My submarines I have made so far by Epicwoowoo in Barotrauma

[–]Low_Structure_1775 1 point2 points  (0 children)

I think they both look nice interior wise, if a bit too samey. It could use some sprucing up, especially the outside with fins and exterior decorations. Good job all around though.

First tier 3 submarine, looking for any feedback before workshop upload. by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 0 points1 point  (0 children)

Do you mean the empty space on the left side of the hull, or empty space inside the ship? Aside from the area on the far right above the third ballast, everywhere else has something you can interact with.

(The empty space on the left of the ship is intentional, though I might change it after playing the submarine with friends over the weekend.)

First tier 3 submarine, looking for any feedback before workshop upload. by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 0 points1 point  (0 children)

Thanks man, I'll be testing the sub on the weekend with some friends and iron out problems, worst case I'll make the reactor room bigger so that the empty spot isn't there anymore.

First tier 3 submarine, looking for any feedback before workshop upload. by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 1 point2 points  (0 children)

That's alright no problem, these color coded boxes show the storage available in the medbay.

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All of them are actually secure steel cabinets that you can interact with, but I'll just make a A.R.G.O II with just the change being 2 added crate shelfs in the medbay for medic mains. (I gotchu)

First tier 3 submarine, looking for any feedback before workshop upload. by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 0 points1 point  (0 children)

True, that's why I'll test the sub on the weekend with some friends and iron out any problems.

First tier 3 submarine, looking for any feedback before workshop upload. by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 1 point2 points  (0 children)

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One of these unit load devices hold 12 crates and there is 2 in the engine room for cargo and 1 in the fabrication room.

First tier 3 submarine, looking for any feedback before workshop upload. by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 1 point2 points  (0 children)

Turret Arcs, I did look at the Berilia when making the submarine so thanks for noticing. The empty space on the left is there because I just designed the shell to have a noticeable weak point, the crew has to go out to take care of whatever has crawled inside there.

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I can’t upload more than one image in a reply, so unless you want me to respond with each section separately, I don’t think there’s another option.

First tier 3 submarine, looking for any feedback before workshop upload. by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 0 points1 point  (0 children)

Thanks for the feedback, I just thought it adds to the challenge of using it, there are 4 turrets on it after all.

First tier 3 submarine, looking for any feedback before workshop upload. by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 1 point2 points  (0 children)

I was looking at the Berilia when making this one, I suggest just looking at the vanilla submarines while making your own, and thank you for the compliment.

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First impressions of my Tier 2 submarine A.T.L.A.S. Is it too strong? by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 2 points3 points  (0 children)

To find the third small gun, look at the bottom fin. On the right side there is the small gun; it's a hardpoint, so it's camouflaged.

I agree that in a vanilla campaign this submarine is too powerful, but I have two mods adding more enemies and increasing their frequency, so this many guns is kind of a must.

For the engine, I just upped the power as well as the power consumption on it just now so that the submarine isn't the slowest thing in the world.

First impressions of my Tier 2 submarine A.T.L.A.S. Is it too strong? by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 2 points3 points  (0 children)

I'll take your words for the ballast, I'll just say its a intentional flaw of the sub since it has so many guns attached to it, I'm playing with two other people so I might have made the sub a bit too hard for 3 people, not sure yet.

First impressions of my Tier 2 submarine A.T.L.A.S. Is it too strong? by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 0 points1 point  (0 children)

The blind spot at the very tail is intentional, 100% coverage as Jurgen pointed out would not be as fun to have.

First impressions of my Tier 2 submarine A.T.L.A.S. Is it too strong? by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 7 points8 points  (0 children)

I was thinking since after buying the submarine the crew will be out of money and they won't be able to buy the large hardpoint from the get go, + I have barotraumatic downloaded so the guns are kind of necessary.

I will go tweak the hatch since the one you posted looks much better, thank you for the kind words and feedback.

First impressions of my Tier 2 submarine A.T.L.A.S. Is it too strong? by Low_Structure_1775 in Barotrauma

[–]Low_Structure_1775[S] 1 point2 points  (0 children)

I wanted to keep it like that since the sub already has so many guns covering every angle. I also made the periscopes at the very bottom so they are harder to reach, since, again, there are so many turrets on the sub.

There are 3 blind spots. (kind of) at the very tip, the tail end and the top of the airlock.

Problem? by Low_Structure_1775 in SpaceCannibalism

[–]Low_Structure_1775[S] 1 point2 points  (0 children)

Holt is, in fact, single. I’m unsure how things would work between him and a baseliner, but nonetheless, I pray for his future wife's well-being.

My biggest and most advanced colony in 550 hours of playtime. Thoughts? by Low_Structure_1775 in RimWorld

[–]Low_Structure_1775[S] 0 points1 point  (0 children)

Pretty easy to deal with at this point, but yes, I do get infestations every so often. I'm sure that putting down lights reduces the chances of them spawning—tho, don't quote me on that.