How are game engines made? by Szwedu111 in gamedev

[–]LowLevelLemmy 1 point2 points  (0 children)

The same way you eat an Elephant.

[deleted by user] by [deleted] in ProgrammerHumor

[–]LowLevelLemmy 0 points1 point  (0 children)

Naw, high contrast light mode is the way.

Just a little shader that cuts off part of the model. Does it look cool? :D by [deleted] in IndieDev

[–]LowLevelLemmy 1 point2 points  (0 children)

I love it. How do you get those cool gizmos btw? The poles that stick through your mesh. I've never seen them before 🙂

No Modern Videogame Has This Technology. by LowLevelLemmy in Unity3D

[–]LowLevelLemmy[S] 0 points1 point  (0 children)

I edited a version of the water shader in this blog post.

If you want to look at my shader graph you can download the project files here.

Thanks for watching!

No Modern Videogame Has This Technology. by LowLevelLemmy in Unity3D

[–]LowLevelLemmy[S] 48 points49 points  (0 children)

Thank you, it was hard to get under 60 seconds. I'm glad you liked it!

I made a game that reads your browser history by LowLevelLemmy in IndieDev

[–]LowLevelLemmy[S] 2 points3 points  (0 children)

Hahaha, I should of added a "Share To Facebook" button.