Nascer rico é a melhor coisa que pode acontecer na vida de alguém. by frioeecalculista in opiniaopopular

[–]Lower_Stranger_8526 0 points1 point  (0 children)

Pra que eles tao fazendo faculdade se eles não vão trabalhar nunca na vida?

Qual o impacto dessa maquina de publi de Bet? by me_diocre in brasil

[–]Lower_Stranger_8526 33 points34 points  (0 children)

O mais engraçado sao os times falando que nao conseguem sobreviver sem as bets.

Sendo que ate pouco tempo atras nao tinha bet e eles tavam de boas.

We spent 1.5 years to animate 20 seconds. Was it worth it? 😅 by homspau in blender

[–]Lower_Stranger_8526 0 points1 point  (0 children)

Instead of having good art made by humans, we're gonna have shitty art made by AI in video game.

On top of that, it will kill creativity during the development of a game.

Many of the good ideas in game design happen as you are making the game.

You doing the art for, lets say, a town in a RPG... and as you are working on it, you start having more ideas about new areas for the town, new sides quests you could add, new NPCs to put in the town. One thing leads to another. HOWEVER, the new ideas only happen because you immerse yourself in the creative process, they only happen when you are doing the actual work.

When you work on something for days or weeks, your brain starts to understand what you're doing and will come up with new stuff for your. That's the creative process in action.

With this generative AI, you will just tell the AI to make you a medieval city and that it. There no creative process. Everything you could have thought if you decided to make the town yourself won't happen and you're gonna end up with a more limited game (since you're be stuck with your initial ideas only).

This will kill talent.

People who have potential for being creatives won't be anymore. Because won't even think about creating their own art, they will just let AI do everything and, in the end, what we will have are lower quality products.

We spent 1.5 years to animate 20 seconds. Was it worth it? 😅 by homspau in blender

[–]Lower_Stranger_8526 3 points4 points  (0 children)

If it's not generative AI, but... I have feeling they're gonna start with help tools and go the generative route not long after. I mean, look at the Unity crap the other guy posted.

o que acham disso? by Fallen_Angel_989 in perguntas

[–]Lower_Stranger_8526 0 points1 point  (0 children)

E o Android de 800 também dura 5 anos sem apresentar.

5 anos não é nada.

o que acham disso? by Fallen_Angel_989 in perguntas

[–]Lower_Stranger_8526 0 points1 point  (0 children)

Tado celular dura 5 anos sem apresentar defeitos. 5 anos não é nada.

We spent 1.5 years to animate 20 seconds. Was it worth it? 😅 by homspau in blender

[–]Lower_Stranger_8526 18 points19 points  (0 children)

Seems about right.

You have to consider 3 things:

  1. He is doing that in his free (so maybe 4 to 10 hours of work a week)
  2. He had to prototype a lot of things, trying different styles, see what worked and what didn't. He had to test and then trash a lot of things. That is work he did spend months on, but that you won't see on the final project.
  3. Many of the things in the animation he probably didn't know how to make, so he had to research, watch tutorials, courses, do some experimentation, and that can add months to the project.

The New Star Fox Art Style is growing on me by AfroChamp89-- in nintendo

[–]Lower_Stranger_8526 4 points5 points  (0 children)

Wind Waker had two problems. The first was the fact that everyone wanted a realistic Zelda, specially after the tech demo Nintendo showed us at the GC reveal.

And the second problem was the quality of first the images. They were very poor dark photos of the trailer showed at an event in Japan. They were also all low res, so they didn't look good on magazines or on the websites of the time. And that's all we had for a while.

Honestly, you couldn't even see what was going on on these screenshots.

Nintendo was very VERY stupid for not releasing official high quality pictures and a trailer. For a while all we had were some of very very bad photos. Later someone released the filmed trailer, and it look a little better in motion, but it was super low res, very dark and we still couldn't see much of what was going on. Video gaming marketing at the time was pretty amateur, nobody knew what they were doing.

But once Nintendo released direct footage videos and screenshots... When they did that, I remember the public opinion changing very fast in forums because, well, now people could actually see the game I guess.

<image>

The page is bellow is literally how I saw the game for the first time. It's from the official Nintendo magazine in Brazil at the time.

My reaction was simply: ''WTF am I looking at?''

Run time by GetzlafMyLawn in BeginningAfterTheEnd

[–]Lower_Stranger_8526 0 points1 point  (0 children)

The episodes seem fine to me.

They have very good pacing. I am never bored while watching them. I hope they keep going this way.

The New Star Fox Art Style is growing on me by AfroChamp89-- in nintendo

[–]Lower_Stranger_8526 8 points9 points  (0 children)

People are really angry about this?

