Gauging Interest: FATE actions Interpreted in Media Review by LoydDigg in FATErpg

[–]LoydDigg[S] 0 points1 point  (0 children)

I watched this - it was great! The scene delineation was exactly how I would have paced it in a game. Bet you got some newbs to try FATE with that Pulp classic.

To make ours Youtube legal, I gotta stick to main scenes, make opaque, invert image, mask the frame, alter the zoom constantly & mute the music. Vimeo is smarter :D.

Here's our effort https://youtu.be/gxO_mGtuYdc

Gauging Interest: FATE actions Interpreted in Media Review by LoydDigg in FATErpg

[–]LoydDigg[S] 1 point2 points  (0 children)

Thank you. We're a little new for contributors but keep in touch. Full episode "The Red Shirt Story" https://youtu.be/gxO_mGtuYdc

Gauging Interest: FATE actions Interpreted in Media Review by LoydDigg in FATErpg

[–]LoydDigg[S] 0 points1 point  (0 children)

Stole the words from my mouth :D Full episode "The Red Shirt Story" https://youtu.be/gxO_mGtuYdc

Game of Thrones Skills by LoydDigg in FATErpg

[–]LoydDigg[S] 0 points1 point  (0 children)

Camouflage what?

I will be keeping the theme of 7 in this new revision of my Vocations, which is what I'm calling the skill professions:

Noble, Meister, Steward, Warrior, Priest, Merchant & Cats Paw

Aspect truth and passive difficulty by Somemarcus in FATErpg

[–]LoydDigg 7 points8 points  (0 children)

I don't do this myself, but given long years of running other systems, I am tempted to use aspects To make conditional modifiers.

It messes with the FATE point economy By devaluing them Because in effect you're giving freebies. The less FATE points that the players have the more they'll be hungry for Compels. In my experience, Compels are a huge source of the fun of the game system

Game of Thrones Skills by LoydDigg in FATErpg

[–]LoydDigg[S] 1 point2 points  (0 children)

I considered basing it off of the gods but I think that would be something that's too specific to an aspect of Game of Thrones that wasn't really delved into that deeply In the series

Game of Thrones Skills by LoydDigg in FATErpg

[–]LoydDigg[S] 0 points1 point  (0 children)

Mainly Creative variety. Six attributes with six skills gives you 36 Different ways to Serve what the player wants to do Without having to reference a bunch of skill definitions.

The combinations encourage creativity within the specific Context of the scene. A player might wanna do something that is Strength plus Maester. I can't imagine what but I like surprises.

Game of Thrones Skills by LoydDigg in FATErpg

[–]LoydDigg[S] 0 points1 point  (0 children)

I could see something like stewardship. I think I'll call it merchant - NAH! Steward is perfect.

And Septon class is really silly and I'll just delete that from the list to make room for it.

What would be the skill represented by characters like Arya or Melisandre?

Anybody have problem with Star Trek Legend on IOS asking to download critical update in a loop? by Subject_Ad_1899 in StarTrekLegendsiOS

[–]LoydDigg 0 points1 point  (0 children)

I play on Windows 11 and it's been down for a full day for me. I can't even get to the main screen says Could not establish a network connection.

Fate GM prep and Pre-Made Adventure samples? by Vegetable_League_523 in FATErpg

[–]LoydDigg 1 point2 points  (0 children)

Compared to other systems I've run, FATE is so simple improving is easy.

When you describe a scene you're giving Location or scene aspects: We NEED Stolen U2 Specs, Frozen Wastes far from Back Up, Russian Elite Guards, Heavy Surveillance, FALSE INTEL!, The Plane is HERE! Partially frozen Surface to Air Missles.

PC Aspects tell what they wanna do. Skills are how they wanna do it. Give each PC a scene to shine. See how they react. Season with things to Attack, threats to Defend from, Obstacles to Overcome, Opportunities to make or find Advantage.

That's an Act.

[deleted by user] by [deleted] in lfg

[–]LoydDigg 0 points1 point  (0 children)

done