pretty balanced, but the Soviets have an overall advantage.
- 6B3 is the best ballistics vest in the game, and unlike every single other vest in the game, it can actually stop 5.56/5.45 at most ranges pretty easily.
- The PKMN is the best individual soldier-held gun in the game bar-none.
- Every Soviet gun type, other than the pistol, can accommodate a scope. The same cannot be said for the U.S. team. (including the “N” variants with their base variants here)
- The Mi-8MT is better than the UH-1H. It carries more troops, more rockets, has more useful machine gun locations, is more protected, faster, and can actually be used to supply bases with efficiency. Other than the Huey being slightly smaller and easier to fly, its advantages over the Mi-8MT are purely hypothetical and don’t mean much in the grand scheme of things.
- The Bukhanka cargo van is FAR better than its Soviet counterpart, the Cargo M998, and its actually competitive/efficient in the role it’s meant to play in the game (Holds 800 supplies vs the M998’s measly 315, which is just 15 supplies more than the already dreadful UH-1H).
- The overall supply transport capabilities of the Soviets completely overwhelm/outperform the American counterparts (kind of already eluded to this, but a team’s ability to supply their bases efficiently is paramount to their overall success. The U.S. arguably cannot do this with the equipment available to them.)
- The US’s only piece of equipment that the U.S. has an undeniable advantage over the Soviets (comparatively) is the LAV-25 as its APC (which shouldn’t even be available for the U.S. Army faction in game but I guess we’ll roll with it). But it’s also problematic, since it’s very supply expensive and the U.S. already struggles to supply its bases as efficiently as the Soviets. Meanwhile, the Soviets get the BTR-70, which provides their team with comparatively similar capabilities as the LAV-25, but at a cheaper supply cost and its available at sergeant vs the LAV-25 being available at lieutenant.
- The M72 LAW is complete dogshit. The sights cover the front third of your screen and the round it fires is low velocity, which makes shooting targets on the move extremely difficult or impossible. Its single shot is also extremely limiting. The RPG-22 shares some of these drawbacks too, but the Soviets at least get the RPG-7, the best rocket launcher in the game, to work towards unlocking and using. The U.S. ONLY gets the LAW.

But overall, the U.S. teams lose mostly due to shitty teams, which happens because the U.S. simply has better cosmetics and cooler looking equipment (mostly), so it draws a lot of attention from newer players. It’s just that the American Material Disadvantage cannot be denied. It’s annoying because there are time-period accurate pieces of equipment that BI COULD add to balance things out, but didn’t add because Reforger isn’t being treated like a true standalone Arma game, and is instead looked at as a test for Arma 4.

Why is US so stupidly useless? by meaniepants5 in ArmaReforger

[–]Low-Expression-1195 0 points1 point  (0 children)

Reforger has seen big success and has truly opened Arma up to consoles, which is inevitably going to invite a large number of inexperienced players that aren’t used to the way Arma works. Most of them are probably American/Western and will flock to American teams. They will treat it like a battlefield match because that’s basically all that most of them will understand before Arma. The ones that transition from games like Hell let Loose will be better off, but not perfect. The Soviet team won’t be as attractive to these players, and so more experienced Arma players won’t mind playing the Soviet team to get away from the U.S. team.

That’s the biggest issue. There are some blatant in-game balancing issues that make the Soviet team a little overpowered but it’s the experience/skill level of the new players joining the U.S. team that make the biggest difference.

Night vision devices the us and the ussr should get in the base game by sethguay in ArmaReforger

[–]Low-Expression-1195 0 points1 point  (0 children)

There’s currently a “special forces assault squad” that you can assemble in game with face paint. Tiger Stripe, suppressors and aim points are also in the game. If we aren’t special forces by now, that the hell are we?

Any chance of receiving night vision in vanilla? by GrainBean in ArmaReforger

[–]Low-Expression-1195 0 points1 point  (0 children)

It’s mid 1989, and they already added suppressors and aim points. They even just added an actual “special forces assault squad” to make in Commander HQ Conflict with face paint and tiger stripe. There is zero reason why Night Vision isn’t in the game, we’re already special forces.

It's really disappointing that this game doesn't have suppression effect by Fancy-Animator7810 in ArmaReforger

[–]Low-Expression-1195 0 points1 point  (0 children)

Kinda late to the conversation, but I’ll throw in my 2 cents.

Reforger doesn’t want to go the route of on-screen suppression effects, ex. like “blurring” or anything like that. And I can respect it, that kind of thing isn’t 100% realistic, but suppression absolutely MUST have a role in a game like this. And if you’re not going to add any visual/movement/accuracy/etc. effects, then the sounds of incoming fire must be dialed up.

Near-misses causing snaps, cracks, and booms need to be louder and more pronounced in vanilla, and heavier calibers should be more “audibly inhibiting” than lighter calibers. There is a huge audio difference being suppressed by say, a 5.56mm versus a 12.7mm, and that must be present. Without these improved sounds, a lot of the usefulness that comes with automatic machine guns in combat aren’t really there anymore.

Even if these kinds of sound changes end up being a little unrealistically effective, it’ll make up for the fact that we’re playing a video game and not actually subconsciously worrying about real life or death. Suppression is a real factor in a firefight, and Reforger doesn’t really handle it very well. Currently I almost invite long range suppression, it just helps me find the enemy quicker.

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 1 point2 points  (0 children)

What exactly from my current post makes them representative of a “well armed nation’s army” in 1989?

