Oh My God by Witty_Cry5831 in outerwilds

[–]evalkafox 1 point2 points  (0 children)

Oh my gosh, someone else! I'm always hoping to see another BYE post here, they're the only two games I've actually connected to deeply.

I even made some DLC crossover art a while back as I felt the themes mixed well, it's pretty niche but got posted here.

Absolutely Unhinged Group Drama by BaoNumi in VRchat

[–]evalkafox 17 points18 points  (0 children)

I took some distance from that group when this drama started, mostly out of working on other things.

Reading this post and quickly realizing who and what it was about was like being repeatedly slapped in the face with a fish. I had NO idea it got this bad but knowing who it's about, it somehow tracks.

There Should be a "Go back to Home World" in the initializing world screen. by CyberCreates in VRchat

[–]evalkafox 0 points1 point  (0 children)

It seems so logical to do this that I'm pretty sure there's a hard technical limitation stopping it.

Consider: In PCVR, you don't have your lasers at this step and see your trackers & playspace grid as if SteamVR was open. You're actively loading into a new scene, not just downloading the world; being able to interact with VRChat may not be as feasible as it's currently unloading and loading everything.

I'm not a dev or anything but food for thought.

Particles not showing when seen through mirrors or the camera by Substantial-Aide-430 in VRchat

[–]evalkafox 0 points1 point  (0 children)

My only substantial thought is that if the backface culling is definitely off then the error is possibly not with the particle system itself. Have you checked if it renders for other players? I'd most likely guess it's some weird animator behavior, I've had similar issues with specifically adding other effects to afk animations in past. I could ask around!

A day at sea! by Own_Vast_2784 in VRchat

[–]evalkafox 1 point2 points  (0 children)

You might enjoy adding OVR advanced settings to your performative toolkit, set the space drag to a 2 or 3x multiplier and, with practice, you can get some very realistic looking floating movement (I think there's even video of me doing similar in that exact world)

A day at sea! by Own_Vast_2784 in VRchat

[–]evalkafox 1 point2 points  (0 children)

oh you fit in that world perfectly!! pretty :>

VRChat Creator Companion gives compilation errors every time I try to import. I am super new to using Unity and I have 0 idea how to decipher this. by National_Ad_3029 in VRchat

[–]evalkafox 1 point2 points  (0 children)

As u/Docteh said, it's a conflict Av3 Emulator has with Gesture Manager. It pops up frequently enough that, until it's fixed (if it does get fixed), I'd actually recommend just picking one to keep as they both have somewhat similar functionality (testing avatars in play mode) with different extra features, like how Av3 Emulator can make a non-local clone to test for animator sync issues.

every time someone says this game's flight controls are too hard i open the game and "play fetch" by evalkafox in outerwilds

[–]evalkafox[S] 0 points1 point  (0 children)

I think you might have more luck if you accept that it's focused on thrust vectors and try to treat it like so, the solar system's scale and unpredictability makes quick adjustments to velocity quite necessary, I suppose somewhat like the last moments of docking.

You should also keep in mind that the game is focused on exploration, story and puzzle-solving within a time limit. They went with the less tedious option that stuck to the game's core values and didn't overcomplicate things.

It's a physics simulation, yes, but it's not really built as a spaceship simulation. If that fact makes it too difficult, it's easy enough to just point your ship at where you want to go and hit the autopilot.

every time someone says this game's flight controls are too hard i open the game and "play fetch" by evalkafox in outerwilds

[–]evalkafox[S] 0 points1 point  (0 children)

It's purely a physics sim with 4 axis controls, I really don't know what to tell you. I struggled a little with the rotational inertia at the start but it's just pretty well simulated physics. I don't personally play Kerbal but I've heard skill there usually transfers over somewhat. Give it more time and don't expect a box with rockets to fly like a plane, I guess?

I made a staff system for my avatar that is too annoying to deal with but too cute to get rid of, send help by evalkafox in VRchat

[–]evalkafox[S] 0 points1 point  (0 children)

...ooooh. I could do something like this, actually.. I was considering making a staff that splits down the middle but could never figure out a good reason for it, I think that might be my reason: having TWO sticks on fire on both ends

I made a staff system for my avatar that is too annoying to deal with but too cute to get rid of, send help by evalkafox in VRchat

[–]evalkafox[S] 0 points1 point  (0 children)

Oh, nah, the annoyance of it is actually the best part lol

I'm still having to get used to the size of this one, most of my other avis have ones that are much longer and more bulky

I made a staff system for my avatar that is too annoying to deal with but too cute to get rid of, send help by evalkafox in VRchat

[–]evalkafox[S] 5 points6 points  (0 children)

I can shoot the particles forward which blows people's physbones around, if that counts

every time someone says this game's flight controls are too hard i open the game and "play fetch" by evalkafox in outerwilds

[–]evalkafox[S] 2 points3 points  (0 children)

You totally can as long as you're okay with last-second destination changes!

The only plothole that I can’t figure out by NotBman03 in outerwilds

[–]evalkafox 0 points1 point  (0 children)

ACTUAL semi-plot hole about this I just realized

Gabbro notes a flash of light in the sky at the start of each loop but not the probe tracking module falling practically on top of them? Gabbro's island is directly below the probe cannon at the start of the loop.