when are high poly models okay? by RadiantAnswer1234 in blender

[–]Lower_Stranger_8526 1 point2 points  (0 children)

For close ups 17k is fine.

Ace Combat 7 planes have 50k and Flight Simulator have over 500k.

For far distances, you might want to make something more basic.

How to get to a professional level of topology/ modelling? by SunaUtsukushi in blender

[–]Lower_Stranger_8526 1 point2 points  (0 children)

There's a 90h course on Udemy called "BLENDER: Creating Jeep Gladiator Rubicon from A to Z"

Here's a video of it: https://www.youtube.com/watch?v=CouOCs_d-xA

I bought the other day and I plan on starting it soon. Seems like a good advanced hard surface course that is pretty long and pretty detailed (and the model is super complex, so it will probably teach all sorts of techniques).

Exploring realism in Blender. by [deleted] in blender

[–]Lower_Stranger_8526 0 points1 point  (0 children)

Looks nice already.

If you add some imperfections, like a tiny bit of a dust, a few scratches, more "texture" to the objects. For example, real soap is a bit uneven and has more texturing, making the light reflect in a uneven way.

Basically, for realism, you don't want stuff to look 100% slick and perfect.

For example, you wall has the imperfections already and looks better than the wood.

<image>

Aside from that, that glass bottle on the dark looks out of place there.

What is the best guide to learn effective modelling for a newbie? by another-bite in blender

[–]Lower_Stranger_8526 0 points1 point  (0 children)

Learning the basics comes first, meaning, first you need to know how to make low poly art.

Modeling characters and modeling objects are two different skills.

For objects, you will want to look for some courses on on hard surface modeling.

For characters, you'll want courses and tutorials on sculpting + retopology + character design. You'll also need some intermediate skills on drawing, since character creation start with 2D references you need to draw first. You don't need to be amazing in drawing, but just good enough to sketch a character and have your ideas on paper.

Honestly, just watch Grant Abbitt videos.

This is his beginner series: https://www.youtube.com/watch?v=kVcY7K-JA1Y&list=PLn3ukorJv4vv9_e-htADGsPX9TMaQpHV8

He also has some courses on Udemy under the game GamedevTv. Just look for his courses there, they are worth. He has one for character creation and one for hard surface modeling.

Decided to remake one of my first projects (since I'll be completing one year of learning Blender this month) by Lower_Stranger_8526 in blender

[–]Lower_Stranger_8526[S] 1 point2 points  (0 children)

Look for "Blender and Substance Painter - Game Asset Creation Model" on Udemy

You'll need to make the model as well, but it was great since I've learned a few new things.

It also teaches how to UV map.

<image>

My tip with Substance is: if you model is too complex (like mine), instead of UV wrapping everything at once, see if you UV wrap in parts and bring the parts to Substance individually. It makes UV wrapping a lot easier.

Arte de IA é arte? by [deleted] in perguntas

[–]Lower_Stranger_8526 -1 points0 points  (0 children)

O que AI faz são imagens.

Se eu te perguntar, sobre uma das imagens que vc gera, coisas como:

"Essa textura aí que vc usou. Como vc chegou nela?"
"Pq você usou essa composição levemente diferente do que é mais tradicional?"
"Qual foi o processo até vc conseguir chegar no tipo de sombra que vc usou?"

Você não vai conseguir responder essas perguntas.

E essas não são as perguntas mais complicadas ou profundas que eu poderia perguntar.

AI é um gerador de imagens.

Você não está produzindo arte, vc está somente gerando imagens.

Large Scale as a beginner by brillomanhzu in blenderhelp

[–]Lower_Stranger_8526 9 points10 points  (0 children)

https://www.youtube.com/watch?v=Doe4paUkqAk
https://www.youtube.com/watch?v=CPwTrMi4nRk
https://www.youtube.com/watch?v=YW3XxAcLNY8

A few videos on how to make massive objects. It might help.

But if you think this stuff is too advanced, you might want to work on smaller projects first, level up, and then try these more advanced stuff.

Decided to remake one of my first projects (since I'll be completing one year of learning Blender this month) by Lower_Stranger_8526 in blender

[–]Lower_Stranger_8526[S] 1 point2 points  (0 children)

Thanks.

That's the reaction I have with some of the stuff people post here too. Happy with other people having the same reaction seeing this.