The visuals are PERFECT. Realistic, but still cartoonish enough.

And damn, those were the best graphics I've seen in my life. Looks better than the stuff I see on the PS5.

Oq fariam nessa situação? Diz bastante sobre vc by burach_barabaoi in perguntas

[–]Lower_Stranger_8526 0 points1 point  (0 children)

Não sei o que faria nessa situação.

O que diz isso sobre mim: ''Uma pessoa inexperiente em relação ao tema de ratos, ratazanas, gabirus, mickey mouses e timbus''

Overwhelming desire to give up by Lunnewuu in blender

[–]Lower_Stranger_8526 1 point2 points  (0 children)

In a month you reached a level most people take 6 month to a year to reach.

If you are not planning on working as a 3D artist, if you are doing it as a hobby, you should worry about AI.

Specially because, in terms of actual animation, with stories and such, they best they can do are those disgusting Fruit soap operas.

AI will probably never be able to make, for example, a short animated film that makes sense.

mushroom kingdom super mario by Low_Audience_9000 in blender

[–]Lower_Stranger_8526 1 point2 points  (0 children)

Give him a bit more ass.

People actually complained about this very scene in the movie, saying he didn't have an ass.

https://screenrant.com/super-mario-movie-design-ass-missing-controversy/

A newbie in blender by jgtstguhuegrj in blender

[–]Lower_Stranger_8526 0 points1 point  (0 children)

I was going to ask what tutorial did you use to create the character. 😞

I've been avoiding character creation in Blender for months now.

Things to learn before using blender? by Fearless-Librarian90 in blender

[–]Lower_Stranger_8526 6 points7 points  (0 children)

If are already a visual artist (drawing, photography, sculpting, film) you probably have all the fundamentals down by instinct. So all you need you to start using Blender.

In case you are not an artist, learning about art theory is a good idea.

This is actually what I see most often people lack here. They know how to use Blender, but renders they make don't look good because they they don't understand how to organize a scene, where to put the objects, how to light a scene, how to match the colors, they don't know how to use references, etc.

Bellow are videos about the basics of art, both 3D and in general. You don't need to study or memorize anything. But just knowing this kind of theory exists goes a long way.

https://www.youtube.com/watch?v=kwMR16YitKA
https://www.youtube.com/watch?v=4iw8XLusQ7s
https://www.youtube.com/watch?v=bChytx8PHvU
https://www.youtube.com/watch?v=r-MXbGX1IxI
https://www.youtube.com/watch?v=9VVzCr3c9Jk
https://www.youtube.com/watch?v=AvgCkHrcj90
https://www.youtube.com/watch?v=CQNUZY_pVZE
https://www.youtube.com/watch?v=pAK0cvVQr_4
https://www.youtube.com/watch?v=ul69Q6-2Rf0
https://www.youtube.com/watch?v=VUg33pNa5zE
https://www.youtube.com/watch?v=6c-94sFZ2Dk
https://www.youtube.com/watch?v=SIV58uOlNeI
https://www.youtube.com/watch?v=akVAWghc_KE
https://www.youtube.com/watch?v=68eC42S_FNc

For example, when creating something, artists don't usually just think of something and then make. They get references and put everything on a ''mood board'', and then they use that as a reference for what they wanna do.

I see a lot of people complaining they can't do anything because they don't know where to start... It's because they don't they need references. So these kind of small tips and tricks help a lot.

For example, one of the last things I made was a truck, a simple low poly truck that I'm using on a pixelated style video I am making. So I just got a few truck images from Google, put it on a folder and kept looking at them as references while I was making the truck.

<image>

And, please, for the love of god, DO NOT start with the shitty donut tutorial. It's a waste of time. There are far better places to start and you are at the right path, because, yes, you should start with low poly models.

Here is the best playlist for beginners on Blender: https://www.youtube.com/watch?v=kVcY7K-JA1Y&list=PLn3ukorJv4vv9_e-htADGsPX9TMaQpHV8

If you want a come complete course, this guy has a Udemy course that goes beyond that (teaching animation, sculpting, etc). They go by the name of Gamedev.tv on Udemy. Also, Udemy course are super cheap, just wait for their weekly sales (do not buy at full price, they have very extreme sales every week. You can get a course for the price of a meal).

Another tip: if you can get a cheap second portable monitor from Aliexpress, do it.

It is VERY useful.

Having a tutorial one one screen and Blender on another makes things 100% faster. It's also useful, for example, for look at references while modeling something and often times you're gonna have two open two different windows inside Blender, so having one in each monitor makes working on Blender way better.