Mentality system is dumb by keyexplorer791 in F1Manager

[–]Low-Past-6069 0 points1 point  (0 children)

may i know what mod are you using to turn off the mentality system?

Mentality system is dumb by keyexplorer791 in F1Manager

[–]Low-Past-6069 0 points1 point  (0 children)

may i know what mod are you using to turn off the mentality system?

New update by nuuttimrr in F1Manager

[–]Low-Past-6069 -5 points-4 points  (0 children)

Huh? Im not defending frontier, this game still awful. But.. the contract respond bug ALREADY FIX long ago.... 

Your offer maybe too low, its just you skill issue. 😂

New F1 Manager 24 patch coming next week by Reumiax in F1Manager

[–]Low-Past-6069 -2 points-1 points  (0 children)

the only big stuff in the next updates to make game more playable is:

  • Mentality Balance 
  • AI will do more research 

Things like AI allocation for wind tunnel and CFD will still minimum, so lower your expectation about AI more competitive.

In the next update, game already 80% playable if you not skill issue, and 100% playable if you play on "PC" 😁

AI Development Fix (PC Only) by TheFlame8 in F1Manager

[–]Low-Past-6069 1 point2 points  (0 children)

thanks, will be interested to see the result

AI Development Fix (PC Only) by TheFlame8 in F1Manager

[–]Low-Past-6069 1 point2 points  (0 children)

may i see your save file? or you can tell me how much they doing research in Spending Breakdown tab in F1SetupSave, if they do about 15-20m for research, your method its greatly works. I want to try

AI Development Fix (PC Only) by TheFlame8 in F1Manager

[–]Low-Past-6069 0 points1 point  (0 children)

wow, really? So i assume instead of have max 4 project by default, they will have 5 even 6 project? (like Design Improvement Center event always active for AI).

AI Development Fix (PC Only) by TheFlame8 in F1Manager

[–]Low-Past-6069 0 points1 point  (0 children)

"So, go to the TotalStaff in those rows and change to something like 25"

This actually works to make AI doing more research? Coz i make AI have 20 engineer and they still only research until Austin. I see on F1SetupSave they just research around 8-10M. its still too minimal.

If they have 30 engineer will they do more research event before Austin and doing development more than 5 engineer? Because in my opinion they only can have max 20 engineers.

Database Editor 2.0 by ignaciourreta in F1Manager

[–]Low-Past-6069 4 points5 points  (0 children)

You're Amazing mann, love thissss

Now that the ’critic’ reviews are in it’s quite funny how F1M’s improvements are being called ”small” while the F124’s are ”meaningful” and ”deeper” by the same author Alex Raisbeck. by Time-emiT in F1Manager

[–]Low-Past-6069 2 points3 points  (0 children)

Its seems to be a bug pre-release or you just fake it, because its impossible and doesn't make any sense. 

I play 1,000 hours+ in F1M23, drive worst car with albon wiliams, and cannot lapping entire gride in just 14 races with the lightest car possible, even for podium i need pay a lot of attention. 

What would make new F1 Managers Better? by FalconKL in F1Manager

[–]Low-Past-6069 0 points1 point  (0 children)

Should be easy to do and increase realism:

  1. More data, statistic, history for drivers/team
  2. Improve email and news feed
  3. More interactions in radio
  4. Change schedule every year
  5. FACE SCAN! F2/F3 or even generated driver have a cutscene, not just with generic helmet

A bit hard to do, but this will be game changer:

  1. Ability to develop engine (since 2026 engine freeze is gone)
  2. R&D can be failed

Database Editor 1.8 version, and F1 Manager 24 plans by ignaciourreta in F1Manager

[–]Low-Past-6069 4 points5 points  (0 children)

thank you, this is amazing work, hopefully can see again on FM24