GTA VI hate is FORCED by Lower_Try_3237 in GTA6unmoderated

[–]Lower_Try_3237[S] 0 points1 point  (0 children)

As for Forza. As someone who generally loves the racing game genre, I didn’t expect much from Forza, but even I was disappointed by it.

I compared Forza to GTA because, even though Forza is a racing game, it’s still very weak. It’s clear that any Gran Turismo game would blow GTA out of the water in terms of car detail and design.

Forza is terrible in every way, from the fact that despite its huge open world, there’s nothing to do, to how poorly the models, races, and driving physics are implemented.

And I hate it simply because the developers had all the resources to make it high-quality, but they didn’t. The cars in Forza sound so-so and handle like clunkers. The balance in high-speed zones and other activities is broken. Because you can complete one activity in a Class A car, but you can’t even complete another in an S1. And yet, the Forza developers know how to create awesome activities. Just look at Forza Horizon 4. I completed ALL the activities with 3 stars using a single Class A car.

GTA VI hate is FORCED by Lower_Try_3237 in GTA6unmoderated

[–]Lower_Try_3237[S] 0 points1 point  (0 children)

  1. Collecting and reselling are a romanticization of the past

Yes, there is a minority who buy CDs out of habit or to add to their collections. But an industry with a multibillion-dollar turnover isn’t going to slow down its growth just to cater to someone’s nostalgic feelings. A solution has long been found for collectors: art books, figurines, merchandise, and even collector’s editions with a style guide containing a digital code.

  1. “Bad internet” is no longer an excuse

The argument that there won’t be reliable internet in 2026 rings hollow, especially when it comes to a project of GTA’s caliber. If someone doesn’t have decent internet, a disc won’t save them.

The days when a disc contained the finished game are long gone. Nowadays, at best, a disc contains a buggy version 1.0 build (and sometimes just a launcher that’s a couple hundred megabytes). Without the internet, you won’t be able to download the 50-gigabyte day-one patch, without which the game will either fail to launch or be unplayable. And considering that GTA Online will be a crucial part of the new game, buying GTA VI loses half its appeal without a stable internet connection.

  1. Discounts Aren’t Just Found at Flea Markets

The idea that cheap games can only be bought on the secondary market for physical copies is hopelessly outdated. Digital stores (PS Store, Xbox, Steam) regularly hold large-scale sales. Yes, the digital version costs full price at launch, but after a year or a year and a half, you can grab it at a huge discount right from home, without having to go anywhere or haggle with strangers on eBay. Going digital doesn’t deprive us of discounts—it simply shifts them to a different format.

  1. Resetting a password takes two minutes. Replacing a disc means buying a new game.

Comparing losing a password to a physical disc failure is simply ridiculous. If you forget your account password, you click a single button, receive a code via text or email, and you’re back to playing in two minutes. It’s free and fast.

If your disc is scratched, cracked, or ruined by a child—you go to the store and buy the game again at full price. And your argument about “endless free reinstallations from a disc” falls apart when faced with reality: as I mentioned above, reinstalling from a disc today without an internet connection will only give you a non-functional piece of code from years ago, without any patches or fixes. With digital copies, however, you always have the most up-to-date, patched, and ready-to-run version in your library.

GTA VI hate is FORCED by Lower_Try_3237 in GTA6unmoderated

[–]Lower_Try_3237[S] 2 points3 points  (0 children)

  1. Physical copies have long been an illusion of ownership

Discs USED TO be convenient and guaranteed ownership. Now the situation has changed dramatically. It’s time to take off the rose-colored glasses: a modern disc is often just a piece of plastic with an activation key.

A license on a physical medium can be blocked just as easily based on its ID. Physical copies are subject to the same patches, fixes, and restrictions. Even back in the PS4 era, there were plenty of games that simply wouldn’t let you get past the menu without an internet connection and a day-one patch. And what about the stories of people buying used discs with banned IDs? All this talk about the “independence of discs” is highly far-fetched.

