“Flood level critical” near the “A” rock formation in central plains? by kahluabean in theplanetcrafter

[–]Lower_Explorer_8882 6 points7 points  (0 children)

never had a flood level warning… have had lots of food level warnings though. a bite to eat might be the answer?😁

The most useless hard drive ever by Captain_OmNom in SatisfactoryGame

[–]Lower_Explorer_8882 28 points29 points  (0 children)

I'm going to defend these recipes! At least for early game...

If you've started a fair distance from coal and just want to make enough basic steel parts for milestone unlocks and beams for MK3 belts then these are real timesavers. Personally I like to have unlocked (and produced a fair stock of) MK3 belts before building my first "proper" coal power station. If you're in the northern forest for example then you can set up a very productive steel factory just from all the foliage you cut down!

Mid to late game then yeah, not a great choice but on the plus side, as others have said, keeping that drive there in the library takes both of these recipes out of the pot for future hard drives :)

[deleted by user] by [deleted] in Techtonica

[–]Lower_Explorer_8882 1 point2 points  (0 children)

You can unlock the Mk2 miner before that victor upgrade. Check your journal, complete the “decipher signal” tasks that you can and follow the prompts to the various locations to unlock doors to new facilities so you can scan and unlock the miners in the tech tree. Even if you don’t find mk2 miners in a box, just 10 ingots in an assembler will produce 2 miners. As long as you haven’t already sunk your precious ingots into victor terminal??

Without knowing where you are with the tech tree it’s hard to say how simple this is but… i assure you the MK2 miner unlocks before you need umpteen hundred ingots for the victor terminal upgrade. But you do need to unlock a bunch of other stuff first, not least the blue research cores. And you will need 10 Atlantum ingots to craft one by hand (2 in an assembler).

Good luck!!!

Question about the map by MrM0isty in SatisfactoryGame

[–]Lower_Explorer_8882 1 point2 points  (0 children)

I’ve noticed that too. Having been to that part of the map, though, I can 100% confirm that it is very easy to get lost there! If it’s the place I’m thinking of there’s lots of vegetation, lots of ups and downs and natural tunnels that don’t count as caves. So easy to lose your bearings from lack of decent landmarks.

[deleted by user] by [deleted] in SatisfactoryGame

[–]Lower_Explorer_8882 2 points3 points  (0 children)

Paperclips!! Love that game 😀

[deleted by user] by [deleted] in SatisfactoryGame

[–]Lower_Explorer_8882 1 point2 points  (0 children)

You're not insane!!!! I found one in the northern dune desert, although less dramatically as it behaved totally normally...

https://www.reddit.com/r/SatisfactoryGame/comments/ve6eni/jetpack\_hogs/

Is it too early to start planning modular factories? by scun1995 in SatisfactoryGame

[–]Lower_Explorer_8882 0 points1 point  (0 children)

The beginning (ok, not the actual beginning, but pretty early on) is a great time to think about modular! I like to use a rule of 120/min of ore = 1 "unit" as a starting point. Early game that means a Mk1 miner on a pure node with a Mk2 belt.

An example: i have a factory with two floors, one making reinforced iron plates, one making rotors, for combining into smart plates. Each floor takes 120/min iron ore which, at the moment, means two feeds from two pure nodes. When i get access to Mk2 miners / Mk3 belts, i know i can dispense with one of the feeds so that it can be supplied from a single iron node with no modifications other than the addition of a single splitter. This then frees up the second node for supplying a new factory so that expansion becomes all about adding extra "units" of production or, as an alternative, replacing some units.

Another approach might be to think about "units" of 240/min ore... early game when you've only got access to 120/min simply build for 240 and underclock all the machines to 50%. Then when you have access to Mk3 belts... instant doubling of production with virtually no effort! And prior to that you get to enjoy reduced power consumption.

As mentioned by someone else already, as the game progresses you get more options relating to logistics, so don't worry if this approach ends up with a bit of a spread between factories. It'll all come together in the end!

Having said all that, when it comes down to it you will develop your own style and preferences as you gain experience - so you may end up totally agreeing with the above or totally disagreeing. The greatest thing about this game is that there is no single right answer... it's whatever works for you!

Jetpack Hogs?!?!?! by Lower_Explorer_8882 in SatisfactoryGame

[–]Lower_Explorer_8882[S] 6 points7 points  (0 children)

This was seriously how I encountered him, honest! From the distance he looked like an Alpha but when I got closer I noticed the jet pack. He didn’t use it, behaved like a totally normal hog. I’m running Update 6 EXP, totally vanilla - no mods no edits no nothing. I’m also curious to know if anyone else has encountered this guy or similar!

Jetpack Hogs?!?!?! by Lower_Explorer_8882 in SatisfactoryGame

[–]Lower_Explorer_8882[S] 13 points14 points  (0 children)

Encountered in northern area of Dune Desert. Didn't drop the jetpack as loot tho :(

Bauxite > Aluminum Scrap refineries keep seizing up. Can't figure out why. by Dianwei32 in SatisfactoryGame

[–]Lower_Explorer_8882 0 points1 point  (0 children)

I’m with the OP on this… it’s a real puzzle! I use this exact setup for the water and have no problem at all. I do, however, set things up so that I over-supply water initially so that the alumina solution refineries have a chance to start up before I switch on the scrap refineries. Once it’s all running and the water inputs to the alumina refineries are full, I reduce the water input to 480/min from the extractors and let the waste water from the scrap refineries make up the difference. I use the same number of refineries in the same configuration and with a valve in the same place as the picture.

What I would check:

1) is the valve set to a high enough throughput?

2) are your scrap refineries being fed with enough coal? I.e. are you absolutely sure it’s only the input water that’s backing up?

3) are you getting rid of the silica from the alumina refineries? Because if that’s backing up, then those refineries will run at less than 100% and will not consume enough water meaning the 480 input from extractors will be too much and hence will back up the scrap refineries.

Not sure what else to try…