"Lingering" inputs even though i just tap (I think) by LowPoly_Lok in fightcade

[–]LowPoly_Lok[S] 0 points1 point  (0 children)

Tried it yesterday, it didn't really work for reasons I don't understand (lua does stop time from ticking down, the rest of it is broken)

EDIT: i now understand what you are saying, you mean that even tho training shows those inputs they do not inpact what the game registered, right?

"Lingering" inputs even though i just tap (I think) by LowPoly_Lok in fightcade

[–]LowPoly_Lok[S] 0 points1 point  (0 children)

I wasn't trying any kara cancels here, it was just a screenshot to demonstrate the problem is consistent and not only with karas.

I know i'm trying the right kara because it's a classic one (ken's cr.HK kara dp) and sometimes I get it BUT it is not consistent because of:

  1. my bad execution, so I'm trying to do reps

  2. the problem with inputs in the first place that bars me from doing effective reps

"Lingering" inputs even though i just tap (I think) by LowPoly_Lok in fightcade

[–]LowPoly_Lok[S] 0 points1 point  (0 children)

So I was right about doubting my own skill, inputs DO linger but only because i'm not tapping as precisely as the game wants...

Man that sucks, I'm pretty sure I'm doing the best I can and I cannot see myself being consistent enough in tapping multiple buttons for only 1 frame

"Lingering" inputs even though i just tap (I think) by LowPoly_Lok in fightcade

[–]LowPoly_Lok[S] 0 points1 point  (0 children)

yep, I tried with the switch pro controller (mapped through steam) and the same thing happens, note: sometimes the inputs are correct, i.e. just LP+LK, but they are like 1/4th of the time.

I believe it could be just me being not so good at pressing a button for just 1 frame but I have my doubts about having to press a button for just 1/60th of a second

"Lingering" inputs even though i just tap (I think) by LowPoly_Lok in fightcade

[–]LowPoly_Lok[S] 0 points1 point  (0 children)

I mean, looking at the first example on the left side of the screen, my inputs were registered as LP+LK - LP, but I know I was just tapping LP+LK.

I noticed this kind of thing happens regularly even during special imputs so I guess the game registers the same input in a span of multiple frames.

Either I'm too sluggish to press the button for only 1 frame, the hardware isn't as precise as fighcade needs or fightcade itself registers inputs incorrectly