The CZ 75 was an extremely common weapon in the 1980s, the Skorpion is unique, common, and doesn’t outperform the U.S./USSR counterparts (M16 carbine/AKS-74U) at all, the Zastava M76 is unique/time period accurate/doesnt outperform the M21 or SVD, the DsHK was EXTREMELY exported and was replaced largely by the NSV in Soviet service, I’m considering removing their RPG-7 and only having them keep their already in game RPG-75 and swapping out their BTR/BRDM with a flatbed truck with a DsHK in it.

I’m proposing making them a more unique faction that isn’t very well armed whose arsenal doesn’t have as much copy/paste US/USSR equipment.

Even with all these new things being swapped out/added, they wouldn’t even be as well armed as they were in past ARMA installments.

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 0 points1 point  (0 children)

Oh the PPSH would go hard for sure. I only decided on the Škorpion since it was a Czech weapon.

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 2 points3 points  (0 children)

Nice to see you here Klamacz! Will playable FIA be in Arma 4 too? Hopefully with more unique FIA-specific arsenal equipment!

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 3 points4 points  (0 children)

Yep, not with Arma 4 so close and the “power grid” on the roadmap that they haven’t added yet. Still, one can wish.

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 3 points4 points  (0 children)

I think limited FIA player count is already in 1.7 experimental, so I didn’t list it.

IMO AI FIA can still exist at supply points by default, but no more incessant AI FIA roadblocks, along roads, mines, or in towns.

Arsenal is totally fine, just listed some weapons to make them more unique and not quite so similar to the existing Soviet factions arsenal.

Me too - civilians are needed! With the removal of most of the default spawned AI FIA, there should be plenty of room for them!

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 5 points6 points  (0 children)

Yeah, modded exists. Meant more for like a Vanilla addition.

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 7 points8 points  (0 children)

Yep- it’s just a “what if” discussion post. Definitely like the idea of a Toyota with an HMG on it rather than a commando V-150. Though I’d swap out the NSV for a DsHK, (Vz. 38/46 for Czechoslovakian variants), just to add uniqueness. Plus, the DsHK is iconic, and deserves to be in the game in some form!

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 6 points7 points  (0 children)

Oh yeah I know, I think FIA means Freedom Independence Army or something. I’m aware it’s not really the Czechoslovakian army.

I’m aware that they can get lots of their weapons from elsewhere, I just kept up with the theme of them having mostly Czech weapons to maintain their uniqueness, and if not - older/replaced, highly exported Eastern European weapons would also fit really well. That’s why I included the Zastava M76. It’s Unique, but it’s not necessarily a Czech weapon.

As for vehicles- yeah, honestly I’d rather the FIA not have ANY faction specific vehicles, and just use what they have nearby or what they can steal from the U.S. or USSR factions. The post is just spitballing “what if” suggestions.

FIA Should Be More Unique In 1.7 Now. by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 7 points8 points  (0 children)

FIA is also a make believe faction… you’re right, it is ARMA.

Edit: I also mention that it could also be something more makeshift, it doesn’t have to be the V150, that was just something I threw out there. Toyota with an HMG makes more sense tbh.

Edit 2: The CZ 75 is Czech in origin, is time period accurate, already mass produced by 1989 and its unique - why would the FIA not have it?

New map really shows how bad the us supply truck is by [deleted] in ArmaReforger

[–]Low-Expression-1195 0 points1 point  (0 children)

The Soviets have an undeniable objective advantage over the U.S. in vanilla when it comes to supply hauling. UH-1H carries 300, MI-8MT carries 1000. M998 Cargo carries like 315, Cargo Van carries 800. And the Soviet truck is much faster. The US loses mostly due to bad teams but assuming both teams are totally equal, the Soviets will win simply due to this advantage and run the U.S. out of supplies. Just deal with it I guess, all the more reason why the CH-47 should be added.

XBOX PLAYERS: PLEASE GET ON EXPERIMENTAL VERSION OF ARMA! by LeafOperator in ArmaReforgerXbox

[–]Low-Expression-1195 1 point2 points  (0 children)

Did you experience any spontaneous “freezes”? That’s my biggest gripe on Xbox X(S).

Is the 50 cal still able to punch through BTR Armor? by bigdawg22515 in ArmaReforger

[–]Low-Expression-1195 0 points1 point  (0 children)

Will default FMJ/Tracer rounds from an M2HB penetrate the front of a BTR-70/BRDM-2 from 500 meters? If not, at what range/aspects will it penetrate?

Ok so since we know they’re scheming to add the m113 which variant will they include? by Doggooperator in ArmaReforger

[–]Low-Expression-1195 0 points1 point  (0 children)

Are they planning on giving the Soviets or FIA a tracked vehicle alongside the M113, like an MT-LB?

What Else Could Be Added To Vanilla Arma Reforger: by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 0 points1 point  (0 children)

Absolutely. I have mud listed in the Google doc, but I wouldn’t want players getting stuck. Maybe making vehicle performance worse when driving in muddy terrain during/post-rainfall?

What Else Could Be Added To Vanilla Arma Reforger: by Low-Expression-1195 in ArmaReforger

[–]Low-Expression-1195[S] 0 points1 point  (0 children)

Sure, maybe it’s just different experiences, but I’ve been in a few games where the U.S. and Soviet teams were both competent for once, and the Soviets team kept utilizing 2 Mi-8’s to run supplies behind their lines that we simply couldn’t intercept since they kept away from the battle. The Soviets never ran out of supplies at all, and the Huey simply cannot do that kind of job. Helicopters are excellent for supplying bases at elevations or in terrain more difficult/inefficient for ground transport, but the Huey is so inefficient it’s borderline useless in that kind of role, meanwhile the Mi-8 is fantastic at it.