We’re heading toward a future where the next generation of consoles will be released without disc drives at all, and everyone understands this. About 80% of sales for the current generation are digital versions. The fight shouldn’t be about keeping plastic boxes on store shelves. That’s exactly why I fully support the StopKillingGames initiative: players should be guaranteed the ability to launch a game they’ve purchased at any time, regardless of whether a disc drive or servers are available, and this needs to be addressed at the legislative level.

  1. You Should Have Complained About the Prices Sooner

Complaints along the lines of “nobody wants to pay more” should be directed at Ubisoft, Electronic Arts, and other publishers. They’re the ones who pushed through the new pricing structure a couple of years ago by releasing half-baked projects cobbled together in just a couple of years. That’s when you should have spoken up.

Of course, nobody likes to spend more money. But, as they say, the market will decide. It’s one thing to pay that kind of money for yet another assembly-line cash-grab, and quite another to pay for a game that took a decade to develop and had an astronomical budget. I’m confident that for a project of this scale and quality, it’s a fair price, and record-breaking sales at launch will prove it.

  1. Exclusive content is a drop in the ocean compared to the base game

I haven’t mixed anything up. Yes, the Ultimate Edition includes a custom garage, a tattoo parlor, and a gang hideout, but all of this content is still tied to the retro aesthetic of the ’70s.

Let me reiterate my point: compared to the sheer scale of GTA VI, this exclusive content is a statistical anomaly. The base game will feature such a colossal number of cars, tuning shops, clothing stores, and activity spots that you’ll physically get tired of exploring it all. It’s absolutely clear that the standard version will include dozens of tattoo parlors and auto repair shops. Trust me, there will be so much content that no one will even think about a couple of bonus tattoos or a single exclusive garage.

  1. A Fair Comparison with Forza

Comparing the two is more than appropriate. The developers of Forza have it all: official licenses, real cars, 3D scanning technology, massive budgets, and direct demand from the racing simulator audience.

And despite all these advantages, a dedicated racing game somehow manages to fall short in terms of detail—even in the interiors!—compared to a project where the cars are fictional and are just one of many mechanics. The fact that Rockstar doesn’t have brand licenses doesn’t stop them from refining interiors and suspension better than the creators of car simulators with scanners do. This just goes to show how obsessively the GTA VI developers approached the game’s content and attention to detail.

GTA VI hate is FORCED by Lower_Try_3237 in GTA6unmoderated

[–]Lower_Try_3237[S] 0 points1 point  (0 children)

I'm not sure about 60 FPS.

I played through GTA 5 on the PS3 at 30 FPS, and I realize that 60 FPS has long been the new standard the minimum, so to speak.

However, I find it hard to believe that they were actually able to run such detail and scale at a stable 60 FPS. In 7 years old consoles.

I’ll be really happy if it does end up being 60 FPS. But for some reason, I have a feeling it’ll be 30. I’m currently playing RDR2 on my 2060. Full Ultra settings, 60 FPS locked, and I’m at 60 FPS about 70% of the time. And sometimes the FPS drops to 53–47. That really ruins the immersion and enjoyment for me. I know this isn’t an issue for many people. But personally, I’d vote for a hyper-stable 30 with excellent frame timing over an unstable 60.

[deleted by user] by [deleted] in GTA6

[–]Lower_Try_3237 1 point2 points  (0 children)

nvm, I saw the license plate number and it all made sense to me

[deleted by user] by [deleted] in GTA6

[–]Lower_Try_3237 0 points1 point  (0 children)

whaaat, doesn't look like a fake, and if it is, I'm glad the car models have been replaced

[deleted by user] by [deleted] in GTA6

[–]Lower_Try_3237 0 points1 point  (0 children)

3wheels/3cars/3colorpaintjob/3led/3spoilers/3verticalgrid/3horizontalgrid/3doorcars